[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The Undying Update (v98) is arrives on Tuesday, 9/8. Check out the patch notes here: http://bit.ly/terapc_na_v98
Best Of
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Costumes/Fashion Not Available = No Money
Why don't EME sell all the fashions at all times, even the old ones? It's just stupid if you ask me. Some fashion have just disappeared from the shop and not even available in the Broker... Why? [mod… (View Post)2 -
Re: Patch 92 and Communication
@cziren Agreed. Providing that link is typical EME business as usual, no pre-communication whatsoever. I'm sure some will try to defend that poor business stance, and I can name a few immediately off… (View Post)1 -
Re: Azart = 0
They need to add something like 600k item experience to progress blue to gold. Add the cost of a diamond for each enchantment level below +15 (converting +0 would cost 15 diamonds, +5 would cost 10 d… (View Post)1 -
Re: Azart = 0
I can understand the frustration with not being able to progress further with a gear set when it feels like another set has progression. That being said, they went back to the old method of gearing, … (View Post)1 -
Re: Interact Progress Bar creates slow-down.
Intended feature that happens when gathering resources or interacting with quest objects. The only rational I can think of for why it is there is so you have to clear the mobs from an area before int… (View Post)1 -
Re: How many good players must we lose before something is done?
(Quote) Question - what can you do with +15 that you can't do with +12? Aside from being able to do the same things faster if you're a speedrunner. I don't disagree with you in the sense that the gam… (View Post)4 -
Re: How many good players must we lose before something is done?
In part this is already getting addressed in the v92 patch. (Quote) You're still stuck with the endgame parts having their failure aspects, as far as I can tell, but realistically the issue there isn… (View Post)2 -
Re: How many good players must we lose before something is done?
Well Elle you are not wrong. But the point of any game of any type is to get to the current end and enjoy what that has to offer after you get there, even if the journey is important. The idea of onl… (View Post)3 -
Re: How many good players must we lose before something is done?
I started this game back when it first went f2p early 2013, played a lot until July last year. The days of masterworking/enchanting a weapon with limited alkahest/master enigmatic scrolls, to the day… (View Post)5 -
Re: How many good players must we lose before something is done?
I agree entirely, RNG method is meant to keep players engaged in the game but sadly they forgot what made Tera highly populated in the first place. I first played the game dec 2015 and then it had it… (View Post)1