Best Of
Re: Advertise the game, ADVERTISE THE GAME
Have to say that I agree with you to some degree, specially the whole "Closet fan boy" thing.
I remember the whole Bai drama and some people was being really aggressive towards the players that want Bai, and this for not reason at all. Also the whole Europe merge probably did actually more damage than help.
However, I don't agree when you and @PP597W94LA said that advertising is useless. The problem is not advertising itself, it is more that pretty much all mmo publishers believe that making a facebook page and a twitter account will get them a ton of players while saving money, so they usually go that route instead of doing real advertising. True is that facebook is kind of useless for advertising since people who is really active on facebook will not really use their time in some niche grindy mmo. They are usually normies who are addcit to selfies, posting, giving likes and that kind of stuff . While the ones that play and already have facebook, well, they already play so, not need to see ads.
Something like twitter can actually be worse as advertising, since it can literally kill an entire company/game due twitter being more a political platform than a gaming one. If a product becomes popular in twitter, it will inevitably catch the attention of political activist that will immediately start to complain about "controversies" of any kind. 2 things may happen in that case:
a) The company give in to the activist complains and end up enraging a huge amount of their fanbase, therefore losing lots of costumers and money.
b) Company Ignore the activists in order to keep their costumers. This enrage said activists who will start some sort of hate campaign against the company destroying its reputation. If the company is something really big this does not matter too much, but if it is something small, like many western mmo publishers, I would dare to say that using twitter is extremly dangerous.
Now the point is that good advertising on places where people who actually like this kind of games, may bring some new players.
Maybe what you are saying about being too late for advertising it is true too some degree. I mean if the numbers are so small as it is stated on this thread, those are bad news. Still, I feel that they should try to do some advertising in sites that are somehow appealing to the people that play this kind of game.
What would that mean?: Other anime mmo players and otakus/anime fans in general. Not saying that is gonna bring thousands of players, but some cheap banner on a mmo news websites and other at some anime related websites may actually bring more player than twitter which if full of political activist and facebook which is full of normies who don't care about this kind of games. Even if a few of those new players spend money, it is usually enough to recover what the publisher used for advertising.
Sadly as I said before, almost all mmo publishers will try to go the cheap route and ignore anything that would mean spending a bit of money, this even if it mean a long time investment that could make them earn a lot more money in the future.
Just look at companies like PWE: completly ignores the playerbase, fired almost all their employees, using one cm for multiple games, using a few gms for multiple games, zero forum presence, almost zero glitch fixing, 100000% pay to win, zero advertising.
Result: They shot down almost all their games in little more than a year when they went the extremely cheap route.
Not saying that is the same with eme, but I can't deny that how dead the game looks this days is worrying. ![]()
Important Information Regarding Deleted EU Characters
During the server merge that created the WORLD SERVER, it was stated that Characters with higher levels/exp and earlier creation dates would be transferred first. Unfortunately it would appear that there was an issue during the merge that caused this not to be so, resulting in some characters being mistakenly deleted.
We are working on getting these characters restored, but we need some interaction from you first.
Instructions
- Go to support.enmasse.com/closers and select the blue button titled "Contact Support".
- Select the game "Closers", and the issue type as "2019 Server Merge".
- In the description, provide the following:
*The name of the EU character that was deleted but needs to be restored.
*The name of the character on the WORLD server that needs to be deleted to be replaced by the EU character above. - That's it!
You have from now until February 27th at 5pm PST to create and submit this ticket. Due to the nature of how these characters are being restored, we are NOT able to restore these characters after this time frame.
Once the timeframe has completed and the information has been sent to Naddic, we will deliver an ETA on when these characters will be restored back your accounts.
We appreciate your cooperation and understanding, and be sure to spread the word!
Remember, complete this by February 27th, 5pm PST! We cannot accept further restoration requests beyond this time frame!
Advertise the game, ADVERTISE THE GAME
There is no discussion to be had about this
JUST FUCKING DO IT
Bitna's gacha needs to seriously be looked at
I'll state my main thought/goal from the start for people with low attention spans: The costume drop rate needs to be increased in Bitna's gacha, and some of the "trash" pulls removed.
To add onto my main goal, the following assumptions will be made for my point:
1. The costume drop rate has not changed since open beta, or at least since the first massive change to gacha (when all the Brilliant accessories were removed).
2. The approximate total spending on gacha has not changed. (Obviously it has fluctuated but a consistent spending per gacha release proves my point more.)
First and foremost, I don't think that Bitna's machines have gotten into such a bad state due to anything that Naddic or EME has DIRECTLY done, but rather as an unintended consequence of positive change. What do I mean by this? Well, it's obvious that there has been continual inflation of costume pricing over the past year, and in fact EME has done their part to try and counteract this by putting full sets as rewards in other places (full Desperado sets in the Zenith Mega Boxes, full Lace sets in the Golden Gift Boxes). However, making costume set floods like this is more like trying to give a band-aid solution than actually fixing the problem.
A lot of players blame this costume inflation on the removal of fatigue, and I do agree that it is a factor. However, I think one important factor in the inflation that people are forgetting is the release of new characters. What do I mean by that? Well, let's compare:
- At the start of Closers Open Beta, we had 6 characters: Seha, Sylvi, J, Yuri, Misteltein, Levia. In a set like the original Icon gacha, there were 6 pieces per color, 3 color variations (Sapphire, Ruby, and Onyx. Ivory was Founder pack only at that time and Amethyst wouldn't release until much later with the gel system). With 6 characters, 3 color variations, and 6 pieces per set, we get a total of 108 potential costume pieces.
- A more recent set like the Lovely Lace set had 13 characters (Seha/Sylvi/J/Yuri/Misteltein, Nata/Levia/Harpy/Tina/Violet, Wolfgang/Luna/Soma), 3 color variations, and 6 pieces to a set. This set has 234 potential costume pulls. (Yes I know the Lace armbands exist so technically 237, but accessories are universal and not character specific.)
The potential costume pool has massively increased since open beta, but it does not seem like the actual costume drop rate has increased much, if at all. Around a month and a half ago I participated in a fun "unboxing challenge" with another streamer, where we both bought the 150 washing machines for 4,500 EMP bundle during the Black Friday sales. In our 300 combined pulls, there was a total of 2 full 2* boxes, 4 3* costumes, and 60 2* pieces. I'd like to think that this is a decent enough sample size, and it's showing around a 22% chance of a costume dropping from gacha. Of the remaining rolls, only 46 others were worth noting (generally acceptable pulls such as EB2s, Fortifiers, Random Chip boxes, Plat drivers, Any of the otherworldly supply boxes, pets, cybernetic accessories, wings, etc.)
How the character pool increasing impacts the pull rates is that without an increase to the overall costume drop rate with the addition of new potential pulls, the supply of any individual piece becomes lower and lower. There have been individual pieces that end up taking over a week just to find a seller due to the dilution of the pool, and you can bet that players put in the position of buying here aren't going to get it for a cheap price. New release costumes shouldn't be 3x the price of Zenith in any given slot due to the drop from gacha being that low.
I understand a need to dilute the reward pool in order to gain profit, but the point gacha is at has it so diluted that a lot of players are stopping their gacha rolling, myself included. It doesn't feel good to roll a 10x gacha and get zero costume pulls. It doesn't feel good to roll 100+ gacha and get zero pieces for the character I play, and to not have enough costume pieces for other characters to trade for pieces for my character. This in turn lowers the supply of any individual piece more, which can be part of the huge inflation.
What is a good potential solution for this? Like I wrote at the start, increasing the drop rate is likely the best solution. However, to increase the drop rate we need to make room for it. I already have a list of potential gacha pulls that can be gotten rid of, as well as reasoning why for each:
1. Resurrection Capsules. There are two types of players in Closers: Ones with zero res capsules and ones with thousands. Some players have over 3,000 in storage and can only store 999 on a character. Resurrection capsules shouldn't be in gacha, it should be something that drops naturally in stages at semi-high frequency for players.
2. Enhancement catalysts. The ONLY use for this item is to remove the cost from enhancing. It sounds good in a vacuum, but the problem is at any enhancement at +10 or higher you're going to use another additive instead of this, and at any enhancement below +10 you're just going to use a +10 booster. These could be useful if we could use 10 of them to negate the cost of crafting a +10 booster, but since we can't our choice is to either wait 30-40 seconds for every single enhancement level up to +10, just for it to immediately reset to 0. All this item does is make saving a bit of money in enhancing take forever.
3. +11 booster. You can get these from doing the Tiamat sides repeatable, and we get +12 boosters from events all the time. This feels like the second biggest waste of a pull.
4. +12 booster. This feels like it's better as an event item than a gacha item.
5. Expert Exploration Tickets. If I have enough EMP to buy 10 rolls of gacha, I can buy a month of maid service and get much better exploration end time.
6. Phase Fiber, Greater Phase Fiber, Splendid Phase Fiber. Don't get me wrong, these items ARE useful, but let's be honest here: If I need fibers I can just salvage the costumes I pull. Why is a salvaged costume's remains even allowed to a pull when most people want the costumes?
7. Talisman boxes. Most of the community hates pulling these since the item has no real permanence. I've talked before about how permanence of an item sways people's view on it, and a item that is a non-tradable 24 hour buff is something most people dislike when they are spending real world money to get permanent costumes.
In summary, some kind of permanent fix regarding the drop frequency of costumes needs to be done in Closers, as right now the increasing dilution of the potential costume poll with no apparent changes to the overall drop rate has caused people getting the specific pulls they want on the secondary market to become a lot more harder/more expensive.
What do you think? Should the rate be increased? Feel free to comment your thoughts below.
Re: Rogue Agents Patch Discussion - 2/13/2019
@Butsanot said:
strong valid point. I agreed with you. Let's see if they will release all the TFs and Bai in next week that many are dying to see on the contents in 26 February which is definitely 100% feasible. Those who persuade and give the GMs and developers opinion during discussion that it was impossible and, are just afraid of new gears. Mostly are F2P players or some of those who hates to see their TCP ranking dropping due to a new competition all over again with the new gears which is the truth. So to protect their own personal interest, they ask them to slow down which isn't healthy at all but driving most of the good players away.
while I understand your reasoning and where you are getting at but as I am a KR player and personally experienced their updates, you are totally wrong on the release date for the TFs. It was inaccurate.
Yeah right. Not all players have a lot of time to spare to grind this game over and over. That's why some players prefer slow updates.
Re: Jisu Seo is such a troll (Black Lambs, Season 3 spoilers)
I love reading the dialogues in this game, Tina's training program quest for the wolf raid was one of the funniest things I have seen in this game, Tina is savage af.

