Best Of
Re: Problem with Crimson Teddy Emote and Visual Frame
@EdgySiren said:
I crafted the Crimson Teddy emote and the Bloody Visual Frame but they aren't showing up at all
I've reloaded my game 5 times and it still isn't there. Can someone explain if this is a bug or not?
Are You activated it via right mouse button from inventory? If yes, it's, probably, a bug, if no - You need to do with crafted items same actions as with opening any boxes ._.
Re: can you open players from indonesia ??
I answered it in feedback section and I will answer again here:
Yes we already bring up the topic about potential open up Closers for Indonesia players. However we can't give you the answer right now. Licensing is a long and complicated process. It's not just simple because Closers ID closed and then Closers "world" can open up for ID players. There are several region with official Closers running.
We will update as soon as we have more detail regards topic.
Rukia
Re: 05/21/2019 - "BearLand" Patch Discussion
@Glacierfairy said:
I'm not sure if it's just me, but for my Soma and Luna characters I got "Quest string invalid" for the entire dialogue of the Bear Land quests. For some reason Bai was not affected, but I can't seem to find the corresponding quests in her Journal (the same goes to Soma and Luna). My Black Lamb and Wolfdog characters were completely unaffected though.@Tarasik said:
Same here, I have 14 characters and the only ones with quest string invalid were Soma and Luna.
Logged this, and our QA is working on it. Hopefully we can get this fix out with the following build, we'll let players know once we have a fix. Thanks for letting us know!
Re: Question about Receiver
Sure in the far future. Right now, just no. EX Sharpshooting deals lot of damage for less than half the time it takes to cast EX Thunderbolt.
Re: Make Shift key bindable, please
It's because shift is currently bound to the premium 2nd skill bar
Re: 05/21/2019 - "BearLand" Patch Discussion
Lots of things I wanna say:
1. Bearland is way toooo tanky. 2.9m tcp here and it took me almost 4min to solo it. Better be done with party since I doubt Gremory's HP scales with more party members like Irina/David.
2. This update is not a money sink, it's a money pit. First, 70m just to open every slots. As for upgrading the amplifier pna, I estimate atleast 500m to upgrade all of them to level 9. I tried upgrading one to level9, including the failures, I spent a whooping 70m... and this is just for my main, I still have 5 sub-main...
3. Upgrading to level 10 only has 10% chance.... 20% with upgrade formula. Not using pna evolution kit is plain wastage of resources.
4. The only worthy combinations are the ones that added ABC damage or ABC crit damage. As for J you could probably opt for full HP on all slots.
5. It eats so much gold for a little boost in damage. It's more like an extension of Utility PNA for me rather than adding numbers to your damage. Most are just not really worth to max them to level 10.
6. Now it's easy to bloat your TCP to hit the hard cap (40%CDR).
7. MP problem solve. All those skill points could be rather used on upgrading skills.
8. It's HIGH time that the prices in BM to lower. Every single one of them, specially the costumes. Soon no one would have the gold to buy anything because of amplifier pna.
Re: Question about Receiver
Nah, I'd say the EX Thunderbolt amp can contest it tho; since, afaik. it received a huge buff in KR
Maintenance 5/20 @ 10pm PDT
We will be entering maintenance on 5/20 at 7pm PDT, and expect maintenance to last approximately 2 hours.
During this maintenance, we will be applying the BearLand Patch Update. You can find those patch notes right here: https://forums.enmasse.com/closers/discussion/10156/05-21-2019-bearland-patch-notes
If you would like to discuss this patch, you can do so right here:
https://forums.enmasse.com/closers/discussion/10176/05-21-2019-bearland-patch-discussion/
Thank you for your patience and understanding!
Re: ABC % cap?
To go a bit more indepth on what has already been said, ABC and Empowered dmg in this game start getting deminishing returns from the moment they they go above 0%, this also applies to some other things such as crit rate, cooldown reduction and even attack speed even tho for attack speed its shown in a bit of a different way.
At 20% you only get 8/10ths of the value you were supposed to get, so for example if you have 20% aerial damage and you get a tune that gives you another 10% you now have 28%. This keeps going forever so technically the cap is 100% but the only way to get that value would be for you to get an item that gives you exactly 100% aerial damage from base stats otherwise it would just keep rounding out to 99.9...% regardless of how much abc you get (so long as its less than 100% in a single stat).
The formula to calculate the deminishing returns is Current % + [New % x (1 - Current %)], current % would be your current abc, new % would be the flat value being added, so using the example from before it would look something like this
20% + [10% x (1 - 0.2)]=
20% + (10% x 0.8)=
20% + 8%= 28%
Re: ABC % cap?
There's not entirely a cap on ABC dmg bonus. However, once you get around 60%+ ABC dmg, the amount you gain decreases by a lot. You could keep increasing it if you'd like despite the gain being minimal, or you could aim into lower percentages of ABC dmg you have in order to balance them all out. If anything, it's a soft cap of sorts.
Hime

