Best Of
Re: caught in the death State
try using a Strength Drink or something like that should fix that bug
caught in the death State
So there is this really annoying glitch in Replica in which once in while, if you get killed between the first cursed monument (Tiamat like walls) and Tindalos. You remain alive with 0 life pretty much like a zombie and can't resurrect. Skill will not work but you can move freely arraound tindalos without her even noticing. Only way to get out of this state seems to be leaving stage, but of course that mean losing the entry.
/escape and /return command do not help, nor does using chat commands like /qq or /lol among others.
Anyone knows a way to be able get out of this glitch and force resurrect without leaving stage?
Re: Can i still get the image of White cat club if i have tawny and black cat club pieces?
@ExValkyrie said:
@beerubo00 said:
Was waiting for some white piece of cat club for my character on the bm but cant seem to find the other parts I need. though there is some tawny and black cat club pieces so was wondering if I can still get the White cat club image with those piece and upgrade them to 3*Yes, you can use any combination of either set, even parts mixed and matched. Accessories count too. It seems to be a translation error to need specifically the White Cat Club pieces.
Thankyou , I have test it and got the image ~
Re: Is anything going to be done about the credits inflation?
It is only natural that there are arguments in favor and against stamina, and it is hard to reach an agreement. Let's move away from that and instead let's analyze alternatives.
What are credits used for? Currently ,they are used to buy items from the black and pay services fees(enhancing/pna for example). One obvious suggest would be to increase services fees, however that would hurt new players, since older players already have most things unlocked and they woulnd't need to re unlock/level everything again. That leaves us with the black market, What can be bought from the black market? Here is a list of relevant things:
- Athena gear/Valhalla Mods( in the future).
- Chips.
- Enhancement/Tuning materials.
- Crafting materials.
- Costumes/Accessories.
- Skill cubes.
- Miscellaneous(Seals/ Network Devices for example).
While some of the things above can be earned for completing crew dungeon, some aren't. Now, as have been mentioned by numerous people let's make a new tab in the MatterMixer for credits, this could include the following:
- Washing machine/daily. This could help increase supply for high value items, such as signature costume accesories.
- Chip random box/weekly. This is not urgent, but a welcome addition.
- Random enhancing box/daily. I am thinking the one you get from doing Hall of Dragon.
- Material box/weekly. Something like chromatics/stickys/Syncro/Dimensional Cores for example.
- Maid/Fairy/Elite 15 days Voucher/monthy. Everytime i suggest Closers to a friend they ask, Do i need to spend money into the game? And the answer is always yes, not because of the maid/fairy, but because of the elite membership, taking two times and sometimes three times longer to get eveyrything is really painful.
They could also include one time, per account, purchases, such as unlocking the cosmetics slots/inventory space. I couldn't give stimates to the prices, but i would guess something from 5m-30m, depending on the reward. I think it is important to make those reward tradable in the black maket, because it takes a cut from the profit and helps remove money from the game. I would also change the extra rewards from dungeon to one like in the original version. Keep it mind this is only a suggestion, but i would like to hear the imput from the rest of the players.
Re: Roadmap update and Bai
@helloitsme said:
well we have roadmap update already and as SS here
http://prntscr.com/n07j8i
by the roadmap next patch WG TF 27/3/2019 and between each gap 15 d
branch update 13/4/2019
Divine battle before bai which how is that and it will take 1 patch 27/4/2019
then Bai come 13/5/2019 someone explain to me.
if this true order for enmasse and follow roadmap, so this gunna be mess and insane order also they ignored ppl who waiting for bai what's the point by doin that to piss more ppl or they want to kill the game i dont find any point of this, also to clear point i dont know they will follow roadmap or just will release bai next month which i hope other than that it will be so bad
Seeing how eme follows the roadmap for q1 that might be the case, well we just have to be patient. I'm also itching to play bai but nothing we can do but wait patiently =v=)b
Solbane's Official PvP Tournament is here!
The top 3 players will get EMP prizes of their choosing (2000 for 1st, 1000 for 2nd, 600 for 3rd.)
Signups for the tournament are here: https://goo.gl/forms/yRLgnrEvRb3qiB6U2
Rules for the tournament are listed in this discord: https://discord.gg/xPSzykY
Any questions can be asked in the Discord for a quick response, or asked on this thread for a slower one.
Re: Task Force Veteranus: J Patch Discussion - 03/12/2019
Bai has nothing to do with this thread.
how to fix xigncode error
every I start the game, after it load up to 11% it will display xigncode error E0010005
PLEASE HELP
Re: Does playing in a party reduce exp gained?
Playing in a party actually gives a small exp bonus instead. It won't really make much of a difference in the large scheme of things, but it's something.
Re: Is anything going to be done about the credits inflation?
@Vagath said:
I don't agree with the reasoning western players=/=korean players, therefore we change the game. Globalization is a real thing and people consume products from very diverse places, just look at the food you have at your reach right now and compare it with 20 years ago. Closer in particular, is very grindy and repetitive by nature, which is not a bad thing, some people may like it and others may not. Trying to reach players outside of it's target audience just seems poor marketing strategy,and in fact it didn't work out, they nuked the economy, i see less and less players and fewer and fewers things in the black market. Before anyone says, "Grindy games don't work with a western audience", I invite you to look at Black Desert Online and Oldschool Runescape and all the people that play them.
I think you are entering on a bit of a contradiction here. First you are saying that people like grindy games which is true in many cases, games like the ones you mention are good example of it. But you also were saying that the fatigue system is the solution to most if not all problems.
But, do you realize that fatigue/stamina does not make the game more grindy? It actually try to limit how much you play and grind. Now if by grindy you mean everything taking more time i understand, but puting an artificial limitator on the time you play is not what really makes a game grindy. What makes a game either more or less grindy is how many times you have to run [X] dungeon or kill [X] monster to get [Y] material. And how many of those [Y] materials you need to craft [Z] thing.
Or in this particular case how many times you run a dungeon in order to get the in game-money you need to get an item.
If the developer/publisher were trying to reach outside its core audience would actually make everything less grindy, so not even sure what you mean in that sentence.
Remember that one of the main reasons why there is lot of inflation now is because many people is grinding non stop. And one of the main reason why people asked to remove the whole stamina thing was because they wanted to grind no stop. So what the developer did in this case was precisely to please the grindy people you are mentioning, the hardcore players. And most likely they scare away the casual which are not the target audience I guess.
Now why do I said before that western players are different than korean ones?
Simple: One of the reasons why they put fatigue in their version is based on the korean laws against addiction, so that feature is very normal in Korea and maybe some other asian countries.
In Korea they are used to it, so they either go to other game when they run out of stamina or stop playing for a while like normal people would do there.
You reply to the other person that you play the Korean version, for players from that version, what I am saying should be obvious, even if said players are not korean. Because if you play the korean version, you shoul know about the whole phone number, national ID thing. Now why I am bringing this up, because that whole thing changes a lot the experience for a korean player in relation to someone who is from other nation.
We don't have those laws here, so of course you are going to find resistence from a lot of people that is not used to it. In the case of western people, they immediatly start to compare with other games and outrage. Then they make rage post on the forum and press the publisher and developer to remove the limits. Remember that we are also in a culture of outrage here in the west nowadays.
Also when you mention the whole globalization thing. It is not something about globalization, you can use globalization to make people do things they like about other cultures, but you will find a lot of resistence in trying to make them do things they don't like. What would happen in this case is that most of the people I mention before, the ones that outrage, will simply say: "All this other games do not have this annoying feature that limits how much I play, thus I go to play that instead of this."
If you look back at how many people post stuff like that in the past on this forum, you will get the idea why they removed stamina. In fact I am pretty sure more than a few rage quit at the time due said feature.
Also, considering the mindset of many players, they can still bypass the whole stamina thing, they would just use more accounts and keep grinding till they get tired. Remember that in Korea is not o easy to have 20 accounts, since your account is linked to a real ID number. In the west, aside from people that cash, who link credit card or stuff like that. There is not a real way to prevent people from abusing stuff, the only limit is the abuser inteligence and patience, and the publisher banning people who get caught. In the west what is the worse trouble someone could get into if their abuse the system? they lose their account.
In Korea: They would be violating laws, remember that people that are from other countries have to do some shady stuff to play most korean games. If a korean person was doing that to get multiple accounts, that person would be doing some sort of identity theft and I am pretty sure that is illegal.
Now let me make clear that I have nothing personal against stamina/fatigue system because I am not really a hardcore player, and even if I was: I would just go play another game or do something else once I run out of stamina, heck, due real life stuff I probably would not even run out of stamina to begin with. But the other people that are hardcore players, which I am pretty sure are most of what is left on the game would rage for sure.
And even more important, the ones that are capable to generate inflation nowadays will most likely still generate inflation by using multiple accounts and even bots. Not sure if you are aware but it was known fact that some people abused the whole free 500 emp promo while leveling new closers. If there are people capable to scam eme with emp and screw the whole playerbase and people capable to put bots runnng dungeons 27/7, even when we had stamina, and even chating it on the world channel. Do you really believe that people will not be able to bypass stamina? I mean they were already doing it when it was there.
Again, don't get the wrong idea, I am not against stamina, but I am pretty sure that it would make little to no difference to our version in its current state or even worse, it will end up killing it completly.
