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Re: Is anything going to be done about the credits inflation?
@Vagath said:
I don't agree with the reasoning western players=/=korean players, therefore we change the game. Globalization is a real thing and people consume products from very diverse places, just look at the food you have at your reach right now and compare it with 20 years ago. Closer in particular, is very grindy and repetitive by nature, which is not a bad thing, some people may like it and others may not. Trying to reach players outside of it's target audience just seems poor marketing strategy,and in fact it didn't work out, they nuked the economy, i see less and less players and fewer and fewers things in the black market. Before anyone says, "Grindy games don't work with a western audience", I invite you to look at Black Desert Online and Oldschool Runescape and all the people that play them.
I think you are entering on a bit of a contradiction here. First you are saying that people like grindy games which is true in many cases, games like the ones you mention are good example of it. But you also were saying that the fatigue system is the solution to most if not all problems.
But, do you realize that fatigue/stamina does not make the game more grindy? It actually try to limit how much you play and grind. Now if by grindy you mean everything taking more time i understand, but puting an artificial limitator on the time you play is not what really makes a game grindy. What makes a game either more or less grindy is how many times you have to run [X] dungeon or kill [X] monster to get [Y] material. And how many of those [Y] materials you need to craft [Z] thing.
Or in this particular case how many times you run a dungeon in order to get the in game-money you need to get an item.
If the developer/publisher were trying to reach outside its core audience would actually make everything less grindy, so not even sure what you mean in that sentence.
Remember that one of the main reasons why there is lot of inflation now is because many people is grinding non stop. And one of the main reason why people asked to remove the whole stamina thing was because they wanted to grind no stop. So what the developer did in this case was precisely to please the grindy people you are mentioning, the hardcore players. And most likely they scare away the casual which are not the target audience I guess.
Now why do I said before that western players are different than korean ones?
Simple: One of the reasons why they put fatigue in their version is based on the korean laws against addiction, so that feature is very normal in Korea and maybe some other asian countries.
In Korea they are used to it, so they either go to other game when they run out of stamina or stop playing for a while like normal people would do there.
You reply to the other person that you play the Korean version, for players from that version, what I am saying should be obvious, even if said players are not korean. Because if you play the korean version, you shoul know about the whole phone number, national ID thing. Now why I am bringing this up, because that whole thing changes a lot the experience for a korean player in relation to someone who is from other nation.
We don't have those laws here, so of course you are going to find resistence from a lot of people that is not used to it. In the case of western people, they immediatly start to compare with other games and outrage. Then they make rage post on the forum and press the publisher and developer to remove the limits. Remember that we are also in a culture of outrage here in the west nowadays.
Also when you mention the whole globalization thing. It is not something about globalization, you can use globalization to make people do things they like about other cultures, but you will find a lot of resistence in trying to make them do things they don't like. What would happen in this case is that most of the people I mention before, the ones that outrage, will simply say: "All this other games do not have this annoying feature that limits how much I play, thus I go to play that instead of this."
If you look back at how many people post stuff like that in the past on this forum, you will get the idea why they removed stamina. In fact I am pretty sure more than a few rage quit at the time due said feature.
Also, considering the mindset of many players, they can still bypass the whole stamina thing, they would just use more accounts and keep grinding till they get tired. Remember that in Korea is not o easy to have 20 accounts, since your account is linked to a real ID number. In the west, aside from people that cash, who link credit card or stuff like that. There is not a real way to prevent people from abusing stuff, the only limit is the abuser inteligence and patience, and the publisher banning people who get caught. In the west what is the worse trouble someone could get into if their abuse the system? they lose their account.
In Korea: They would be violating laws, remember that people that are from other countries have to do some shady stuff to play most korean games. If a korean person was doing that to get multiple accounts, that person would be doing some sort of identity theft and I am pretty sure that is illegal.
Now let me make clear that I have nothing personal against stamina/fatigue system because I am not really a hardcore player, and even if I was: I would just go play another game or do something else once I run out of stamina, heck, due real life stuff I probably would not even run out of stamina to begin with. But the other people that are hardcore players, which I am pretty sure are most of what is left on the game would rage for sure.
And even more important, the ones that are capable to generate inflation nowadays will most likely still generate inflation by using multiple accounts and even bots. Not sure if you are aware but it was known fact that some people abused the whole free 500 emp promo while leveling new closers. If there are people capable to scam eme with emp and screw the whole playerbase and people capable to put bots runnng dungeons 27/7, even when we had stamina, and even chating it on the world channel. Do you really believe that people will not be able to bypass stamina? I mean they were already doing it when it was there.
Again, don't get the wrong idea, I am not against stamina, but I am pretty sure that it would make little to no difference to our version in its current state or even worse, it will end up killing it completly.
Re: Is anything going to be done about the credits inflation?
the problem is with the players which is why it is a player market. there are lots of mmos with unbalanced player markets but it isn't something the publisher or developer can do much about. if players want a more balanced market then work harder to balance it. I always sell stuff for 5 to 10 mil lower then other sellers cause I am just not that greedy. a stamina system is just not done for NA mmos, it is a horrible idea that kills the game more then it helps the game. players should be responsible for the health of the player market, all you have to do is farm a lot and not be a overly greedy seller.
we don't need some dumb system telling players how much they can play as it will just drive players away. instead of coming up with ways to make a small section of the player market balanced why not just take the easy way out and blame the publisher. players should be a bit more grateful to EME, there are far worst publishers out there that would be happy to bleed your wallet dry and still not even attempt to listen to the community.
Re: So Dragonian
Spicy news Part 2: we still havent gotten black zenith yet so dragonian isnt so soon :<
Re: So Dragonian
Spicy news : probably launched in a $150 pack or some awful rate loot boxes, yay so much hype
Re: Luna Balance in PvP
What do you mean? Map wide aoe and burst and several restands is totally balanced teeheexd
Luna Balance in PvP
Nerfs when? Not even release Levia or Wolfgang were this disgusting, and she's way too simple to use too
So Dragonian
Anyone got some spicy news on Dragonian NA/EU release? Gotta get that set for my soma!
Re: Costume list
I personally use this site, note it's in Korean: https://namu.wiki/w/클로저스/코스튬/한정판매 코스튬
While it doesn't show pictures for all the costumes, it does speak about most, if not all, costumes out in KR.
There's also Nexon's magazine: http://closers.nexon.com/events/2019/02/28/Costume.aspx For further looking at costumes w/ each character model. It doesn't have all costumes, just a few. To see others past the years, click the "list" on the very top and click through the years.
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Re: Deus Ex Machina Phase Wings
This is how the Deus Ex Machina wings looks like:

And here's the two visual frames. You can also see them for yourself when clicking on the Visual Frame Tab:


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