Do not proceed with this.
First of all, the feedback that you have seen is most likely from the minority of players who actually want fatigue to be removed. The rest of us are pretty much satisfied with the way the fatigue is at the moment which is why we haven't said anything about it. You really should've given the community a thread to post their feedback on this idea before you advanced with this decision, that way you would've gotten everyone's opinion beforehand, and not just the few people who complain about stamina because they only play one character or they haven't gotten far into the game yet to recognize that stamina is not an issue.
I understand that for players who only want to play one character, they are quite limited as to only having 1190 stamina weekly. This can be changed with only removing character fatigue, so it is much more fair to those players and will not affect everyone else.
However, removing fatigue altogether is such a bad idea.
Botting; when you already take too long to ban the bots spamming in the general and world chats even after being reported days before by the players and player council, things will be much worse after this update. At the moment, fatigue is the only thing limiting bots from spamming sectors over and over again. Taking this away will definitely result to more bots, more credit-selling, and more inflation in the black market. Black market and prices of items; it is definitely going to inflate. With people being able to complete sectors without any limitations, there's going to be a lot more credits in-game, and with this it means credits will have less worth. Of course the black market can be monitored, but once inflation happens it's going to become very hard to change that back. Newer players especially will have a tough time catching up to older players in terms of credits and being able to buy things, even gearing up will be harder. For example, in the Japanese server, they removed stamina and now it's over 10m just to buy 1x Enhancement Boost 2. You will need a lot of these to progress with gear which will become extremely difficult. There are already a lot of other screenshots and examples of this that have been posted as well. Housing; you can get materials, credits, fuels, but you honestly don't get much of them and housing becomes pretty much unnecessary after you've got your housing to the max level. Without fatigue being a reward for leveling up your housing, you will definitely need to change the reward to something just as valuable if you're going through with this decision. Don't rush this idea without everyone's thoughts and feedback either. Content; without the limit of fatigue, people will be able to breeze through new content with every character within the first few days of it being released. Fatigue is keeping people from rushing through content on all of their characters so that they always have something to do until the next update is released. When the players are able to complete all the new content on each of their characters in no time, they will be left with nothing to do and will either leave the game until the next update is released or do daily raids until they get bored. This will make it exceptionally difficult to keep your players happy and content would need to be released at a much faster pace than right now.
In my opinion, there is not a good enough reason to remove fatigue. Players are given tonnes of stamina potions weekly and are even able to craft them. After completing their housing, it is actually quite difficult to use up all your fatigue in a week, especially when you're given lots of potions to use on top of housing. The best idea here is to remove character fatigue only, and also remove the limit of the first 7 days after creating a character. That way, new players will be able to see that fatigue is barely a problem, and will be able to freely level up their main character. However, to remove the first 7 day limit is also a risk, you will have to me even more careful about bots as they wont have to wait 7 days to receive their full stamina anymore. Therefore, even if fatigue is removed or not, you will still need to buck up and make sure to have someone or a team of people to ban these bots as soon as they are seen/reported.
Definitely reconsider this decision and listen to everyone who has given their feedback on this thread. There is definitely more cons than pros to this idea and more harm will be done by removing fatigue. The majority of players clearly want fatigue/account fatigue to be kept.
There is always the fear of how removing fatique could effect the game. But on the bright side you now can play your main as much as you want too. Even after it most of the high end gear dungeons have a limited access so it doesnt effect us that much.
The black market prices are my biggest concern the rest is not that bad actually and about the players get unconcious their caregivers or themself should be aware enough to avoid such happening.
I have to say things might will get crazy but there is always something positive hidden along the way. Before we actually comlain we should see how that turns out.
Ughh. I'm done with this argument. I'll just let the publishers do what they want.. I don't care anymore.
If their able to balance out the economy then fine. If they can prevent the bots then good. Let's just hope they know what their doing cause it seems to me they don't care about proper community feedback.
Name of the thread really looks like poor joke now. You got feedback right here, choke on it. But the die has been cast and we will see how it all turns out.
What the hell? Yes, feedback was certainly all for the removal of fatigue, but no, it's not a good idea, you could have just removed the Account Fatigue and it would have been enough to fit everyone's tastes and maybe just make certain dungeons fatigue free, like VRs.
I guess this wont affect the core cool fast-paced side-scrolling beatem up game-play but the everyone better prepare to farm of 100s and 100s of billions of gold to buy anything in the new screwed economy.
My guess is that all those Anti-Stamina players will quite the game when they hit the end-game and realize that they need to spend 10 000 hours to farm up those crazy amounts or they can`t buy anything at all.
I feel like, at this point, a lot/enough has been said that once one of the EME staff reads over this thread, they'll have... quite some stuff to send to the boys up top. If nothing else, take a breath and go relax everyone, cuz nothing's gonna happen in the span of a day. Or maybe stuff will happen in a day, who knows lol
@Natorious said:
As for the Jp server stable economy part of the post LOL totally 200 mil for a 3* was totally accurate
How's the player base there?
Its doing fine
That's the exact opposite of what I was expecting..
It's doing "fine" as per say, because ever since the beginning the game has been completely stamina free basically. And the server has been up since 2015, compared to us barely getting it recently. You can also craft Rare sets because of certain laws in Japan.
Hi, newbie again. From my perspective, as a newbie, fatigue system became a bother, but only when I filled up one character's fatigue bar. As for the account fatigue, let's say I play a lot. In fact I play around 7 to 9 hours a day each day of the week. I have a lot of time on my hands. And yet filling up account fatigue has been a difficulty (partly because character fatigue stops me from playing the characters i find enjoyable but a difficulty nonetheless). And I believe there aren't many players that have time to play over 50 hours a week like myself.
I'm trying to say that as a newbie, getting the message that I cannot enter a sector because of fatigue is irritating. And so, I believe that by removing character fatigue, newbies can enjoy playing a character they like to their heart's content, unless they have no life like myself and reach maximum account fatigue by the Sunday or so.
Although I cannot speak for every newbies, I believe that newbies will hardly be stopped by account fatigue early on and be able to enjoy the game, while still being able to prevent bots from ruining the economy with the account fatigue in place.
This is just an actual newbie's thoughts on this, rather than experienced players speaking for newbies. And sorry if it's kind of all over the place, I'm not very good at saying what I want to say;;;
just change to daily stamina character if you really want to change it and its all good but remove is the worst option and even i think the actual stamina is well balanced
@GrayShades said:
When this happens, expect all of the following:
-Will be removing a core mechanic from a game
-Some players will Pass out from playing 100+ hours and wind up in a hospital (If that becomes a issue that is)
-Black Market Prices will start to sky rocket (also will CRASH the economy)
-Increase of bots in the NA Population (Bots that promote MMOAH.com)
-Mega chat will be a wasteland (Filled with all the bots)
Get popcorn ready everyone. lets see how EME and the NA/EU Community can handle this bizarre change.
None of these are going happen. This game doesn't have gold farming bots lol
Are you dumb? The game has gold farming bots. Do you not see MMOAH in the megaphones? People have also already purchased from them as well.
Both of you aren't worth a legitimate reply.
I'm going to excuse the fact that, as you said you quit, you didn't know that we have bots. That's fair, but to bluntly say we're not a "legit reply" when we LITERALLY have bots in our servers, both in hubs AND in megas is just ignorant, with all due respect.
I hope this picture below proves said point.
I'm not going to take time out of my day to take pictures of more bots in the megas, but yes, they are there. What Gray said isn't too far off from the truth, you can choose to believe that or not. But KNOW that Closers NA/EU does have bots, and this is a very valid concern.
Yeah, that's the reason why they want to destroy the game's economy, make stuff cost higher, so more people buys from them, then upping the price of the credits they sell so they earn more for almost nothing but computer maintenance and electricity bills
hmmm...i'm too lazy to explain it and most people have pretty much said it....i dont think removing fatigue will benefit the game
reasons have already been said by most players :
such as highly likely crashing of the game's economy, and more spam bots....before the reno update there were NO BOTS spamming in chat, idk what changes but for some reason they've become active again....this change will most likely just bring more BOTS to spam in world chat....not sure how EME/Naddic will deal with this but i'll just wait and see the result...hopefully EME and Naddic has a plan for this
from what I can tell, people who demands the removal of fatigue are prob people who are new or has a lot of time on their hands...
but if these new players and people with a lot of spare time play continuesly (however long they want too), they'll most likely get bored faster resulting in quiting or barely playing anymore....
as for the solutions, like I said most of these guys have already made one...and most of them are better alternative solution (atleast in my opinion)
@Pokechu said:
Don't get your hopes up. The announcement of the removal of stamina is already out there on multiple mmo websites. They won't be able to takes this back without further severe damage to this game's reputation. Get ready to buckle up for the horrible ride, or just find another game to play. This has a very high likelyhood of happening, no matter what people say here.
Because they don't find it's worth, or a good idea, to discuss changes with the current player base. They just decide to full on go out and send the news to people.
Removing the stamina will literally break the game in the long run and make the black market even worse. There is also 1 more thing that I believe is truth and that is that drops such as phase wing drops or rare drops in general, have an internal timer on when they drop and a cooldown on when they drop again. The reason why rare drops are way more rare than they are suppose to be is not cuz of less ppl farming them, it's because of bots that abuse the farming to learn these internal drop timers and cooldowns to keep real players from getting these drops. Removing stamina completely will for sure make rare drops even less obtainable for real players cuz more bots will spam sectors and they will know the timers.
The only way for EME to actually counter this is to increase drop rates of all things by a HUGE amount if they decide to go through with this removal. Sure I have no solid proof that there are any internal timers and cooldowns on drops but this is what many believe is the reason to why rare drops are so damn rare than they are suppose to be and this impacts the economy in a bad way.
I badly hope EME can make it so the removal does not go through in the end, cuz once they have removed it and botters start, there is 90% chance of no turning back. And I really don't want another game I love get destroyed.
Comments
Do not proceed with this.
First of all, the feedback that you have seen is most likely from the minority of players who actually want fatigue to be removed. The rest of us are pretty much satisfied with the way the fatigue is at the moment which is why we haven't said anything about it. You really should've given the community a thread to post their feedback on this idea before you advanced with this decision, that way you would've gotten everyone's opinion beforehand, and not just the few people who complain about stamina because they only play one character or they haven't gotten far into the game yet to recognize that stamina is not an issue.
I understand that for players who only want to play one character, they are quite limited as to only having 1190 stamina weekly. This can be changed with only removing character fatigue, so it is much more fair to those players and will not affect everyone else.
However, removing fatigue altogether is such a bad idea.
Botting; when you already take too long to ban the bots spamming in the general and world chats even after being reported days before by the players and player council, things will be much worse after this update. At the moment, fatigue is the only thing limiting bots from spamming sectors over and over again. Taking this away will definitely result to more bots, more credit-selling, and more inflation in the black market.
Black market and prices of items; it is definitely going to inflate. With people being able to complete sectors without any limitations, there's going to be a lot more credits in-game, and with this it means credits will have less worth. Of course the black market can be monitored, but once inflation happens it's going to become very hard to change that back. Newer players especially will have a tough time catching up to older players in terms of credits and being able to buy things, even gearing up will be harder. For example, in the Japanese server, they removed stamina and now it's over 10m just to buy 1x Enhancement Boost 2. You will need a lot of these to progress with gear which will become extremely difficult. There are already a lot of other screenshots and examples of this that have been posted as well.
Housing; you can get materials, credits, fuels, but you honestly don't get much of them and housing becomes pretty much unnecessary after you've got your housing to the max level. Without fatigue being a reward for leveling up your housing, you will definitely need to change the reward to something just as valuable if you're going through with this decision. Don't rush this idea without everyone's thoughts and feedback either.
Content; without the limit of fatigue, people will be able to breeze through new content with every character within the first few days of it being released. Fatigue is keeping people from rushing through content on all of their characters so that they always have something to do until the next update is released. When the players are able to complete all the new content on each of their characters in no time, they will be left with nothing to do and will either leave the game until the next update is released or do daily raids until they get bored. This will make it exceptionally difficult to keep your players happy and content would need to be released at a much faster pace than right now.
In my opinion, there is not a good enough reason to remove fatigue. Players are given tonnes of stamina potions weekly and are even able to craft them. After completing their housing, it is actually quite difficult to use up all your fatigue in a week, especially when you're given lots of potions to use on top of housing. The best idea here is to remove character fatigue only, and also remove the limit of the first 7 days after creating a character. That way, new players will be able to see that fatigue is barely a problem, and will be able to freely level up their main character. However, to remove the first 7 day limit is also a risk, you will have to me even more careful about bots as they wont have to wait 7 days to receive their full stamina anymore. Therefore, even if fatigue is removed or not, you will still need to buck up and make sure to have someone or a team of people to ban these bots as soon as they are seen/reported.
Definitely reconsider this decision and listen to everyone who has given their feedback on this thread. There is definitely more cons than pros to this idea and more harm will be done by removing fatigue. The majority of players clearly want fatigue/account fatigue to be kept.
doing fine as in bots or normal players?
There is always the fear of how removing fatique could effect the game. But on the bright side you now can play your main as much as you want too. Even after it most of the high end gear dungeons have a limited access so it doesnt effect us that much.
The black market prices are my biggest concern the rest is not that bad actually and about the players get unconcious their caregivers or themself should be aware enough to avoid such happening.
I have to say things might will get crazy but there is always something positive hidden along the way. Before we actually comlain we should see how that turns out.
About freaking time. It'll give me a reason to play the game again and I can actually recommend the game to people now.
Ughh. I'm done with this argument. I'll just let the publishers do what they want.. I don't care anymore.
If their able to balance out the economy then fine. If they can prevent the bots then good. Let's just hope they know what their doing cause it seems to me they don't care about proper community feedback.
If EME isn't listening to us then fine by me.
Name of the thread really looks like poor joke now. You got feedback right here, choke on it. But the die has been cast and we will see how it all turns out.
What the hell? Yes, feedback was certainly all for the removal of fatigue, but no, it's not a good idea, you could have just removed the Account Fatigue and it would have been enough to fit everyone's tastes and maybe just make certain dungeons fatigue free, like VRs.
I guess this won
t affect the core cool fast-paced side-scrolling beat
em up game-play but the everyone better prepare to farm of 100s and 100s of billions of gold to buy anything in the new screwed economy.My guess is that all those Anti-Stamina players will quite the game when they hit the end-game and realize that they need to spend 10 000 hours to farm up those crazy amounts or they can`t buy anything at all.
I feel like, at this point, a lot/enough has been said that once one of the EME staff reads over this thread, they'll have... quite some stuff to send to the boys up top. If nothing else, take a breath and go relax everyone, cuz nothing's gonna happen in the span of a day. Or maybe stuff will happen in a day, who knows lol
It's doing "fine" as per say, because ever since the beginning the game has been completely stamina free basically. And the server has been up since 2015, compared to us barely getting it recently. You can also craft Rare sets because of certain laws in Japan.
Huh. You quoted that from a movie?
Relax, I'm just chilling
Hi, newbie again. From my perspective, as a newbie, fatigue system became a bother, but only when I filled up one character's fatigue bar. As for the account fatigue, let's say I play a lot. In fact I play around 7 to 9 hours a day each day of the week. I have a lot of time on my hands. And yet filling up account fatigue has been a difficulty (partly because character fatigue stops me from playing the characters i find enjoyable but a difficulty nonetheless). And I believe there aren't many players that have time to play over 50 hours a week like myself.
I'm trying to say that as a newbie, getting the message that I cannot enter a sector because of fatigue is irritating. And so, I believe that by removing character fatigue, newbies can enjoy playing a character they like to their heart's content, unless they have no life like myself and reach maximum account fatigue by the Sunday or so.
Although I cannot speak for every newbies, I believe that newbies will hardly be stopped by account fatigue early on and be able to enjoy the game, while still being able to prevent bots from ruining the economy with the account fatigue in place.
This is just an actual newbie's thoughts on this, rather than experienced players speaking for newbies. And sorry if it's kind of all over the place, I'm not very good at saying what I want to say;;;
One can say I quoted Caesar
just change to daily stamina character if you really want to change it and its all good but remove is the worst option and even i think the actual stamina is well balanced
Hehe. Rome himself.
doing fine as nothing , got friends who played 2 years in JP they'r worse than us
They are caterinf to the casuals is all.
I am casual and I never had issue with fatigue. Only real life one
, if only they could remove THAT.
From Eu there is no day where i don't see this
yeah... get used to that @Kasatsu ... if you plan on staying behind after the debacle it's gonna be more frequent.
3.99 wasn't it 4.99 a few days ago lol?
EU has it cheaper
in NA 100M=5.99 just saw it in chat
5.99 damn you Gold sellers get your stuff together
Yeah, that's the reason why they want to destroy the game's economy, make stuff cost higher, so more people buys from them, then upping the price of the credits they sell so they earn more for almost nothing but computer maintenance and electricity bills
hmmm...i'm too lazy to explain it and most people have pretty much said it....i dont think removing fatigue will benefit the game
reasons have already been said by most players :
such as highly likely crashing of the game's economy, and more spam bots....before the reno update there were NO BOTS spamming in chat, idk what changes but for some reason they've become active again....this change will most likely just bring more BOTS to spam in world chat....not sure how EME/Naddic will deal with this but i'll just wait and see the result...hopefully EME and Naddic has a plan for this
from what I can tell, people who demands the removal of fatigue are prob people who are new or has a lot of time on their hands...
but if these new players and people with a lot of spare time play continuesly (however long they want too), they'll most likely get bored faster resulting in quiting or barely playing anymore....
as for the solutions, like I said most of these guys have already made one...and most of them are better alternative solution (atleast in my opinion)
bots dont sell the primary stuff on the black market anyway. Its the players who call the shots on the most wanted items
sometimes I find that Pay to Play actually makes sense especially in these grounds.
The casuals that complain about it or the people who have nev3t played the game* my bad.
Because they don't find it's worth, or a good idea, to discuss changes with the current player base. They just decide to full on go out and send the news to people.
Removing the stamina will literally break the game in the long run and make the black market even worse. There is also 1 more thing that I believe is truth and that is that drops such as phase wing drops or rare drops in general, have an internal timer on when they drop and a cooldown on when they drop again. The reason why rare drops are way more rare than they are suppose to be is not cuz of less ppl farming them, it's because of bots that abuse the farming to learn these internal drop timers and cooldowns to keep real players from getting these drops. Removing stamina completely will for sure make rare drops even less obtainable for real players cuz more bots will spam sectors and they will know the timers.
The only way for EME to actually counter this is to increase drop rates of all things by a HUGE amount if they decide to go through with this removal. Sure I have no solid proof that there are any internal timers and cooldowns on drops but this is what many believe is the reason to why rare drops are so damn rare than they are suppose to be and this impacts the economy in a bad way.
I badly hope EME can make it so the removal does not go through in the end, cuz once they have removed it and botters start, there is 90% chance of no turning back. And I really don't want another game I love get destroyed.