EnMasse decisions about the game. Please remain positive.
I want to make this post because I want to approach this inevitable post/discussion in a way that benefits all. I am concerned with how people will respond negatively to this change WITHOUT doing anything positive or making a effort to help change the game for the better. People are still going to play Closers and I sincerely wish for this game to succeed. And to EnMasse staff, I pray that you are able to read this and consider making the right decisions and collaborate with veteran players that can give the right input on decisions that differentiate NA from KR. Creativity is good, just need to combine it with input from veteran players before deciding to move on with a plan for action. I know keeping order is important, but this is a crucial time to prove that you care about players and have the ability to make changes in favor of the players.
SoD limited to founders
I understand this decision, you can make money off people, but this is a short-term decision. If it is exclusive to founders only, it means players are forced to pay for content that is locked behind payment. Which supports the general fears of the game becoming pay 2 win. MMOhuts mentioned this in their review and it turned off most commenters when pay aspects were mentioned. Pay content is wonderful when it is voluntary, not imposed. I wish that their fears and accusations be proven to be false.
There are also other considerations
Newer players: What happens to players that join after several months? They are sort of permanently disadvantaged compared to older players and THEY WILL ask about the SoD outfits. Finding out that the outfit was exclusive will leave a bad impression about the game.
Wolfdogs. Although you can keep the costume box as was mentioned in the stream, you must also consider people that do not make that decision. What happens in the case of Nata, Levia, etc. release. When people suddenly develop love for their play style. They should be allowed to have fair access to SoD as well after they decide that wolfdog characters are their thing. it is beneficial to make use of that promotion of their characters when they get released.
Pay 2 win. In all actual reality, I consider pay 2 win that is particularly off-putting as costs that go over $1000 and make huge changes to gameplay. Whilst you can get through the game through hard effort and with less crit damage, the +2 to FM3 is very significant. This does not mean that you should remove it and if you did you prove to the playerbase that you hate them like with what Nexon did to FWT in the first few months. I actually think all of these concerns can be resolved if this change is reverted back to normal.
Additional costumes, what it says. I want to main J but I think the SoD hair for sylvi and tein is nice. If I think that, other players also will love the idea of being able to purchase multiple sod costumes for their main account. It is one thing to make the whole set $150, but if you revert to default system, I think it will have the best possible positive outcome for all players.
What do I think about this pack? I think the pack is great, it is definitely valuetown, but making it exclusive and not achievable for free players later on is not ok. I mean the costume does look great, everyone should be given a fair chance of earning it, it is that good.
What should be done? I think the best possible way to change things is to yes, continue selling the SoD outfit in that founders pack. But do not make it exclusive for this time period only, you are diminishing sales effectively after the initial months. It should also remain obtainable by free players through the synchro fibers, to give them a fair chance and long-term goal to keep them invested.
An example? JP Closers has this halloween event where it allows you to craft the Cybernetic set, but requires large amounts of phase fiber. That is a long-term goal I am willing to invest after I cap the game in NA. If you make it only exclusively available as pay only, you discourage not only free players but incentives to remain invested in the game.
Please consider making use of the default system. It is great as it is. This pack is great (before the stream) and I voluntarily paid happily. That is the sort of happiness that can really make money and keep it stable long-term
Additionally mentioned in the stream was weekly stamina.
I decided to give it a try before commenting but after the stream, I have come to the understanding that weekly stamina will give all of the stamina for the week and there will be no account stamina.
Great! But only on the account stamina. If you combine the two, it will end up making players bored with the game. The reason I say this is, if you can cap in 1 day with one character, then that means you can cap 5 characters in just 5 days. Which does not space the game out over the couple of months to keep a player invested. Stamina was fine before (minus account stamina) its just the changes were made to appeal to people whom have not experienced cap or endgame content which is a majority. I am sure you will properly receive feedback after the testing phase, but this is just my prediction with what the weekly stamina looks so far to me.
Everyone please keep this discussion constructive and seek ways for positive suggestions. I want the game environment to improve not just for myself, but for players that remain, players in the future and those that are turned off. Only providing negative comments does not help anyone, so please help make the game better.