General Questions Thread for new players to Closers (FAQ)
I thought it'd be around the good time to throw this out.
I've wrote answers to some questions I've been seeing below, but as I'll say at the end, feel free to ask any unanswered questions you may have about the game.
Before you read this, keep in mind that this is coming from a single player and it isn't the "definite" answer.
1. Is this game close to certain other games? (e.g. Elsword, Soul Worker, etc.)
Though it may be much easier just looking at the game play video to find this out, the core mechanic doesn't change that it's a side belt-scroll type action RPG. While various other games listed in the examples are similar, of course, Closers has its own unique game play. If I really have to compare it to an other game, I'd say it's closest to being a 3D DFO just in terms of game play mechanics, as you will hardly use the basic attack commands as you level up.
2. Which character is the strongest?/How strong is XXX?/What's character balance like?
This is most certainly the most frequently asked question about the game for the newcomers ever since Closers KR got released and NA was still in the works.
I'm just going to say this out front:
There are no characters in this game that's severely disadvantageous compared to other characters. (In PVE)
This is because characters only need to fill two conditions to be viable in Closers PVE:
1. Have an invulnerability/damage reduction skill you can use to eat through boss mechanics
2. Not deal zero damage
...Which all of the characters quite easily have.
Even if you divide the characters into tiers, there won't be great difference in clear times for the strongest character and the weakest character given you have the gear. And gears can all be farmed given enough time.
Overall, I would recommend looking at videos/just trying out the character yourself to decide who you want to play most. Since the story is actually translated out into English now, go get a grip on actual characteristics of each character and pick out your favorite one.
Now, in PVP, this changes due to the fact that amount of changes that was done to PVP in Closers KR since its release was so little that you could technically count on your fingers. All of the PVE skills are mostly the same in PVP with very minor limitations. Unless AOS makes its return in Closers NA(which I doubt) the only form of PVP available will be either 1v1 or 3v3. There's certain characters which are clearly superior in PVP for Closers. I won't go discuss on who's OP and whatnot on that regard, as admittedly I haven't played PVP enough since its release to talk too much about it.
3. Is this game P2W?
This is strictly based on how much En Masse decides to change the items being sold in Cash Shop.
In Closers KR? It's debatable. But most of your "specs" come from your gear and the costumes add on a bonus to your stat which doesn't account for too much compared to how much gear matters more. In terms of enhancing items sold in cash shop- they are very frequently obtainable in places outside of cash shop, but this again is dependent on how giving the events will be for Closers NA.
Using up a lot of cash definitely won't boost you through dungeons, though they could make it a little faster. In terms of PVP, all your stats get reduced to a certain threshold regardless of your gear(except certain stats), so it isn't "too" impactful.
Overall, all players have to go through the farming process that isn't sped up a whole lot with cash.
Also dependent on En Masse.
5. How does the job system work?
All of the characters "advance jobs" up to 3 times currently in Korean server. It will most likely be limited to first advance on release for Closers NA, and second advance coming soon after.
I wouldn't call it a new "job" as we are all used to with other similar games. There is no branching point for one character. You just get new skills along with your advancement.
At first, all of the characters are "Trainee"(name TBC in official release), which they get 4 skills. Then "Intern"(name TBC) which you get 4 more skills + 1 skill which can be unlocked through collecting daily tokens. And then Official Agent, 4 more skills...
Each time you get those 4 skills, 3 of those skills are normal skills and 1 of those skills are what we currently call "Finishing Moves" which are like ultimate attacks which have a longer cooldown.
I'm not going to discuss Special Agent here as it will get too long, but just know that all characters technically advance the same way and there isn't a "job" unique to certain characters or such. They just all stay the same and unlock new skills as they level and enter a new "stage". That's probably an easier way to think of it.
If you have any other questions, feel free to post them below and I'll be happy to answer. I can't answer questions that only EME staff will know, though.
I'll write up another in-game tips guide later closer to Beta release.