Good Morning .
I come here just to find out if there is any possibility of you opening a Brazilian server host.
why this question
a good part of the game are Brazilian and Argentine, Spain.
so it would be convenient to open a host server near Brazil or even in Brazil for everyone in the game to have a good ping, so nobody takes advantage of anything doing it would win many more Brazilian, Argentine and nearby players.
the kritika a world famous game many people do not play the NA server because of ping.
I guarantee you to open a host or even a vpn to Brazil and region the game will have much more profits, and will double the amount of players and the market will return to work.
will have much more dispute, will not be the same people to dominate the ranks, even the pvp will be moved the game will start to flow again the servers always crowded and bringing profit to kritika.
just an opinion.
thanks for listening
Hello everyone. I've been seeing alot of mixed opinions on the forums regarding the recent content so i decided to give my input on how things are currently on the game and some of the positives and negatives of the recent patches that we've had and the needed improvements, i'm one of the older players on EU my IGN is InnerDemon and needless to say I know quite alot about the game.
1- The Quest gear which is absolutely great for returning or new players the gear offers you a smooth transition into the game as it evolves with you. The armour set goes up to Evo1 Reide and the Acessories go all the way to Evo3 Deathguards which puts you at quite a decent CR to start out, it's also very good for the older players as it offers you some very solid alt character sets.
2- The Challenger Square bracket/Prophetic gear has extremely good drop rates and offers you a way to transition to prime gear. Step one farm is quite quick and with a 50% potion or in a party you're bound to drop a couple of them it doesn't really take that long to farm the sets up and they offer a very good boost, alot of people put together farm parties and you're bound to find step 1 farms during the day so it's also a very good way to get the community to play together.
3-The gear evolution system which has you evolve one set of gear into the next for a gold/material cost which i personally think is a great improvement (you basically avoid all the drop rate RNG) and you just evolve one set into the next which is another good step forward (I'm aware of the gold cost problems)
4- Quite a few things have been made easier to get compared to before like the badges for example which is a much faster process than it used to be with green badges being purchasable from NPCs. Action zones dropping badges and arena giving a ton of them. the amount of hammers you gain daily has been increased significantly from the NPCs. Daily Dungeons have been revamped for better rewards across the week.
5- The recent events have been quite helpful in easing out the tedious farm process for the end game gear with providing daily materials and some very useful stuff that will help you along for example the Alandra Merchant Event which was extended recently by community requests, just getting the items from that event daily guarantees you enough materials for the current best set of acessories in the game along with its evo1.
6- Material drop rates have been increased in Steel bone shipyard and Blackmarket which makes it easy to farm the evolution material for your Dawn set to transition it to the Elemental Tuner which is the current best set in the game. Dawn gear was made easier to obtain by making the sets tradable from Hexagrams and increasing the rates of obtaining them from memory shards so Dawn gear circulating in game was made possible again with these changes.
7- Fractured memories changes have been some of my favorite, Etherforce drops in abundance in Fractured memories throughout the floors, some of the best gear is also obtainable through FM, by getting your event whetstones from Alandra daily along with login, FM boxes, Arena boxes you can make very good progress on your Etherforce, Fractured memories farm never feels like a waste of time.
8- Multiple Difficulties being added to dungeons was a great change aswell making it possible to play through the Ultimate zones or Challenge zones throughout a wide CR range which made it accessible to a much larger playerbase.
Negatives & Improvements:
1- First problem that i believe needs to be addressed in the game and i hate to sound like a broken record is the optimization i believe that's something that needs to be rushed immediately. Korea has had UI improvements among other things which i believe should be a priority for us aswell. Kritika suffers from alot of lag and frame issues especially in party play and more crowded dungeons those changes should help improve the issue quite alot.
2- Second problem is the class balancing in game, i believe class balance should be rushed and prioritized in patches to provide more enjoyable gameplay for all the classes and not making you feel like you got punished for picking a certain class and then the class turning out to be too weak to play through the end game content, we can all agree that the most enjoyable part of Kritika is the combat it provides and all the classes are extremely unique so some of them not being viable or as good as others can be very discouraging.
3- Third problem is the gold generation within the game (Which i see alot of people complain about recently) with the amount of gold you can farm ingame right now in an efficient time frame you are barely getting by with the massive costs on gear evolution among other things, now a fellow experienced player and friend has already made a post and it had quite alot of good suggestions on it i do recommend checking it out https://forums.enmasse.com/kritika/discussion/5954/gold-costs-for-gear-evolution#latest. Some of the things i liked from that post personally were the gears being removed from the cards in dungeon and the weekly gold dungeon suggestions.
4- Fourth problem is the bugs that have been ignored for a very long time now i know these bugs are not game breaking or anything but the small bugs can pile up overtime and be extremely annoying throughout your gameplay experience, for example pet gems that can't be extended, +20 properties that aren't working, and some dungeon boss mechanics (The Shark in Ultimate Memories digging underground and never coming up) that are just all over the place, these are only some examples there's quite a few more bugs to discuss but i am just trying to get my point through.
5- A guide link should definitely be added ingame to help out newplayers, a fellow member of the community made quite a large guide for the game and it has alot of important information in it, i think something like that should be implemented within the game for clarity, the guide is on the forums and on the official En Masse discord implementing a link for it ingame wouldn't be a bad idea either. Saeki's Masterbook https://kritika-guides.com/
6- Reducing some of the RNG elements in the game would be a quite nice improvement i've mentioned that earlier in my post but changes like the gear evolving into the next are very much appreciated, another example would be the artifact crate considering that it has been out for a while it should be made easier to obtain but it's still something you have to rng from a box and it's untradable throughout your account ontop of that.
That's all i've had in mind right now obviously you can state any other improvements, negatives or positives you see in the game on this post aswell and see you around ingame.
Hey folks! Community Manager BearShoes here!
On January 24th (tomorrow), you're going to notice a big change coming to the EME launcher. When you launch, you'll see your launcher start updating, which will then lead to it restarting, and greeting you with an entirely new interface!
This is totally normal and fine, and is going to provide you with a MUCH smoother experience.
- A darker theme!
- New Carousel-style messaging!
- Social Linking directly from the launcher hub!
- More responsive pages!
- An easy to see list of games on the left side!
If you have any technical issues at all in this transition to the new launcher, feel free to send a message over to our support team, which can be done at http://support.enmasse.com/games
I've been hearing different arguments in game, discord, and various guild chats about the current costs of progressing into stronger gear. For some it's an understandable gold sink, while for others it's become more of a bigger concern affecting their gaming experience. It hasn't been mentioned on the forums yet, so I thought I'd open up a topic to see what everyone else thinks. These are the current gear costs:
Dusk Evo 0 to Evo 1 = 3 million gold per piece
Dawn Evo 0 to Evo 1 = 30 million gold per piece
Dawn Evo 1 to Challenger (Tuner) Evo 0 = 10 million gold per piece
Challenger/Memorial Evo 0 to Evo 1 = 15 million gold per piece
Challenger/Memorial Evo 1 to Evo 2 = 25 million gold pier piece
Challenger/Memorial Evo 2 to Evo 3 = 35 million gold per piece
_Total Net Cost of Full set of max Evo Dusk gear = 15 million gold
Total Net Cost of Full set of max Evo Dawn gear = 150 million gold
Total Net cost of Full set of max Evo Challenger/Memorial gear = 425 million gold (575 million, if you are beginning from dawn evo 0) _
Dusk Evo 0 to Evo 1 = 6 million gold per piece
Antique Accessories Evo 0 to Evo 1 = 15 million gold per piece
Antique Evo 1 to Challenger Accessories Evo 0 = 50 million per piece
Challenger/Memorial Evo 0 to Evo 1 = 70 million per piece
Total Net Cost of Full set of max Evo Dusk accessories = 18 million gold
Total Net Cost of Full set of max Evo Antique accessories = 45 million gold
Total Net Cost of Full set of max Challenger/Memorial accessories = 360 million gold (405 million gold if you are starting from Antique evo 0)
Helioflare Evo 0 to Evo 1 = 80 million gold
Empress evo 0 all the way through Evo 2 and then to Helioflare Evo 1 =110 million gold
King/Quest weapon to Helioflare evo 0 = 70 million gold
Thermalar Evo 0 all the way through Evo 4 and then to Helioflare evo 0 = 66 million gold
Empress weapon craft = 100 million gold
Since Helioflare Evo1 requires a Helioflare evo0 and an Empress weapon with its evolution routes, the cost of Helioflare Evo1 is roughly between 246 million gold and 290 million gold
In short it'll roughly cost a player, not including farming the required materials, 33 million gold to obtain max Evo Dusk armor/accessories, 195 million gold to obtain max Evo Dawn/Antique armor/accessories, and 785 million gold for Dawn/Challenger armor/accessories (980 million gold if you count the costs of building the previous set and max Evo through the next set). In addition, the cost of the Helioflare weapon is roughly another 250 to 300 million gold or so.