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UPDATE: Kritika Online v202 Patch Notes
We hope this update provides more depth and content for you to explore, but also addresses and listens to the feedback you have been given over the previous weeks.
As our forum post the other week highlighted this update focuses heavily on the economy, including changes to the Auction House, how items are bound, and how end-game gear is acquired.
In addition, we have a completely revamped Arena where we have added 10x the levels and provided some sweet rewards.
This update is the first of many to come, as die hard Kritika fans know there is a load of content waiting for us, but we also have some new tricks up our sleeves. The August update build is already in testing and we think it will be an even bigger and better update than the July one.
Please keep the constructive feedback coming, and we will continue to update Kritika Online each month with more exciting content and features for you to enjoy!
Starhenge
We have heard your feedback on Starhenge and have worked hard to overhaul the Danger Zones to be a more engaging and challenging experience by increasing the difficulty but also increasing the drop rates.
- Added new drops to Danger Zones, which display in the “Best Possible Rewards”
- Doubled equipment drop rates, and top-tier equipment is now bind-to-account.
- Added Chaos Kritium Shards as a drop in Extreme Danger Zones.
- Boosted difficulty of Extreme Danger Zones.
- Increased the recommended Combat Rating for Normal, Hard, And Extreme Danger Zones.
- Normal: 35,000
- Hard: 70,000
- Extreme: 150,000
- Removed Resurrection Stone usage limits
- Added shield gauges to all Starhenge bosses
- Added party quests
Dungeon Balance
- We adjusted the role of Accuracy in Danger Zones. Before Accuracy only revised the minimum damage, Accuracy now not only revises the minimum damage but also decreases your chance to miss.
- Some bosses who had a shield gauge were too strong, so the shield has been deleted.
PvP and Arena
- Added lower level costume pieces (wings); higher level wings are unchanged.
- Added special PvP-focused arena gear, acquired with coins earned through the Arena and PvP. The new set has PvP only abilities.
- Added a new PvP Emblem for purchase with coins.
- Increased Arena levels from 10 to 120.
- The more levels you complete, the better your rewards
- Arena ranking depends on the highest level completes and clear time.
- Ranking rewards delivered weekly
Enhancing
The big change here is that all Whetstones purchased at the EMP Store are now tradeable (previously only inferior whetstones were tradable)
- Added an auto-repeat function to anvils
- Added warnings when using high-grade hammers to repair items
- All Whetstones purchased at the EMP Store are now tradeable.
- Fixit Hammers are now tradeable with Gold on the Auction House (except for quest/event versions).
- Enhancing Booster Scrolls are now tradeable with Gold on the Auction House (except for quest/event versions)
Inventory Changes
- The Delivery Box (F11) is now a tab in character inventory
- You may now meld Charms and fuse Artifacts via the character Inventory UI, without visiting the Magimatic 3000
- You can sell any previously crafted alembics back to the Magimatic 3000 for their component costs
Auction House
Note: because the following changes to the Auction house, all current listings will be canceled during build deployment, and the items and deposits will be sent back to the listing players through mail.
We outlined many of our changes to the Auction House and economy here (blog link). Our goal here is to provide a safe and secure place for you to trade and obtain items.
- Listings now sort properly by price
- Reduced listing fees for Elite players
- Updated messaging for super-expensive items (over 100 billion gold, or 25,000 Kred)
- Added min/max values for certain listings to help prevent abuse from goldsellers. These min/max values are set automatically. Due to the large quantity of items we may find it necessary to adjust items min/max prices. As always please provide your feedback.
- Weapons purchased from NPC quartermasters can no longer be listed in the Auction House.
Costumes
We have made costume pieces tradeable with gold on the Auction House. Our hope is to provide all players with a means to acquire costume pieces, as well as create a market for paying players to sell them.
- Added Average costume piece boxes to Kagerfeld inventory.
- Average costume pieces have their own unique appearance.
- EMP Store costume pieces can now be listed in the Auction House.
- EMP Store costume pieces are now bind-on-equip. This applies to EMP Store items only and is retroactive for previous purchases.
- Kagerfeld costume pieces are now non-tradeable.
- Costume pieces from average boxes are still bind on pickup
- Some costume sets (like those from Founders’ Packs) are still bind on account and cannot be traded.
EMP Store
- Added Name Change vouchers
- Smart Start packs are now non-tradable, and limited to one per character.
- Elite Vouchers are now tradeable for gold on the Auction House. Initial purchase must still be made with Kred.
We have increased the benefits of Elite status
- Auction House trading fee is decreased from 20% to 10%
- Daily Dye points have increased from 15 to 30
Pet Packs – including 3 or 4 new pets - are available for purchase from our Web Store
Mixed Doubles Mini-Game
- Added a card-matching minigame
- Event Game Tickets can be purchased from Material Collection Agents in towns, or from Cerulean in Starhenge. (Maximum 6 per day.)
- The mini-game is accessible from Maril, the Event Manager NPC standing near the Danger Zone Highway in most towns.
General Refinements
- Increased the gold drop multiplier for higher Danger Zone difficulties
- Potions of Greater Wham and Greater Zoom can no longer be purchased from NPCs.
- Increased the cost of Half Hour Potions of Wham/Zoom
- Removed several types of health potions from NPC stores
- Minor adjustments to level 60 party quest rewards
- Updated quest and item localizations in all areas
- Some Emblems and Titles have updated effects.
Bug fixes
- Binding skills to the 0 key (zero) no longer triggers an error message.
- Fixed an issue where rendering certain NPCs would crash the game
- The “First Time Buyer” promotional banner no longer displays after you make your first purchase.
- Fixed an issue where Kagerfeld badges would change to bind-on-pickup when logging out or switching character
V202 Known Issues
Check out the known issues here.
Comments
rip
Lol you removing health pots? how the hell are we supposed to survive then ?
and good god this means i will never enter map 2 starhenge again lasers, his shield now a super armor bar gg lol
Nice patch.
The removal of the buff potions from NPCS is a horrible change...
Overall a nice patch. Looking forward to it.
Not sure where you read that but it certainly wasn't here.
Removed several types of health potions from NPC stores
Says some types, not all.
Please don't remove wham pots.
@Smoreceror Are we getting the current version's arena rewards on thursday, or will we have to go hard on patch day to get a shot at rankings?
I never asked if they remove ALL
Cool patch, but still nothing on people below lvl 65, being allowed to PvP???
1) Shield bar on SH Bosses. Translation: Ppl wont party with low CR ppl. I personally never ask for a CR requirement when farming SH. Bad move.
2) Removing buff potions. Bad move, once again. Why in hell would you do that?
@Smoreceror will the average costume pieces have better stats than inferior?
Cool, I bought 150 pots of wham and zoom.
Rest assured, health potions are still being sold by NPCs. This update just narrows the range of potions being sold in each zone to be more relevant to your level. For example, you can still by "Good" and "Strong" potions in Deeprock Mines, but you can get only "Strong" from the Department Store Lady in Xanadu.
Wham and Zoom Potions are still available for purchase from NPCs. Greater Wham and Greater Zoom won't be purchasable but they'll still be in chests and as quest rewards.
I'm still trying to get a confirmation on when existing Arena rewards are going out. The new reset day will be Wednesday at 6AM PDT.
very bad move.. VERY BAD CHANGES.. now how dafuq can my alt farm SH >_<
And I just got started gearing characters after going on a leveling spree with so many alt characters.
Sweet. But we're definitely getting them? Also, I sent you a PM, I highly recommend you read it, considering these patch notes there's an economic exploit in there <.<
So is there going to be a bug fix for the main quest? @Smoreceror I still can't do any quest or finish the main quest thanks to Karn.
gg now u cant use alts to farm SH LMFAOO
Great, now top 3 can use that double wing thing that I showed off in one of my posts. Sarcasm
As long as this week's wings are removed from all characters during the maintenance window, we'll be fine ;o
<need high CR to do SH dungeons
^can't get high CR cuz you can't do SH dungeons
kek<---- this one
kek
kek
kek
Overall good patch.
No you can always double wing each week. You just accept the chest and don't open it until a few days before the next reset then you can wear the previous week's wings and the following week's wings at the same time so long as they are different types. Meaning you can wear the blue and red rank 1-3 wings at the same time.
I think you misread what I wrote ;o
It's a gamebreaking feature that needs to be fixed, and the way to fix it is to remove them manually on weekly ranking reward resets.
They are arguing over wings and here i am thinking how dafuq can i run my alts on SH
Gear up your up your alt.
you make it sound super easy eh