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Fractured Memories Guide

Fractured Memories provides players with an alternative method of leveling up their characters and acquiring new and better gear. It offers ever-changing content aimed at challenging the most common character builds.

The intent behind Fractured Memories is to present new challenges, while also providing a new way for players to compete for gear and prestige. To this ends, Fractured Memories includes a new ranking system, as well as unique costume rewards that change every few months.


  • Players can enter Fractured Memories by talking to Maril in any town, starting at level 15.
  • Players can also choose the difficulty level when interacting with Maril.
  • Completing Fractured Memories at any given difficulty level unlocks the next higher difficulty level.
  • There is no Rest Point cost for entering Fractured Memories, but it does cost Key Kritium Crystals.
  • The village NPCs Ajax, Chiru, and Clodia can craft these Key Kritium Crystals.


  • The higher the difficulty, the more challenging the monsters will be.
  • When you defeat monsters, they drop souls, which players use to charge the Boss Counter.
  • When the Boss Counter is fully charged, you’ll encounter a boss in the next sector.

  • Players can earn more rewards by clearing all stages in the allotted time.
  • The sectors are determined randomly upon entry, as are bosses and monsters (along with some random buffs for elites and bosses, such as increased Speed, Attack, HP and so on).
  • Defeating a buffed monster results in more souls dropping.
  • Characters below level 65 receive bonus experience after defeating the boss monster, depending on the challenge level selected challenge level.


There are three kinds of rewards for completing Fractured Memories.

1.Lilis’ Stranger Shop

  • Fractured Memories bosses can drop Space-Time Hexagrams and Tarnished Hexagrams.
  • You can use Tarnished Hexagram and Space-Time Hexagram to buy items that randomly provide gear, which ranges in quality from inferior to legendary.
  • The higher the difficulty of the Fractured Memories sectors, the more of these materials that will drop.

2.Ability System

  • The Ability system allows players to acquire special abilities for every character on the player’s account.
  • Players can choose from three kinds of Abilities: Offensive, Defensive, and Utility. Each Ability has levels, and player can increase their level upon clearing Fractured Memories.
  • Players can earn 3 Ability Upgrade points for clearing Fractured Memories within 6 minutes.
  • Players can earn 1 Ability Upgrade point for clearing Fractured Memories in more than 6 minutes.
  • The probability of receiving an upgrade is low if the level of the Fractured Memories sector the player cleared is lower than the player’s Ability level.
  • The higher the player’s current Ability level, the lower the probability of an upgrade.

3.Ranking Reward

  • Rewards are handed out every 12 weeks for each rank field.
  • Rewards can be duplicated.
  • We will reveal more about the Ranking Rewards in the next update.


  • xThisGuyxxThisGuyx Member
    edited September 2017

    i'm a slacker was reading a picture book instead of details

  • Nice stuff.. but.. I have to say that your overall UI-Windows ingame look a bit boring and ordinary without any own design to it :neutral:

  • GaerekGaerek Member

    @Raion33 said:
    Nice stuff.. but.. I have to say that your overall UI-Windows ingame look a bit boring and ordinary without any own design to it :neutral:

    Agreed. Unfortunately, I do believe Kritika needs a bit of an UI overhaul in more than a few areas. Eg -- Upgrade Ability window could be made more accessible as to what it is you are trying to upgrade. (1) make it more obvious that you are under one of the three tabs. (2) make it easier to select what ability you are trying to upgrade -- I don't believe a dropdown menu is the best design decision here, though it is workable. Ability selection is fine as is (I don't know how I'd improve on that, if there is a way to improve on it).

    Not too sure Delivery and Devotion needed to be their own tabs on the Equipment/Inventory menu that you switch over to... a pop-up/side window like the Character Info would have been suitable for those instead -- but that's another subject for another thread

  • I tried this Fractured Memories run now and lost a active 3h potion of those blue ones which increase your drop rate if you soloing.. (not on the Test Server)

    And a short suggestion for this run: Maybe give only the Elite mobs those blue bubbles to drop and the other monsters just give you the points directly after killing

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