Vamp Guide For End Game V2
Rather than reviving a very old guide, I thought it would be easier to make a newer, more condensed guide. I would suggest reading the original first if you haven’t already done so as the information is still applicable.
Skill Point Distribution:
There are 113 skill points remaining. These can be distributed to your own liking.
-1 level into entangle to slow bosses
-max Blood Ties for the extra slow
-max Sinister Pulse for HP regen
-Level 9 Nest of Thorns for awakening prerequisite
-Level 7 Impale for awakening prerequisite
-Level 4 D1KB for awakening prerequisite
There are some slight changes to awakening passives.
Must have awakenings
There are 10 awakening points remaining. These points should be spent based on your gear. It is recommended to put 5 points into the Blood Drive awakening if your gear is not capped out.
The other 5 points can be put into:
-Nest of Thorns
Vamp’s imprints are very straightforward.
Main set is 2 Blood Tides and 1 Bloodshed (2 middle, 1 bottom):
Alternative Blood Tide set for better sustain (3 middle):
-Blood Tide set eats 5% of current HP, not max
-Bloodshed set alters the skills to cast in advanced mode regardless of settings
-Fresh Blood set is not worth mentioning, has uses in very few cases
As for minor imprints, just go with 9x superior Bloody Hell: Increased Damage.
Managing Blood Pool:
Vamps now have to manage their blood in order to maximize damage.
Try to always use these skills in their respective stance.
Sinister Pulse - Double HP regen
Meat Hook - 10 more blood
Blood Drive - Double the stats (64% Crit Dmg, 14% Attack Speed)
Impale - 8s total duration
D1KB - Approx 9s total duration
Blood Hurricane - 100% more damage
Heart Stopper - 20% more damage
Red Tide - first hit pulls in enemies
Blood Rush - 20% more damage
Thorn Spray - 20% more damage
Nest of Thorns - 20% more damage
Arterial Burst - 20% more damage
Scythe Rift - 50% more damage
Bloody Hell - 50% more damage
Blood Ties - 20% more damage
Blood Moon - 20% more damage
Blood Inferno - 20% more damage
Hemoblast - 20% more damage