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Patch Notes - June 20, 2018 Update

edited June 2018 in Patch Notes

A new update arrives on Wednesday, June 20! We’ll go into maintenance to deploy at 8 a.m. PDT, and we expect to be back online within three hours.

You can check out our news post for the top features. We’ve also got a ton of fun events planned for Kritika Online’s first North America and Europe anniversary

During the PTS, we received some questions on differences between our critical damage cap increase and critical changes that were made in the Korean Kritika service. Here’s a message that Allm sent along regarding these differences:

NAEU version follows a different critical update path than the Korean service. As the level cap was expanded in the Korean service and stats were also expanded, critical stats were originally decreased to adjust for this. We didn't want NA/EU players to experience a critical decrease in a similar fashion, so we’re making this adjustment for this version of the game. That’s the reasoning for the discrepancy between the KR and NA/EU critical damage.

Additionally, there are several bug fixes and changes that are also coming to this version:

  • Skymettle Ornament Accent from Elite Status daily has an additional in-town Movement Speed increase of 15%.
  • Fixed a bug where Darkfall (Void Monk skill) cannot consistently generate dark gems.
  • We fixed an issue with the Fire Lord awakening skill Overfire.
  • Harkon Head Armor's special property has been adjusted to “Increases Damage by 20% if HP is less than 40%.”
  • Shan in Dusk Pirates' Den is invulnerable until she notices a player.
  • [Yogos Familiar] Multipede in Suffering Spring cannot be killed easily by HP decreasing effect.

We also have a few known issues that will be fixed in the next update:

  • Players are unable to use etherforce crystals when their etherforce pool is at 3001/6000 or higher.
  • Iron Mountain has a variable appear in the text instead of the correct value.
  • Void Stance effect description has incorrect text.

UPDATE: Due to some additional server updates that need to be completed, downtime could take up to three hours to complete.
UPDATE 2: We've corrected a few portions of the fix and known issues list. Etherforce crystal limits will be fixed in the next update. The note on HP decreasing effect changes was supposed to refer to Multipede, not Sharzard.
UPDATE 3: The King Piglet hide and seek event is not currently working as originally planned. We are planning a hotfix to address the issue tomorrow. We're still determining if it will require downtime. If so, we will update with specific times. In the meantime, the first of King Piglet's relatives will be a bit easier to find than intended...

Comments

  • 5X5K3FTPMA5X5K3FTPMA Member, KOL

    Wait does that mean that Sharkzard is completely immune to HP-decreasing effects effectively?

  • GXHDLJPE3AGXHDLJPE3A Member, KOL
    edited June 2018

    Can we see one of the dev/gm's do pirate's den with all classes?
    I'd personally like to see every class have absolutely end game gear this includes badges, pets, and gems and to see if its possible to clear it.
    as of right now it looks like the only class that can beat it is doomblades and firelords.
    based on this can some adjustment be made, the easiest one would be increasing the time it takes the boss to enrage, once they get in this state it's nearly impossible to clear it.

  • SpireaSpirea Member ✭✭✭

    Any class can clear the nerfed 1.8m CR pirate den with max gear, but maybe not if it was the original 2.5M cr one.
    This does cause a lot of problems however where people believe that content should be hard(er), but never account for massive class imbalances. I do not think all classes would be able to clear if people did not complain and we ended up with the original version.
    As of now, a FL and/or DB can clear pirates den in under 3 minutes, the weaker classes take up to 10 minutes with max gear, provided optimal play and no deaths.

  • RPN7NPCCG6RPN7NPCCG6 Member, KOL ✭✭

    @GXHDLJPE3A said:
    Can we see one of the dev/gm's do pirate's den with all classes?
    I'd personally like to see every class have absolutely end game gear this includes badges, pets, and gems and to see if its possible to clear it.
    as of right now it looks like the only class that can beat it is doomblades and firelords.
    based on this can some adjustment be made, the easiest one would be increasing the time it takes the boss to enrage, once they get in this state it's nearly impossible to clear it.

    carrying pirate's den since day1 and i'm a catspaw. Know of vamps, void monks, star monks, psions and assassin who are able to carry it as well. I mean actual carrying, not just solo clear. I can even do it in full party fairly easy. Pirate's den is not harder than eeri in terms of dps requirements, just takes more sr and has a lot of bugs, despite having higher cr requirement.

  • RPN7NPCCG6RPN7NPCCG6 Member, KOL ✭✭
    edited June 2018

    Of all bugs on pirate's den for some reason you fixed one that was making dungeon a bit easier. One you could call give gimmick or a player trick rather than bug. However, actual bugs are still there despite me giving feedback in pts patch notes about it. If you think that game is too easy, you should nerf doomblades and firelords, not make it harder for everyone else Cx

    There are 2 important bugs on pirate's den dungeon still being a thing:

    1. Second dungeon boss, Sharzard doesnt always spawn rocks when he is diving underground like he is supposed to. That makes us, players unable to pull him back in vulnerable state and he keeps swimming under ground for extended period of time (note that boss has an enrage timer), and even when he ends swimming by himself, he almost immediately dives back under ground becoming invulnerable again.

    2. When below 200-300 bars, last dungeon boss Shan starts spawning way too excessive frost waves all across the map, causing lags and constantly freezing players. Even from visual, it's obvious that that huge amount of frost waves isn't supposed to be there. Also she tends to teleport to a wall all the time for some reason, making it easier for doomblade to use their wallblade techniques.

  • monkeicmonkeic Member, KOL

    @RPN7NPCCG6 said:
    Of all bugs on pirate's den for some reason you fixed one that was making dungeon a bit easier. One you could call give gimmick or a player trick rather than bug. However, actual bugs are still there despite me giving feedback in pts patch notes about it. If you think that game is too easy, you should nerf doomblades and firelords, not make it harder for everyone else Cx

    There are 2 important bugs on pirate's den dungeon still being a thing:

    1. Second dungeon boss, Sharzard doesnt always spawn rocks when he is diving underground like he is supposed to. That makes us, players unable to pull him back in vulnerable state and he keeps swimming under ground for extended period of time (note that boss has an enrage timer), and even when he ends swimming by himself, he almost immediately dives back under ground becoming invulnerable again.

    2. When below 200-300 bars, last dungeon boss Shan starts spawning way too excessive frost waves all across the map, causing lags and constantly freezing players. Even from visual, it's obvious that that huge amount of frost waves isn't supposed to be there. Also she tends to teleport to a wall all the time for some reason, making it easier for doomblade to use their wallblade techniques.

    Time for u to reroll a doomblade and master the art of the doomblade

  • Arnica1991Arnica1991 Member, KOL

    Good day. Steam just updated 1.6Gb for Kritika and I'm wondering what's new. Any patch note? Thanks in advance.

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