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Patch Notes - August 1, 2018 Update

edited August 2018 in Patch Notes

A new update has arrived! Check out the full overview here.

GUNMAGE REVAMP

Most skills have updated text and effects.

  • Frost Mage. The Frost Mage is now closer his original concept—a spellcaster who slows and attacks enemies at range. Due to PTS player feedback, the Frost Mage can now freeze enemies with a shield.
    -- Basic Attack—Cannot be charged
    -- Freeze Frame—New description
    -- Ice Needle
    --- Level 1 total Attack Power changed from 495 to 416
    --- Mastery Attack Power changed from 2312 to 2325
    -- Frost Blast—Attack type changed from Slashing to Piercing
    -- Ice Shards—Attack type changed from Slashing to Piercing
    -- Frost Bolt
    --- Can be activated with right-click
    --- Cooldown updated from 20 seconds to 10 seconds
    --- SP consumption updated from 4 to 5
    --- Can no longer be charged
    -- Frost Mastery—Attack type changed from Crushing to Piercing
    --- Level 1 total Attack Power changed from 1870 to 1470
    --- Mastery Attack Power changed from 5390 to 8990
    -- Ice Eruption
    --- Freezes enemy
    --- Does not give Frostbite once awakened
    --- Level 1 total Attack Power changed from 3,654 to 6,250
    --- Mastery Attack Power changed from 17,368 to 17,356
    -- Ice Lance—Attack type changed from Crushing to Piercing
    --- New skill icon
    --- Level 1 total Attack Power changed from 5,200 to 3,366
    --- Mastery Attack Power changed from 17,368 to 17,536
    -- Icy BFG
    --- Freezes enemies
    --- Does not give Frostbite once awakened
    --- Attack type changed from Piercing to Slashing
    --- New skill icon
    --- Level 1 total Attack Power changed from 9,228 to 18,000
    --- Mastery total Attack Power changed from 25,970 to 31,860
    -- Snowpocalypse
    --- Does not give Frostbite once awakened
    --- New skill icon
    --- Level 1 total Attack Power from 11,040 to 4,686
    --- Mastery total Attack Power changed from 17,600 to 17,656
    -- Chilblains
    --- Freezes enemies
    --- Cooldown changed from 40 seconds to 30 seconds
    --- Changed to one-time use
    --- Attack type changed from Crushing to Slashing
    --- New skill icon
    --- Level 1 total Attack Power changed from 12,077 to 21,850
    --- Mastery total Attack Power changed from 32,365 to 35,482
    -- Winter is Coming
    --- Freezes enemies
    --- Attack type changed from Crushing to Slashing
    --- Level 1 total Attack Power changed from 26,550 to 33,150
    --- Mastery total Attack Power changed from 52,020 to 52,230
    -- Icy Fingers
    --- Freezes enemies
    --- No longer gives a debuff
    --- Level 1 total Attack Power changed from 7,933 to 10,266
    --- Mastery total Attack Power changed from 12,217 to 12,297
    -- Snowmageddon
    --- Suction effect is stronger.
    --- Attack type changed from Crushing to Slashing
    -- Cold Blooded
    --- Name changed to “Frost Nova”
    -- Effect changed from “Increases Attack Power by 3000” to “Increases Damage by 20%.”
    -- Removed:
    --- Frost Lotus
    --- Ice Bullet
    --- Frostburn
    --- Frostbite
    -- Prime Attribute Bonuses have changed:
    --- Level 1 adds an additional stack of Frostbite to Ice Needle and Frost Blast
    --- Level 2 adds an additional stack of Frostbite to Hailstorm and Ice Shards
    --- Level 3 decreases the cooldown of Ice Needle, Frost Blast, Hailstorm, and Ice Shards by 1 sec when attacking enemies with Frostbite stacks, or who are Frozen or Hypothermic.
    --- Level 4 increases damage by 5% when attacking enemies with Frostbite stacks, or who are Frozen or Hypothermic.
    --- Level 5 increases damage by an additional 15% when attacking enemies with Frostbite stacks, or who are Frozen or Hypothermic.

  • Shadow Mage. The Shadow Mage is now even more effective as a close-combat shadow-wielder.
    -- Shadow Smash
    --- Used by right-click
    --- Skill now throws thorns ahead of character
    -- Upshot
    --- Now has the Dark element
    -- Shadowlunge
    --- Causes a buff when you hit enemies
    --- Level 1 total Attack Power changed from 1,167 to 1,750
    --- Mastery total Attack Power changed from 5,523 to 8,950
    -- Hidden Strike
    --- Can be used alongside other shadow skills
    -- Shadowfist
    --- Level 1 total Attack Power changed from 1,167 to 2,331
    --- Mastery total Attack Power changed from 5,523 to 9,891
    -- Rapid Fire
    --- Level 1 total Attack Power changed from 2,910 to 3,330
    --- Mastery total Attack Power changed from 9,150 to 14,466
    -- Shadowbolt
    --- Level 1 total Attack Power changed from 2,070 to 3,393
    --- Mastery total Attack Power changed from 12,483 to 22,815
    -- Specter
    --- Mastery total Attack Power changed from 40,493 to 78,419
    -- Dark Shadows
    --- Level 1 total Attack Power changed from 6,432 to 10,824
    --- Mastery total Attack Power changed from 7,584 to 30,264Removed:
    ---- Dark Rage (combined with Shadow Lunge)

  • Warp Mage. The Warp Mage now has enhanced battlefield control.
    -- Magic Space Bullet—skill is now a passive, right-click skill
    -- Warp Ferocity
    --- Doesn’t consume Planar Distortion
    --- Increases Attack Speed and Movement Speed
    --- Cooldown is reduced from 60 seconds to 30 seconds
    --- An Awaken option is available
    -- Singularity
    --- Level 1 total Attack Power changed from 1,476 to 1,740
    --- Mastery total Attack Power changed from 7,740 to 9,300
    -- Gravitic Mire (Reverse Gravity)
    --- Level 1 total Attack Power changed from 3,174 to 3,575
    --- Mastery total Attack Power changed from 7,846 to 12,487
    -- Wall of Guns
    --- Reduces number of hits to 20
    --- Mastery total Attack Power changed from 16,240 to 24,560
    -- Core Overload
    --- Level 1 total Attack Power changed from 8,459 to 8,745
    --- Mastery total Attack Power changed from 15,840 to 25,685
    -- Singularity Blast
    --- Pulls enemy regardless of Planar Distortion status
    --- Level 1 total Attack Power changed from 7,641 to 7,750
    --- Mastery total Attack Power changed from 16,351 to 17,050
    -- Chiru's Glitter Gun
    --- Number of hits reduced to 30
    --- Level 1 total Attack power changed from 11,128 to 11,100
    --- Mastery total Attack Power changed from 19,032 to 24,780
    -- Position Beam
    --- Mastery total Attack power changed from 53,892 to 75,924
    -- Wave Motion Gun
    --- Level 1 total Attack Power changed from 49,960 to 64,496
    --- Mastery total Attack Power changed from 53,152 to 74,816
    -- Removed:
    --- Volley
    --- Bullet Time

Comments

  • R5JGMGGAELR5JGMGGAEL Member, KOL

    --- Level 4 increases damage by 5% when attacking enemies with Frostbite stacks, or who are Frozen or Hypothermic.
    --- Level 5 increases damage by an additional 15% when attacking enemies with Frostbite stacks, or who are Frozen or Hypothermic.

    Are they already lowering the frost damage ?? Before it was 15% lvl 4 of prime and 15% lvl 5 damage .... now are 5% and 15%.???

  • kvaziokvazio Member, Pre-CBT Tester

    @R5JGMGGAEL said:
    --- Level 4 increases damage by 5% when attacking enemies with Frostbite stacks, or who are Frozen or Hypothermic.
    --- Level 5 increases damage by an additional 15% when attacking enemies with Frostbite stacks, or who are Frozen or Hypothermic.

    Are they already lowering the frost damage ?? Before it was 15% lvl 4 of prime and 15% lvl 5 damage .... now are 5% and 15%.???

    The value is the same as PTS

  • R5JGMGGAELR5JGMGGAEL Member, KOL

    In PTS prime buffs is lvl 4 15% and lvl 5 15%

  • CCPDG6TYCACCPDG6TYCA Member, KOL

    Thats a huge step up for mage.. thanks a lot !
    But thats mean valk is the weakest class atm ?T_T

  • MeshakMeshak Member

    @Smoreceror
    WARP MAGE Basic attack damage is down by nearly HALF. Making magic space bullet a passive at the lowest possible damage value limits one of our defining abilities.

    Add the awakening buff to magic space bullet please. You're essentially forcing us to use high mana skills to fight off trash, drastically increasing the amount of mana we require to complete a danger zone. This isn't a buff, even if a few of our skills have higher damage. It now takes more time and more mana to clear danger zones.

    IMPRINTS:
    Black hole magic space bullet doesn't appear to do anything different than normal lmb and rmb.

    Your imprint refund was the salvage value. For example, from me, you took 5 superior imprints which cost 380 imprint shards (1900) and gave 100 back? Can you at least refund the actual value of the imprints you took away.

  • 76MP9RCT4L76MP9RCT4L Member, KOL

    Ehh, I'd like to point something out, I hope you're thinking on adjusting the RGB for that new black dye.
    It's so dark that it covers every single detail in the costume. It's one ugly stain to be honest.

  • xManiNekoxManiNeko Member ✭✭✭
    edited August 2018

    @76MP9RCT4L said:
    Ehh, I'd like to point something out, I hope you're thinking on adjusting the RGB for that new black dye.
    It's so dark that it covers every single detail in the costume. It's one ugly stain to be honest.

    Indeed you guys used #000000/0,0,0 (Hex/RGB), while it is funny, it's too dark. Better use #191919/(25,25,25) or #252525/(37,37,37) so you still see the texture (outlining). It's like you are looking at someone that wears vantablack XD. Though I appreciate that you guys listened to the community and added it, it should be adjusted a little bit ;)

    Also like @Meshak said, you should have refunded the crafting amount not the salvage amount. It's not fair that because of a change you lose roughly 20-25 days of progress.

  • PP597W94LAPP597W94LA Member, KOL

    What day does the noblia go?

  • MeshakMeshak Member

    Any feedback on refunding the imprint shards?

  • JetwynJetwyn Member, KOL

    ANyone else got an issue that post change, their Warp Mages have Imprinting slots they cannot fill? I have 4 Imprint slots that I cannot put anything into. tells me no imprinting slots available.
    Had hoped this would get fixed, and just sat on it for a bit. My Frost Mage did not suffer the same problem.

  • MeshakMeshak Member

    @9JH5YKHT5K You know, since they took the imprints and didn't give enough shards to make ones I want I hadn't actually tried to put any imprints into the openings they made. But you're right, I cant either, it says "No imprinting slots available" I cant put anything in them either.
    I tried taking the rest out and restarting etc, but nothing.

  • MeshakMeshak Member

    I submitted a bug report for not being able to replace the imprints and a ticket for the taken imprint shards since no one seems to be paying attention to the problems here in the forum. At least the known issues could be changed so we know someone is listening...

  • JetwynJetwyn Member, KOL

    @Meshak said:
    I submitted a bug report for not being able to replace the imprints and a ticket for the taken imprint shards since no one seems to be paying attention to the problems here in the forum. At least the known issues could be changed so we know someone is listening...

    I also submitted a bug report about the fact I have 4 imprint slots I cannot put anything into

    The new fun item I found is that I FINALLY got Taurgos to drop his major shard after 90+ kills, completing the set.
    Much to my chagrin it seems to do absolutely nothing. I tested Singularity with and without it in the training grounds, and there is no difference in how it performs.
    So, they changed what the set item did in the latest patch, and what they changed it to does nothing.

  • MeshakMeshak Member

    I mentioned one of the imprints wasn't working as it was supposed to above as well. It seems not only did they take our imprints, not refund them, or let us replace them, but they aren't all working as they were on PTS before the patch. Or how they were intended.

    However, its not working on PTS either, its just doing the same thing on both servers so I doubt they even know there's a problem.

    I'm not sure what yours isn't doing properly, I've been using the top row since before the patch and nothing has changed in how it behaves that I've noticed except gravitic mire now "holds" bosses for a short time. Singularity is the same as pre patch. It allows you to have 2 out instead of 1, you store one up to use without cool down. I didn't get the imprint post patch, so I don't know if its broken, but that's what it did prior to the patch and mine still does the same thing.

    I'm pretty confident there are other problems which aren't being addressed so I don't doubt at all there is an issue, but hopefully this helped.

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