Roman's Arctic Arcanist Archive
Hello and welcome to Roman’s Arctic Arcanist Archive (Frostmage guide for short). In most games that I’ve played, I sought out mage style controlling classes that would allow me to manipulate the enemy and force them to play to my strengths. In Kritika, this has been no different. Frostmage has been a class that I have played since the beginning of Kritika’s release to the western market; I have experienced much enjoyment and discovered many a thing in my time playing Frostmage that I hope to impart to you with this guide. If you are only looking for specific information, feel free to browse or use CTRL + F to find what you are looking for; simply take a look at the sections that you want to learn more about and take the information that you need. For those who wish to learn more or wish to find a location of compiled numbers and in-depth skill information, I will be leaving that near the end. Without further ado, I’ll start with the basics and move on from there.
Basic Building Blocks
Frostmage is a class that excels in keeping the target in one place and maintaining consistent damage. While you won’t have the best damage in most cases, you still pack a respectable punch and your crowd control is nothing to be laughed at. Many of your skills will freeze or slow the enemy, as well as apply jolt and prevent them from moving out of a certain area with suction abilities. You have a good mix of offensive and defensive capabilities by choosing whether to apply debuffs by ending your freezes early or to keep them Frozen in one spot to minimize enemy movement. Your primary goals as a Frostmage is to keep the enemy stationary and apply debuffs which will maximize your damage for you and your team. In order to accomplish this, you will need to manage your mana pool as it is the source of your power and your skills drain it.
Some abilities activate and perform their action when the button is pressed, while others have a selectable area.
Selectable area: The large ring on the outside shows the maximum range you can place your skill, while the smaller ring shows you where the skill you are attempting to place will land.
There are some functions that affect your abilities, these are: smartcast, autoattack, and auto target. These are accessible within your skill menu page at the bottom of basic skills with the options button.
Smartcast: This function will cause you to cast a targetable spell when you press a skill button and then release it. You can hold the skill key in to move it around and upon release it will cast. If smartcast is disabled, you will have to press the skill button then left click in order to confirm the skill. You should keep this on as it helps you to transition through your skills more quickly.
Skills that can be smartcast:
Hailstorm / Winter is Coming / Snowpocalypse (Stormfront 2 set top row major imprint) / Ice Lance (Stormfront 3 set top row major imprint)
Autoattack: When this is enabled you can hold down your left mouse button instead of clicking for a multiple hit skill. There are not many multi press skills for Frostmage, but it can help with your auto attack as you will do the full combo instead of 1 shot with one press and hold.
Autotarget: When this is enabled, it will attempt to bring your cursor for a selectable skill or your projectile towards the enemy. This can be useful for single target but it can also cause you to miss skills when you want to aim a line attack. Experiment with this but don’t be afraid to disable it if you find that it harms your playstyle.
No surprises here, Frostmages have ice as their inherent element on their skills. Since your skills are naturally ice, elemental charms will not change their element, and you must go ice bonus to see increased damage. The ice element debuff is called Deep Freeze and activates with different levels of potency upon reaching 30, 60, and 90 ice bonus. In addition, you can get some extra ice hits if you reach 60, 90, and 120 ice bonus. The effect of Deep Freeze is that it completely stops the enemy mid animation and gives them the appearance that they have been frozen over.
Starting at level 15 when you select Frostmage, you will have your basic attack (left mouse button / LMB) and your Dash Attack changed. Understanding these two skills as well as your jump attack will help you to truly use the class to the fullest.
Basic Attack: Your LMB skill is a three hit shot that consumes no mana and has no cooldown. On the third and final hit, you will apply 2 Frostbite stacks to your target. You can fire once, twice, or all three times and are not forced to continue the full combo, however, you will not give Frostbite stacks to the enemy unless you hit them with the third shot. This ability gains strength from your combat mastery as you level which is applied automatically and costs no skill points.
Dash Attack: Performed by dashing/dodging in a direction and clicking your left mouse button, this skill kicks up a large section of ice that will cause the enemies who are hit by it to become jolted. Simply put, jolt will cause the enemy to stop moving completely in whatever animation they are currently doing and will resume it where they left off once the jolt duration has expired. Dash attack is a very powerful tool that you can weave in between combos to ensure the enemy moves as little as possible.
Jump Attack: Executed by using your left mouse button while jumping in the air, this skill will allow you to shoot up to 3 times and maintains or increases your elevation. This is useful due to the nature of some enemy attacks which force you to jump over them in order to dodge as you can increase the length of time you are in the air. Another aspect of jump attack is that if you are in the air and shoot once, you will fall much faster than if you had done nothing after jumping. This can help on tall structures that you must descend from and you want to do it with alacrity.
Freezing and Unfreezing:
Freezing is an important aspect of being a Frostmage. In order to take full advantage of your class, you need to understand how this mechanic works, as well as the buffs and debuffs associated with it. If you cast a freezing skill, the enemy will become Frozen. After the enemy becomes unfrozen, they will gain the debuff Frosted that will allow you to do 50% more damage to them. Using skills with Frostbite will increase the duration of both Frozen and Frosted. Keeping an enemy in place can be an important aspect of your damage, as you will place skills that continue to hurt enemies over time provided they are within the area of effect. If you make the decision that you can contain the enemy within your area of effect without it being Frozen, you can also unfreeze an enemy instantly with Frost Bolt to be able to utilize the extra damage that the Frosted debuff provides. Something to note is that after an enemy has been Frozen, they gain immunity to being Frozen for around 10 seconds.
Skills that freeze:
Ice Eruption / Icy BFG / Chilblains / Winter is Coming / Icy Fingers