[GUIDE] Basics of Archer
A guide to Full Charge, Hawkeye, and Generic Archers
This is a general guide to describe what archer skills are, the three potential builds for archers, types of Dawn gear for Archers, and miscellaneous limits of archers that they may hit or meet. In no way is this a how to play the game guide or how to play an archer guide. This guide is suited to explain skills and explain overall setups for an archer. In addition, this guide isn’t saying that one way is better than another way. You may find that in using this guide, you will find that a mix of builds or a mix of skills will help you play better for your playstyle than the playstyles that are mentioned in this guide.
Archer is like a hybrid class that is a combination of single target damage like Assassin, grouping and interrupts like Catspaw, pet caller like Wolf Guardian, with crowd control skills like Valkyrie and Catspaw use, speed of a Catspaw as well, and in addition, simplified skill system of Psion. To elaborate on this, the skills are always the same total attack power, and this never changes even as you level, just like a Psion. Just like Psions, you will have different skill effects per level added to the skill. In addition, you will be able to have stat adjustments just based on what one skill of three skills you put points in, just like a Psion.
Since a lot about the Archer is similar to skills used by many classes, I’ll use them as examples of it, but won’t go into too much detail about their skills. They are a lot of guides out there by many skilled players that have been playing those classes as mains a lot longer. Therefore, I will leave that to those players to explain.
The Basic Archer Skills
Just like all classes, this is the skill you use when you are stuck in a situation of being either crowd controlled by a monster or player, or about to be in such a situation where they are using high amounts of damage to on you. This skill is trigger only when the red TAB indicator appears on the screen, just left of center of the screen. It will trigger a burst effect that is green and allows you to attack the monster or player, or to run right after triggering it. Otherwise, if you don’t trigger it or its on cooldown, you’ll be unable to move and must take all the damage that is being done to you.
This skill is a skill that automatically levels up just like it does in Psion, as you level your character. It controls the attack power of all your skills causing you to hit harder the higher you level it. Note, that at level 70, this skill should be at level 24.
Just like all other classes, this is your running in one direction and press Shift key to do a sudden dash that also triggers invulnerability. It isn’t that useful on Archer, but just remember its one of your Invulnerability skills and use it when you absolutely need invulnerability.
This skill is for use with Roostrel, your hawk attacks. It’s icon you’ll see in the buff notification area on the HUD when you set up for the Hawkeye build. It indicates that all Roostrel attacks do 100% damage or more based on the number of stacks. It is accessible via skills like Dash Attack, Sky Swoop, Winged Windup, Buffeting Shield, Flip Shot, and Rain of Arrows. However, only available on Sky Swoop, Winged Windup and Buffeting Shield at level 4.
This is your left mouse button skill. It has practically no cooldown and is triggered often by those that don’t like to cycle through their skill rotations. Depending on your build, it is recommended to at least make this a +1 Draw skill, which means you will need to make it level 4 for builds like Charge shot based builds. However, for Hawkeye builds, it isn’t necessary to put any points into this unless you just want to.
This skill isn’t shown on the skill window at all. It is achieved by jumping in any direction and then pressing right mouse button on your mouse to call Roostrel and have the hawk move you a great distance in that direction, damaging any enemies you hit along that path. It can lead to a long glide distance provided you are high up and the enemies are considerably lower in elevation than you are. Example of this is in the Invasion zone in Xanadu with Tuval in it.