Constructive Critiscism about the Starhenge change
I believe that the changes to Starhenge were not thought out well enough in their consequences. The feeling of having something taken away is a lot worse than never having said something in the first place. In this case, the ability to efficiently grind Starhenge, especially for mid CR players, was taken away by only increasing the difficulty (and hence the time investment) without increasing the reward.
My suggestion to partly revert the change and still keep the positives (more challenging content) would be as follows:
Easy becomes the old Normal (with the rewards of the old Normal)
Normal becomes the old Hard (with the rewards of the old Hard)
Hard becomes the old Extreme (with the rewards of the old Extreme)
Extreme becomes the current Extreme (rewards: 12 violet boss souls; total boss drops +3; gold x3; )
This way there will be a higher difficulty setting that also comes with a fair reward.