Kritikal Game Issues
By the end of this post, I'll have introduced what I feel are the major issues the game currently faces, and what I'd like to think are reasonable and feasible solutions to those issues. This might appear as a negative thread, however that's only because I'm not listing all of the positive parts of this game. I also have no idea how to use Markdown, so this post is going to be poorly formatted and might have many typo's.
Table of Contents
1. Entry Cost
3. Permanent Wings
2. Soul Gems
3. Costume Badges
Rest Point Overflow
1. MVP Cutscene
2. Mail Waiting Period
3. Auction House QoL Changes
4. Damage Display Option
5. Particle Effect Options
6. Greenleaf Weapons
Currently, Arena costs 100,000 gold per entry. Should a player enter a maximum number of attempts (100 daily), that's 10 million gold. Using potions to increase their DPS for these attempts adds another gold fee, however we'll omit that for this discussion. Arena rewards have some sparse gold bonuses spread about, totaling a few million in whole. Unfortunately, they're one-time rewards, and they wouldn't even cover an entire day's worth of attempts. Farming Belladonna Manor can net you around 5 million gold an hour depending on your gear, making the entry cost quite substantial even if you aren't putting up a hundred attempts a day. When you bring alts into the mix, numbers get even more hectic. I'm currently working on floor 119 on my main, and I don't generate enough gold daily to put in the number of attempts I'd like to; I don't even get to look at my alts. I'd love to play some other characters in Arena, but any gold they produce is sent over to my main for attempts.
I'd like to see the total entry cost reduced. While the most simple solution would be to lower the cost of admission, you could also have "Arena Tickets" drop in current level content. While at the Arena Screen, you could choose between a gold entry fee or pay with an Arena Ticket instead. Or, you could flat out make the first few attempts free everyday. Doing so would increase the ability to test your alts significantly. I'm sure there are many more interesting and creative ways to lower the financial burden of Arena; these are just a few preliminary thoughts to get the ball rolling.
I'm not exactly sure how the Arena is supposed to reset and when. Whenever I ask in a forum post or in EME's twitch chat I'm given a non-answer or ignored outright, so I'm going to make a few assumptions based on what we've seen so far. We can break down Arena Resets to three categories: Daily, Weekly, and Monthly. Now the daily stuff is pretty mundane. You get your 100 attempts refilled and the leaderboard updates with the new fastest times and floor clears. As for weekly content, it appears the only thing that occurs in this time frame are the Arena rewards that get dispensed and the leaderboards get reset. It appears that your floor progression resets once a month. Let's just dive into what all this translates to.
Floors need to reset to some degree every time the leaderboards get flushed.
This is even more heavily stated when we are still recovering from the Greenleaf debacle from last week. This week and last's have had their leaderboards tainted by Greenleaf's effect, and have had the entire month's floor progression tainted. This is probably no surprise to people that have pushed the top floors, however I'm sure many people are unaware of the fact that 120 is not the most difficult floor. By nearly all accounts, 116 is the hardest floor in Arena, followed by 119. What this means is that people that aren't able to clear these floors without the use of Greenleaf weapons have gotten a free pass for the month and are able to work only on 120 for their weekly leaderboard position until this month ends. There's also a not so uncommon case where players may be walled at a very hard floor and are unable to clear it, meaning they will have no position on the leaderboard anywhere. For instance, a player that is hard-walled at say, floor 116, might receive no reward/wings where a player progressing through floor 90 would receive a better and more substantial reward. This isn't rewarding progression, and will punish players for getting too eager. If this stays as is, you'll have people slowing down as they approach walls so they're able to clear A floor for those weeks of Arena while they wait for more gear. For example, a player that is capable of clearing up to 116, but not 116, clears up to Floor 112 Week 1 and instead of progressing and attempting to improve on 116, they simply wait because they don't want to gimp themselves for the rest of the month. So they stop at Floor 112 on Week 1, clear Floor 113 on Week 2, clear Floor 114 on Week 3, and finally they get to clear Floor 115 and begin to progress on 116 on Week 4.
As for a potential fix, leaving the hard floor reset for once a month is fine. However, there should be some minor floor decay every week. Make it percentage based, make it a flat number of floors; it doesn't matter. Just implement some form of decay. Hell, you could even let players just choose to do floors they've already cleared instead. Just make reclearing lower floors an option to get a ranking on weekly leaderboards.
Also, the current boards and floors likely need to be flushed. A month of free Floor 120 from Greenleaf is far too much residual impact for a fix that was made earlier this week.
Permanent Wings and Wing Stacking
This was brought to my attention by means of this thread (https://forums.enmasse.com/kritika/discussion/3200/lower-tier-wings-dont-expire-is-this-intended). The Golden, Silver, and Bronze Wings are all permanent. With these wings being permanent, you have players that are capable of pushing far past their current bracket, but intead sitting in those brackets just to attain these permanent wings before moving on. Players won't hesitate to tank a week or two of bad Arena rankings to have permanent wing bonuses for the foreseeable future. You also have players that will hold onto the box the wings come in, and since the wings' seven day timer doesn't begin until they've been removed from the box, there are cases in which you can have last weeks and this weeks wings equipped at the same time. There's a lot of "gaming" going on with wings that really shouldn't exist. The design intent of wings is to proportionally reward players with their success of the previous week. Simply put, whenever the Arena leaderboards are flushed, all player wings (from Arena) should be deleted. There should be no case in which a player has multiple sets of Arena Wings. There's also an argument to be made that Wings should have their effects suppressed in Arena. Should this be the case, I think another reward should be added to high ranks of Arena; cosmetics are always a good choice, or badges could be re-added.