first impressions coming back after level 65 was cap
so i just reinstalled the game and did the quests to get into windhome and...
yeah, first of all the quest to get there was bugged out after i couldn't kill abelard the first time,
i spent a while trying to figure out how to get back into the mission, did all the new missions in xanadu,
then figured out i had to cancel all the abelard related ones and i could reset to do it.
well, it was quite dissapointing to get into windhome only to have my 60k combat rating be far too
low to even begin questing there. Soooo, another repeat of the level 65 content: Grind this set of dungeons forever,
then progress to the next zone and grind those set of dungeons forever... it just feels hollow.
Progression feels really unsatisfying and random, i think that's one of the main reason there's only 400 people playing this game
Developers/ Publishers please change your game design strategy and take notes from games like path of exile, wow, warframe, other successful free to play games.
For instance, one suggestion: to give people more variety in dungeons, add easy and normal to windhome, and redo insane mode (or add another mode altogether) of all the content prior to xanadu, scaling for level 65 to 70.
P.s, the mobile version of your game, kritika white knights, has a far better progression / itemization system, it's much more satisfying to progress, of course the combat there is not complex/ satisfying cause it's a mobile game.