Void Monk needs bug fixes and balance changes
I am here to ask for some bug fixes and a few balance changes towards Void monk because I think he really needs these to have better gameplay, more diversity in builds and combos and such. I will use VM as an abbreviation for the Void monk in this post
Firstly I will talk about the bug that is for one very annoying and also impacts the gameplay for everyone who happens to be there with the VM when he uses it and it is the ability "Dark fall". the bug is that, when used, the frame rate drops by a very good margin. For someone with a lower end PC like mine, it goes down to 5 fps while if someone has a better PC it goes down to 15 from 60 or above frames. this affects all the party members and makes it very hard for the VM to land his abilities with all the lag and wastes most of the dark gems he generates.
Secondly, I would like to discuss the VM abilities that are very bad right now even when we put max points into it. Abilities like Piercing punch and double kick are great examples of these kinds of abilities although there are a few more such as Void wave, dark rampage, shattering barrage and hurricane kick but they aren't as bad. the thing with these abilities is that at max level, the damage values are too low to be of any use for us in our combos. if the damage values are ok then other effects are making the ability feel lacking and thus we don't put many points into them which lowers the build diversity we have. ill discuss the problems below.
1. Double kick: Double kick's damage values are very bad and its scalings are very low to do any actual damage in dungeons.
2. Piercing Punch:the scalings for piercing punch is fine. the thing that makes it so bad is the range and charge time. the charge time is VERY high and the max range we get on it is very bad. I would like to see if we could have changes such as increasing the range by quite a bit or making the range fixed (i.e the range does not scale with charge time and stays same) and the charge would have other effects like giving us some more dark gems when fully charged which would make the ability much better.
I request that we get some other damage buffs to other abilities as well since the ability scalings aren't as good as that of other classes. highest scalings are 58 to 60 k attack power while other classes have some 80k to 100k attack power abilities. this difference can make VM fall off in terms of damage when he has the same amount of stats as them which will not put in a good spot as a class.
Thank you for reading through all of this. I hope these changes go through and VM can have more build diversity, and it can become a better class overall.