[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
How long will Tera survive?
Looking how many new MMO's been released. Some are disappointing some are good. In Tera with all the gender-locked classes and boring quests from 1-60 lvl. The performance of the game is very badly optimized. Even small things makes me eye roll sometimes. Though, it's fun to play st times. But the end game grinding, just to get +15 gear and be accepted in the top dungeons... I seen over couple of months many people joining and quitting after reaching endgame. And I see why. It's my personal opinion. But what you think? Seeing as China and Korea are releasing more and more MMO's, will Tera stand a chance in a long run?
0
Comments
BDO is Germany. Tera is Montenegro.
They artificially buy time by taking loans and investing into their economy in some way, the same way BHS takes your money and invests it into new classes, dungeons and other. If the investment is not profitable, the country will no longer invest into that part of the economy and try something else, until the day they bankrupt.
I think there are some fine parallels there. I'll leave the rest of mind boggling to you :pleased:
For whatever it's worth, the lag issues we have are not because of capacity; it's not like they can just buy faster servers and it will go away. They're related to two things: network infrastructure (backbone) issues, and server-side software bugs. The former issue can only be solved at the ISP level, and the latter issue can only really be solved by BHS (though EME can try things).
Of course, I get what you're saying on the whole, and the live services team are certainly trying to keep the game going on a shoestring budget as the game enters its later stages of life, but some of the issues are more complicated than just throwing money at the problem.
What TERA needs is side content, like housing and other activities (like Fishing) in order to catch the attention of more players. You would be amazed at what decorating your very own virtual house can do to attract new players.
tera does need stuff like you said to keep it alive, but I doubt they will. it would be nice to have other things to do that running endgame dungeons grinding for the next sets of gear to come out.
The perhaps biggest disadvantage of Tera is the old engine it's built on. My guess is that this will one day break Tera. But looking at the other side, we have a flourishing MMO. We have constantly new content and new classes (yes, even being genderlocked) rolled in. Tera made this huge step into Steam some years ago. The turnover apparently is big enough to constantly develop new costumes.
In my opinion, Tera will still survive some more "Tera killers" like BDO or BnS. However, Tera is not immortal.
Next big step: Console, guess Steam client wasn't enough after all
Yes, I agree with your analysis. It seems to me that TERA is transitioning into its "later-life" phase, and although they'll keep doing stuff for it for a while yet (and this phase can in fact last many years), the game really can't survive forever on this somewhat-broken engine. TERA's main selling points have always been the art/world and the combat system. While the art/world are still beautiful, they're hobbled by the engine, and surely it's a matter of time before someone comes out with a game that's more eye-popping in terms of the world, characters, and art style. (Heck, it could even be BHS themselves in one of their new projects; if graphics are part of your selling point, you've got to keep evolving with the times.) So you're really left with the combat system, and despite the fact that no one has really successfully done it yet, it seems like something someone could do. Not that everyone would just immediately jump over to the new thing even if it did replicate the main benefits, but nothing lasts forever. If TERA can last on the market for 7-8 years, I'd honestly say that's a pretty good run for a game with graphics as a major selling point.