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I just can't find the connection of this new story line...Island of dawn VS Stepstone Island

I´ve been playing for around 2 weeks now remembering TERA, i'm sort of a returning player, i played the game first on gameforge's version, TERA EU around 4-5 years ago. Back then the players story used to begin at the Island of Dawn and it made sense since, from the prologue story video they explained how Arborea came to be and what was going on in TERA's world, there we arrived at the island as part of the second expedition wave to unravel this island's mysteries and there we discovered the horrors the bad guys were brewing and from there move forward into the bad gods fight and then right into the argon war which ends when we kill the argon queen, just to be surprised with the fact that she was just acting to bring back Manahan. I know that back then the story ended there, and later they came up with Manahan instance (i myself haven't gone to this instance/raid or whatever it is so i ignore the lore it involves)

Now, as i started playing again, discovered that this story line has been changed, replaced by the prologue in Stepstone Island which is the thing that confuses me the most because i don't see any connection from this story to the rest of the story which by the way it´s pretty much the same, i mean here we start as a resident of the island i belive i'm not even sure, and end up babysitting one of the blessed children until the island is attacked by argons and a federetion officer who i think is Samael, and all the children are abducted and put into some tubes and after all that strife, all the children are lost and the bad guys just leave, aparently they got what they went there for...and after we the players are sent to velika and the story starts as if we come from the Island of Dawn.... WTH is with all that!? i just don't fully get it, it feels like there's a HUGE gap in the story, after we reach Velika, Stepstone Island is not even named again in the game, not even in northern Arun where the next major story plot develops with the fight against Dakuryon which by the way is another thing that bugs me big time, since that story ends with a most tragic finale with the death of two friends, then it's just cut off, even when we go to Shadow Sanguinary and finish the job.

Ok so to summarize my idea...how is this new story connected to the overall lore of the game as we the players play it? i really need some insight since i do like the Lore and i wanna have a more complete idea.
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Comments

  • I'd like to know this too maybe someone from EME could get the answer :)
  • edited January 18
    BHS is awful at arching story lines together, Step Stone Island is an Alternative Universe from the original Lore, it is some thing put into play to help stream line starting area, the lore behind it was loosely done.

    -An Island hidden from the rest of the World had a tree
    -This tree gave birth to gifted children
    -The Alliance sought to protect and study the Island, Tree and Children
    -Argons attacked it killing most on the Island

    What I dislike is Samuel in the original story was more on the Deva side than the Argons (Changing into some Demon during the Quest line to find Gidds Lance), he was a minor player at best in the grand scheme and they reprosented him as some sort of Argon General on Stepping Stone.

    Don't put too much weight into combining the original Lore with what came after 2013, new Devs came in and they just do what ever.
  • Aulon wrote: »
    BHS is awful at arching story lines together, Step Stone Island is an Alternative Universe from the original Lore, it is some thing put into play to help stream line starting area, the lore behind it was loosely done.

    -An Island hidden from the rest of the World had a tree
    -This tree gave birth to gifted children
    -The Alliance sought to protect and study the Island, Tree and Children
    -Argons attacked it killing most on the Island

    What I dislike is Samuel in the original story was more on the Deva side than the Argons (Changing into some Demon during the Quest line to find Gidds Lance), he was a minor player at best in the grand scheme and they reprosented him as some sort of Argon General on Stepping Stone.

    Don't put too much weight into combining the original Lore with what came after 2013, new Devs came in and they just do what ever.

    Yeah but still, even for new players this most be confusing, i mean even when we get to velika and speak with Samael for the first time, it's like the adventure in Stepstone Island never happended!!! it's complitely erased from the rest of the story! it makes no sense! Dx
  • edited January 19
    knight0907 wrote: »
    Aulon wrote: »
    BHS is awful at arching story lines together, Step Stone Island is an Alternative Universe from the original Lore, it is some thing put into play to help stream line starting area, the lore behind it was loosely done.

    -An Island hidden from the rest of the World had a tree
    -This tree gave birth to gifted children
    -The Alliance sought to protect and study the Island, Tree and Children
    -Argons attacked it killing most on the Island

    What I dislike is Samuel in the original story was more on the Deva side than the Argons (Changing into some Demon during the Quest line to find Gidds Lance), he was a minor player at best in the grand scheme and they reprosented him as some sort of Argon General on Stepping Stone.

    Don't put too much weight into combining the original Lore with what came after 2013, new Devs came in and they just do what ever.

    Yeah but still, even for new players this most be confusing, i mean even when we get to velika and speak with Samael for the first time, it's like the adventure in Stepstone Island never happended!!! it's complitely erased from the rest of the story! it makes no sense! Dx

    BHS does not care about lore nor will they, the devs that did are gone, the new devs just do what ever. Good comparison is the new class coming out, its Lore goes against Clan Castanics original lore, completely trashing it, its like they don't even read or know the original lore. Reminds me of college when we had to sit in class and listen to some one give a speech on a subject we knew about, trying so hard not to call them out on not even reading about the subject passed wiki.
  • The connection is Elleon's little bro, Leander. The Second Expedition of Island of Dawn.
    The NPCs on Stepstone Isle didn't mentioned about this connection explicitly, but it was implied.
    Why do you think the NPCs on that island kept asking for you to do stuff?
    They all know that you were a hired mercenary before you came to the island.

    When you first arrived in Velika city, Samael will recognize you. But he didn't say that he know you from Stepstone Island.
    He said, he heard about you, about your exploits back at the Island of Dawn. And he's not impressed.
    Referring to the Second Expedition of Island of Dawn by Leander.

    But yeah, its understandable that new players that begin their game with Stepstone Isle would've been confused.
    I mean, you guys won't be seeing Island of Dawn till you reach level 65.
  • The new Stepstone Isle's transition into the lore is very, very rocky. It wasn't thought out very well, which I don't suppose surprises anybody at this point.

    The short and the long of it, is that the Isle doesn't officially exist. It was settled by a few families, and the few children who have been born on the island were born with special powers, called The Sight. It (practically) allowed them to see the future, through visions and dreams. The Mysterium heard of these special children, and sent people to study and learn about the island, and the special tree there.

    You, the PC, are a citizen of this island.

    Presumably being young yourself, you're often tasked with entertaining and keeping the children busy, so they don't distract the Mysterium researches unless the children are needed.

    Plot advances, and the Argons have come to the Island to kidnap/steal/kill the children for one reason or another. It's never stated flatly. You, the PC, fend off and kill many of the Argons, impressing the Federation's representative on the Island, Dougal.

    After slaying the Argon beast and driving the Argons from the island, Dougal requests that you join the Federation as a specialist. He's seen your combat abilities first hand, and believes he has work you could accomplish. Additionally, he wants to keep a close eye on you because you're another person who knows about the Federation's traitor- the person you believe to be Samael.

    In order to bypass the regular recruitment process, Dougal forges documents saying you were a specialist on the Island of Dawn expedition. This allows you to directly join the military.

    Once you arrive in Velika, Samael recognizes you from Stepstone Isle. He plays it off of your paperwork however, that he vaguely remembers your from the Island of Dawn. In truth, he already knows that you're from Stepstone Isle. He knows that you might know who he is, so he sends you off to deal with unimportant matters- probably hoping you get killed in the line of action but otherwise to keep you away from the big important stuff.

    From this point on, you assume the role of the original start, and the lore is all pretty much the same from here.




    Sorry for the big wall of text, but I wanted to go into detail to explain as much as I could! Cheers!
  • I really loathe the way they have streamlined the starting areas. I can live with Stepstone Island, hamfisted though the change was, but I think it's a shame that they have cut out so much of Arcadia. Maybe I'm missing something since I'm not a game developer, but it seems like a strange choice to reduce your game's content and rush people to end-game where things stagnate rather quickly after a time. They already sell "straight to level 60" vouchers for, I assume, the people who don't care about the journey.

    I don't know. I think I might just be jaded!
  • knight0907 wrote: »
    Aulon wrote: »
    BHS is awful at arching story lines together, Step Stone Island is an Alternative Universe from the original Lore, it is some thing put into play to help stream line starting area, the lore behind it was loosely done.

    -An Island hidden from the rest of the World had a tree
    -This tree gave birth to gifted children
    -The Alliance sought to protect and study the Island, Tree and Children
    -Argons attacked it killing most on the Island

    What I dislike is Samuel in the original story was more on the Deva side than the Argons (Changing into some Demon during the Quest line to find Gidds Lance), he was a minor player at best in the grand scheme and they reprosented him as some sort of Argon General on Stepping Stone.

    Don't put too much weight into combining the original Lore with what came after 2013, new Devs came in and they just do what ever.

    Yeah but still, even for new players this most be confusing, i mean even when we get to velika and speak with Samael for the first time, it's like the adventure in Stepstone Island never happended!!! it's complitely erased from the rest of the story! it makes no sense! Dx

    original lore is we come to island of dawn to investigate to find ellion team

    after bhs just replace a beautiful island with a very ugly island :confounded:

    and we lost our cute elin teleportal for a ugly teleportal o:)
  • The connection is Elleon's little bro, Leander. The Second Expedition of Island of Dawn.
    The NPCs on Stepstone Isle didn't mentioned about this connection explicitly, but it was implied.
    Why do you think the NPCs on that island kept asking for you to do stuff?
    They all know that you were a hired mercenary before you came to the island.

    I see...i didn't know that Leander was Elleon's brother, i missed that.

    Ossric wrote: »
    The new Stepstone Isle's transition into the lore is very, very rocky. It wasn't thought out very well, which I don't suppose surprises anybody at this point.

    The short and the long of it, is that the Isle doesn't officially exist. It was settled by a few families, and the few children who have been born on the island were born with special powers, called The Sight. It (practically) allowed them to see the future, through visions and dreams. The Mysterium heard of these special children, and sent people to study and learn about the island, and the special tree there.

    You, the PC, are a citizen of this island.

    Presumably being young yourself, you're often tasked with entertaining and keeping the children busy, so they don't distract the Mysterium researches unless the children are needed.

    Plot advances, and the Argons have come to the Island to kidnap/steal/kill the children for one reason or another. It's never stated flatly. You, the PC, fend off and kill many of the Argons, impressing the Federation's representative on the Island, Dougal.

    After slaying the Argon beast and driving the Argons from the island, Dougal requests that you join the Federation as a specialist. He's seen your combat abilities first hand, and believes he has work you could accomplish. Additionally, he wants to keep a close eye on you because you're another person who knows about the Federation's traitor- the person you believe to be Samael.

    In order to bypass the regular recruitment process, Dougal forges documents saying you were a specialist on the Island of Dawn expedition. This allows you to directly join the military.

    Once you arrive in Velika, Samael recognizes you from Stepstone Isle. He plays it off of your paperwork however, that he vaguely remembers your from the Island of Dawn. In truth, he already knows that you're from Stepstone Isle. He knows that you might know who he is, so he sends you off to deal with unimportant matters- probably hoping you get killed in the line of action but otherwise to keep you away from the big important stuff.

    From this point on, you assume the role of the original start, and the lore is all pretty much the same from here.




    Sorry for the big wall of text, but I wanted to go into detail to explain as much as I could! Cheers!

    Well putting it this way it makes more sense, but we need to know the original lore to have more insight into this new line of story, because a lot of it it's much of interpretation because the game never gives the player any sign of this. thank you a lot guys for helping me understand a little better the game's new lore i was really confused here hehe.
  • I think its meant to be that way. Open to interpretation also gives room for you to make your own story.
    The PC origin was actually never revealed. Even during the time of the old Island of Dawn. You can go with 'born and raised on Stepstone Island' if you want. But even then, the PC doesn't have a house there or even a relative. The only thing that was clear is that PC is an adventurer.
  • The Stepstone Isle quest ties Samael to the argons directly, instead of simply pulling it out of nowhere in the Guardian of Velika quest. The mistakes in this case are perhaps because an oversight from the writing and localization team, maybe they can no longer hire voice actors and animators to change the cinematics, but they should've tweaked at least some of the NPC dialogs.

    However, the most notorious continuity problem comes with the lvl65 IoD zone quest (both the new and the old one), since it seems Adria didn't simply hear the fake story about you saving the Island of Dawn that you and Dougal made up to cover up the Stepstone Island attack, instead she seems to remember you directly from the former lvl1 IoD story quests. Besides, being Adria one of the most important (if not the main one) officers in charge of the IoD it makes little sense she wouldn't a) already know you, or b) know Dougal's report is total BS.

    Another example of BHS's lack of interest of the whole elin-popori matter: I remember reading somewhere that during the localization process the other regions asked about the relation between those two races (I think it somewhat touched the topic about if they actually were meant to "mate"), but the KR answered they never really thought about it lore-wise, that show how little they care about the storytelling as an added value for games.
  • Cezzare wrote: »
    The Stepstone Isle quest ties Samael to the argons directly, instead of simply pulling it out of nowhere in the Guardian of Velika quest. The mistakes in this case are perhaps because an oversight from the writing and localization team, maybe they can no longer hire voice actors and animators to change the cinematics, but they should've tweaked at least some of the NPC dialogs.

    However, the most notorious continuity problem comes with the lvl65 IoD zone quest (both the new and the old one), since it seems Adria didn't simply hear the fake story about you saving the Island of Dawn that you and Dougal made up to cover up the Stepstone Island attack, instead she seems to remember you directly from the former lvl1 IoD story quests. Besides, being Adria one of the most important (if not the main one) officers in charge of the IoD it makes little sense she wouldn't a) already know you, or b) know Dougal's report is total BS.

    Another example of BHS's lack of interest of the whole elin-popori matter: I remember reading somewhere that during the localization process the other regions asked about the relation between those two races (I think it somewhat touched the topic about if they actually were meant to "mate"), but the KR answered they never really thought about it lore-wise, that show how little they care about the storytelling as an added value for games.

    Right! exactly what i feel here, it's just too weird to think that even if this PC never set foot on the IoD they know you!, like Stepstone Island never existed, and afterwards the lore just don't give a crap about the story line anymore, and is up to the player to tie up all those lose ends...it's kinda disappointing...
  • I really miss the original Island of Dawn being the prologue. It was more fun and you actually recognize the NPCs when you go back at level 65, and they recognize your character, some saying 'wow you've changed a lot' or something along those lines.

    Now that we start in Stepstone Isle some of those characters should not recognize the player character, and the people that never played the original version of the prologue would be confused as to why these NPCs recognize their character.

    They should either edit it so the characters don't recognize your character, or allow people to go to Island of Dawn after Stepstone Isle and just make the quests a bit harder so you can RETURN at level 65 rather than that being the first time you go.
  • I really miss the original Island of Dawn being the prologue. It was more fun and you actually recognize the NPCs when you go back at level 65, and they recognize your character, some saying 'wow you've changed a lot' or something along those lines.

    Now that we start in Stepstone Isle some of those characters should not recognize the player character, and the people that never played the original version of the prologue would be confused as to why these NPCs recognize their character.

    They should either edit it so the characters don't recognize your character, or allow people to go to Island of Dawn after Stepstone Isle and just make the quests a bit harder so you can RETURN at level 65 rather than that being the first time you go.

    That would have been great -- there's nothing that would go against lore to make it so that Dougal sends you off to IoD to join the stuff going on there so that your joining the federation is more credible than a hastily written note from Dougal lmao. I only vaguely remember IoD as a starter area -- it's been so long. It'd be nice if they could set up an instance to go through the original IoD quests or the like!
  • edited February 22
    knight0907 wrote: »
    Aulon wrote: »
    BHS is awful at arching story lines together, Step Stone Island is an Alternative Universe from the original Lore, it is some thing put into play to help stream line starting area, the lore behind it was loosely done.

    -An Island hidden from the rest of the World had a tree
    -This tree gave birth to gifted children
    -The Alliance sought to protect and study the Island, Tree and Children
    -Argons attacked it killing most on the Island

    What I dislike is Samuel in the original story was more on the Deva side than the Argons (Changing into some Demon during the Quest line to find Gidds Lance), he was a minor player at best in the grand scheme and they reprosented him as some sort of Argon General on Stepping Stone.

    Don't put too much weight into combining the original Lore with what came after 2013, new Devs came in and they just do what ever.

    Yeah but still, even for new players this most be confusing, i mean even when we get to velika and speak with Samael for the first time, it's like the adventure in Stepstone Island never happended!!! it's complitely erased from the rest of the story! it makes no sense! Dx


    Step Stone Island came with the Brawler Patch.
    Brawler Lore and Step Stone Isle do not coincide. The Lore of Step Stone Isle is a Side Lore that feeds in parallel with the Island of Dawn Lore beginning game. This has been pointed out of course.
    Recently I had brought this up as a game suggestion for fixing the lore part etc for the new player. However, It kept being shot down as unimportant "by older players". Mainly because there are more important things to worry about then the "Lore" of the game etc.

    Like a previous poster has said. I would not put too much stock into BHS doing anything to fix this lore and game gap issue. They simply do not care about anything but making money spenders happy, to keep money coming in.
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