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[KTERA] 2016 Statistics

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Comments

  • YamazukiYamazuki ✭✭✭✭✭
    Yamazuki wrote: »
    I find the death statistics so pathetic, SSHM being almost double the deaths of the current "hard mode" seems to me that SSHM was harder even if it was for wrong reasons at least it was harder than previous dungeons. Not to mention HH being 4th place just showing how popular that dungeon is, even if it's insanely hard and people are dying insanely easy it's still such a low ranking dungeon.

    As for the rest pretty obvious what the dungeon clears would be since the easiest dungeons in the game reward you the most, so no reason at all that they wouldn't be the most cleared, still would be nice to actually see our numbers for a reference but not really holding my breath as they can't even give us basic information.

    HH and RMHM wasn't there for the entire duration of the statistics.

    Of course RMHM hasn't been around longer but seriously it's nearing the end of this patch (i assume) and still, SSHM is nearly double the deaths, seems to me that it shows that RMHM is a lot easier than previous dungeons. Since the first boss in RMHM is basically impossible to wipe unless people are half asleep (literally never seen a group wipe at 1st boss) and 2nd isn't much better honestly even in IMS I haven't wiped on it since the first few weeks of the dungeon. So really just cause the duration isn't exactly the same yet doesn't mean it's gonna easily double the numbers in the short time left of actually being the dungeon and the post nerf phase. Assuming it's not removed completely cause I honestly forgot what is being removed

    RMHM got more than half the deaths while being out for less than half the year. Korea also doesn't have to deal with the garbage connection we do, so they don't have inflated death counts like NA would for SSHM.

    I mean really, what is there to die to in SSHM? SSHM as a whole doesn't have attacks that actually kill you even in +12 mid tier that was etched other than mechanics, which some mechanics can be cancelled anyways.
  • aeee98aeee98 ✭✭✭✭
    Yamazuki wrote: »
    Yamazuki wrote: »
    I find the death statistics so pathetic, SSHM being almost double the deaths of the current "hard mode" seems to me that SSHM was harder even if it was for wrong reasons at least it was harder than previous dungeons. Not to mention HH being 4th place just showing how popular that dungeon is, even if it's insanely hard and people are dying insanely easy it's still such a low ranking dungeon.

    As for the rest pretty obvious what the dungeon clears would be since the easiest dungeons in the game reward you the most, so no reason at all that they wouldn't be the most cleared, still would be nice to actually see our numbers for a reference but not really holding my breath as they can't even give us basic information.

    HH and RMHM wasn't there for the entire duration of the statistics.

    Of course RMHM hasn't been around longer but seriously it's nearing the end of this patch (i assume) and still, SSHM is nearly double the deaths, seems to me that it shows that RMHM is a lot easier than previous dungeons. Since the first boss in RMHM is basically impossible to wipe unless people are half asleep (literally never seen a group wipe at 1st boss) and 2nd isn't much better honestly even in IMS I haven't wiped on it since the first few weeks of the dungeon. So really just cause the duration isn't exactly the same yet doesn't mean it's gonna easily double the numbers in the short time left of actually being the dungeon and the post nerf phase. Assuming it's not removed completely cause I honestly forgot what is being removed

    RMHM got more than half the deaths while being out for less than half the year. Korea also doesn't have to deal with the garbage connection we do, so they don't have inflated death counts like NA would for SSHM.

    I mean really, what is there to die to in SSHM? SSHM as a whole doesn't have attacks that actually kill you even in +12 mid tier that was etched other than mechanics, which some mechanics can be cancelled anyways.

    Carpet bugs maybe. Even at sub 10 ping you may get the wrong carpet and die on the right spot lol. And some GPUs including high-end ones can't render carpet sometimes
  • YamazukiYamazuki ✭✭✭✭✭
    edited January 2017
    aeee98 wrote: »
    Yamazuki wrote: »
    Yamazuki wrote: »
    I find the death statistics so pathetic, SSHM being almost double the deaths of the current "hard mode" seems to me that SSHM was harder even if it was for wrong reasons at least it was harder than previous dungeons. Not to mention HH being 4th place just showing how popular that dungeon is, even if it's insanely hard and people are dying insanely easy it's still such a low ranking dungeon.

    As for the rest pretty obvious what the dungeon clears would be since the easiest dungeons in the game reward you the most, so no reason at all that they wouldn't be the most cleared, still would be nice to actually see our numbers for a reference but not really holding my breath as they can't even give us basic information.

    HH and RMHM wasn't there for the entire duration of the statistics.

    Of course RMHM hasn't been around longer but seriously it's nearing the end of this patch (i assume) and still, SSHM is nearly double the deaths, seems to me that it shows that RMHM is a lot easier than previous dungeons. Since the first boss in RMHM is basically impossible to wipe unless people are half asleep (literally never seen a group wipe at 1st boss) and 2nd isn't much better honestly even in IMS I haven't wiped on it since the first few weeks of the dungeon. So really just cause the duration isn't exactly the same yet doesn't mean it's gonna easily double the numbers in the short time left of actually being the dungeon and the post nerf phase. Assuming it's not removed completely cause I honestly forgot what is being removed

    RMHM got more than half the deaths while being out for less than half the year. Korea also doesn't have to deal with the garbage connection we do, so they don't have inflated death counts like NA would for SSHM.

    I mean really, what is there to die to in SSHM? SSHM as a whole doesn't have attacks that actually kill you even in +12 mid tier that was etched other than mechanics, which some mechanics can be cancelled anyways.

    Carpet bugs maybe. Even at sub 10 ping you may get the wrong carpet and die on the right spot lol. And some GPUs including high-end ones can't render carpet sometimes

    Both those combined are less frequent than NA desync problems. RMHM also has glitches too. The rendering problems, most of the ones I know of, don't happen when you don't start the fight right away as well (in the case of 3rd boss).
  • With this SS's I invoke all NA haters...... please rise from the dust!.....
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