[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Lancer's dps is already too high, and not like Lancer is particularly the most interesting one. Notice how there's less tanks when Brawler got nerfed and Lancer was buffed? Yeah. If anything they should fix the issues Brawler has, "revamp" Berserker to make both dps and tank forms more appealing to play, and possibly with the future crit buff Warrior gets more will tank as Warrior then as well. Warrior tank was largely ignored until now, and BHS forgot Berserker can tank.
I remember tanking against walls but I also had fov set to 120 which allowed me to still see the boss in most cases and not being forced to only see their feet or claws.
People respond to incentives if there are none why bother
Reducing tank instance reset by 50% might allow tanks to run more often.
Increasing intensive to complete a dungeon as a tank might justify the pressures of performing as a tank vs a dps.
Maybe for once add some appealing tank skins on the store.
Not that I personally want to see this. But reduce the pressure of responsibility on the player when tanking.
To even talk about lancer dps when low ping is required in a game where that's a rare thing and even more rare to even play a lancer is idiotic.
A thimble full of people in tera's entire population do a LOT of dmg with a lancer.
People want to see high numbers the easiest way possible because their epeen helps them sleep at night. It's that simple if we are all honest.
Rarely will anyone be astute enough to even quantify the difficulty of a class in their assessment or ability to dodge. So DPS numbers are attractive and almost always are the only things that matter.
I honestly preferred tanking when I could generate threat over doing DPS for aggro because I've never cared for doing DPS on my lancer or warrior, mainly just debuffs, holding aggro, and positioning. The new system of aggro = dps is just horrible in my opinion.
ye make brawler fun again before hater asked to nerf them, bring back december 2015 brawler
We already have a variety of tank classes. There is only 2 healer classes compared to possible 4 tank classes. What more variety do you want?
Ask anyone who mains tank but also have DPS Alts. They would say that once they switch to DPS, it's much more "relaxing". Tanking puts much more pressure. It is often frustrating. The consequence of death as a tank is more severe. DPS don't give a [filtered] whether boss needs to be repositioned and take stealing Agro as a fun personal challenge. People that complain about tank shortage doesn't even respect the tank when they meet one.
I have to spend an arm and leg to get not just good weapon but armor too. After tanking with guile armor for a while, I bought imp chest and the difference is noticeable. When was the last time anyone acknowledge that tanks have more need for better gear and yield mats to them?
You have to be a bit masochist to play tank.
Agreed. I respect healers. They too have difficult job. In many dungeons except double healer or pro party, their job is more difficult than tank's job.
Their gear requirement may be lower but they are under a lot of pressure.
Healers are pretty hard to find too.
Healers honestly seem like a dime a dozen to me.