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This game is so easy... (Beware, rant here)

Hello all. I was just wondering if I am the only one who thinks that TERA is getting extremely easy. They might as well just delete everything before lvl 65 and just keep Highwatch and keep people doing dungeons all day.

Let me explain. After the beginner area, everything is just handed at you. Before you leave the first camp you already leveled up 2 times, just by talking to npcs. In your first quest you get all the pieces for the first avatar weapon and enough mats to enchant it to +9, this will allow you to kill every single mob in 1 hit (2 or max 3 if you are a lancer or a healer), BAMS die in 5 hits max because you will always crit. With vanguard quests you level up so fast that you can´t use IM beacuse you will be overleveled, and if you are not, it doesn´t really matter because you can solo every single dungeon in game (or 2 man run, again, if you are a healer), weapons that drop in dungeons are useless, other gear is kinda useful but you can pretty much skip it and still be ok because your high level will compensate that lack of defense. By the time you finish one storyline quest you already have several others pending, so you just go to the max level one and speed up even more. Once you reach lvl60 (in a couple of game hours), you can skip all quest and go directly to Northern Arun, this leaves all the argon areas and quests dead. Once you are in NU you level up so fast doing regular quests that you reach lvl65 before getting into Highwatch, and then they just give you a powerful enough set for free to start grinding Dread set which can be obtained in a few runs.

And yes, you can opt to do every single quest in order, no one is stopping you, right? Well, no one stops you, but you will be always alone (which is kinda sad for a MMORPG), and it gets boring as hell because there is no incentive to bear the loneliness, no challenge because minions and BAMs die with a few clicks just standing still (another thing that is sad in an ACTION MMORP), no one talks to you, side-stuff to do like repeatable quests are useless, crafting (besides consumables) is useless, exploring the world is useless because there is nothing interesting to do because all the quests are as easy as a lvl 12 quest. They just took all the challenges of the game and drop it on the end-game dungeons, which after a weekend of grinding get boring.

And I know the first reply will be someone saying something about how much time it took a priest to kill a basilisk alone, and you are right, I remember spending 20+ mins with my priest in Zulfikar Fortress area killing a freaking argon naga which forced me to search for a party and have so much freaking fun healing 5 other people who were struggling as me to pass that quest, and I also remember the satisfaction when I claimed the quest rewards.

So, where is all that fun in this game?

End game dungeons? Not really, most parties will kick you if you don't have the perfect set and do everything in perfect timing, there is no chance for a tiny mistake, there is no time for having fun, there is no time to chat or say something because everyone gets mad if you do not do max dps every single sec or heal every single sec, I mean, it looks like no one is getting fun anymore in this game, it is just a race to have the best gear, and that's it. No satisfaction, no fun, no nothing.

No wonder people freaked out when they have to do more than 1 run to get a full set or get a lil bit more feedstock, they got used to get everything in the first run, without challenge, without effort and without fail. This is getting into a dummy-proof game, even if you suck you will always win.
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Comments

  • I think that BHS saw very clearly that they were losing a lot of players during the leveling process, and part of the reason was that it was taking too long to catch up with players in end-game. So that's likely why they took so many steps to make the leveling process easier. The problem is that they basically only made it easier, but without making it more interesting/engaging. So even if you do choose to follow the red quests on your way to 60 (at least) it's mostly a long sequence of running around from NPC to NPC. That's because (as was recently discussed in another thread) it used to be that the red quests were to guide you to the yellow quest hubs... but now yellow quest hubs are being deprecated completely.

    So anyway, the leveling experience needs a lot of work to be consistently interesting and engaging the whole way to 65. I think this is probably why they're slowly reworking it, but they still have a long ways to go.

    The problem in end-game that you alluded to is mostly a community issue, though. The only real solution there seems to be to join a guild, more than likely. This isn't very new-player-friendly, but I'm not sure what could be done to change the community attitude.
  • RKCRKC ✭✭✭
    Watch this first

    Tera is easy but....
  • ToiresToires ✭✭
    I think that BHS saw very clearly that they were losing a lot of players during the leveling process, and part of the reason was that it was taking too long to catch up with players in end-game. So that's likely why they took so many steps to make the leveling process easier. The problem is that they basically only made it easier, but without making it more interesting/engaging. So even if you do choose to follow the red quests on your way to 60 (at least) it's mostly a long sequence of running around from NPC to NPC. That's because (as was recently discussed in another thread) it used to be that the red quests were to guide you to the yellow quest hubs... but now yellow quest hubs are being deprecated completely.

    So anyway, the leveling experience needs a lot of work to be consistently interesting and engaging the whole way to 65. I think this is probably why they're slowly reworking it, but they still have a long ways to go.

    The problem in end-game that you alluded to is mostly a community issue, though. The only real solution there seems to be to join a guild, more than likely. This isn't very new-player-friendly, but I'm not sure what could be done to change the community attitude.
    I agree except with the part where they work to do it, they don't, there are no signals that they want to improve the leveling process, just make it faster and faster, I hope to see in a new patch a kind of improvement, but I really doubt it.

    And yes, the dungeons runs are a community problem, but I think it got worse because it is the only thing you actually accomplish in the game, so everyone gets more pressure to actually get them.

    In any case, this is not a TERA-hate thread, is just a personal observation.
  • Toires wrote: »
    I agree except with the part where they work to do it, they don't, there are no signals that they want to improve the leveling process, just make it faster and faster, I hope to see in a new patch a kind of improvement, but I really doubt it.
    Well, improve it in the sense that, if you're going to make it faster, at least don't make it so that you spend 80%+ of your time running around from NPC to NPC (and sometimes back and forth for pointless reasons). I'm not sure they will ever make it more challenging.
  • I don't think Tera was ever really the a game that was fun to level up in for most people, even with good combat you would still find the monotony in the games leveling because it's just so much of the same as you progress, sure you get some dungeons here and there but they were quite far and few in between, leaving you with killing some repeat mobs in higher level zones for quests and general gathering, the new zones looked nice but that was it.

    The bottleneck that made you want to quit the game but couldn't because you was so close, I think was level 58 and 59, the time to level increased so hard and the mobs health went up so much back in the day (especially before avatar weapons) that it just became very tedious and not exciting at all. Tera is very easy to level now (something which I'm glad for tbh, from leveling a bunch of characters to cap) so you can choose to still quest while having an easier time with the mobs, or just blow through dungeons solo if your class can do it or actually play with others dungeon grinding.
  • msoltysplmsoltyspl ✭✭✭
    edited May 2016
    I think that BHS saw very clearly that they were losing a lot of players during the leveling process, and part of the reason was that it was taking too long to catch up with players in end-game

    Umm no they weren't. Nor the leveling process was exactly hard or long. But at least dungeons and bams felt like a game. When you can kill a "bam" in few seconds or duo so far any 1-60 instance w/o healer, tank or hp potions - then something is really wrong. And while ninja or brawler are perhaps not exactly representative, it's not that much different for older broken classes. The extent of dumbing down is absolutely shocking if your last leveld character was done in 2012 (reapers, scrolls and levelup event don't count).

    But f2p times had come and everything had to be dumbed down to near amoeba levels. So terrible autoattack ramming down "players" wanting to have "fun" would stay as long as possible and throw some $$$ at the screen before quitting.

    Tera's 1-65 makes no sense whatsoever now. None. It servers no purpose, offers no challenge or interest or anything. Nothing. Zero. But that's what "play a game for 30min" whaling casuls apparently do - kill a few mobs that offer the difficulty not far away from training dummy. The rest will just slap lvl60 scroll or push to 65 through dungeons only (almost) to be out of the leveling "period" as soon as possible.

    At the same time it's gigantic waste of amazing maps and assets.
    End game dungeons? Not really, most parties will kick you if you don't have the perfect set and do everything in perfect timing, there is no chance for a tiny mistake, there is no time for having fun, there is no time to chat or say something because everyone gets mad if you do not do max dps every single sec or heal every single sec, I mean, it looks like no one is getting fun anymore in this game, it is just a race to have the best gear, and that's it. No satisfaction, no fun, no nothing.

    That's an exaggeration. One can find guild/friends that will match any type of gameplay.

    Still balance is out of whack, whole lvl65 game is strictly gated by one arm bandits at each step, fueled by cash shop greed and medically dosed leftovers of in-game stuff (very cleanly hinting at cash shop to bypass primitve tedium and boredom). A genuinly new - potentially excellent - player has no chance to compete or brute force stupid casino. Not because he is bad, but because enchanting, rerolling and mwing require amount of gold that feels magical (and that's not even mentioning awakening nonsense) and offers little besides a facepalm and obvious "why am I even playing this" questions. But real life wallet will do the trick - and that's the only real purpose of Tera these days.
  • TaybatTaybat ✭✭
    RKC wrote: »
    Watch this first

    Tera is easy but....

    Ya this pissed me off so much. People in the comments were telling him to go to Velkia and follow the quest line there. But alas he has chosen to ignore it and won't continue.
  • msoltyspl wrote: »
    I think that BHS saw very clearly that they were losing a lot of players during the leveling process, and part of the reason was that it was taking too long to catch up with players in end-game

    Umm no they weren't. Nor the leveling process was exactly hard or long. But at least dungeons and bams felt like a game. When you can kill a "bam" in few seconds or duo so far any 1-60 instance w/o healer, tank or hp potions - then something is really wrong. And while ninja or brawler are perhaps not exactly representative, it's not that much different for older broken classes. The extent of dumbing down is absolutely shocking if your last leveld character was done in 2012 (reapers, scrolls and levelup event don't count).

    But f2p times had come and everything had to be dumbed down to near amoeba levels. So terrible autoattack ramming down "players" wanting to have "fun" would stay as long as possible and throw some $$$ at the screen before quitting.

    Tera's 1-65 makes no sense whatsoever now. None. It servers no purpose, offers no challenge or interest or anything. Nothing. Zero. But that's what "play a game for 30min" whaling casuls apparently do - kill a few mobs that offer the difficulty not far away from training dummy. The rest will just slap lvl60 scroll or push to 65 through dungeons only (almost) to be out of the leveling "period" as soon as possible.

    At the same time it's gigantic waste of amazing maps and assets.

    I was there back in 2012 like you, and the leveling process was certainly grindy as hell, anyway. From level 40 on in particular was monotonous as sin. And as much as you like to praise the difficulty of BAMs back in the day, after the first little while, most people just avoided them entirely because they weren't worth their time. In the very first few weeks there were BAM parties, but as more people got to end-game, that dried up. I've always said that it would have been wise of them to keep some of the old-tuned BAMs just to give people who want the added challenge another option, but only keeping them the way they were would have been wasteful.

    There are some things I liked about early-days TERA, but it was still extremely flawed. I don't think there was any future pursuing that path. The game as it is now also has tons of problems (and the leveling process is one of them), but going back to the old way isn't a workable solution either.
  • RKCRKC ✭✭✭
    Taybat wrote: »
    RKC wrote: »
    Watch this first

    Tera is easy but....

    Ya this pissed me off so much. People in the comments were telling him to go to Velkia and follow the quest line there. But alas he has chosen to ignore it and won't continue.

    That was really bad peon disapointed me with this.. many of his vids are soo hypocritical as [filtered]... one moment he says its good and the next thing you know its all bad.... It goes to show you that people want it easy but when its easy people complain...


    In my opinion.... Tera is fine as it is... The way you gear up for dungeons is ok... but if you want to be ambitious, you can go awakening... its really all up to you... Tera doesnt give you things on a silver platter it makes you earn it... and its a korean MMO so yah RNG is RNG... Thats why I never touch VM items because the gear cycle in this game is way too fast for the effort you give in those items.
  • Azuunyan7 wrote: »
    Wow that was a big wall of text, lets take inside the box "old memories" and store it there, shall we?

    LOL
  • ZebNikoZebNiko ✭✭
    So easy, yet so hard.
  • YamazukiYamazuki ✭✭✭✭✭
    Faster leveling does nothing to change the actual difficulty of the game other than not giving a person enough experience, which actually makes the game harder, not easier. Lower level content was allowed to be a bit more difficult before because the game was new, everyone was a low level which meant finding groups was easy. It was only "difficult" (more of time consuming) if you soloed. The game is now multiple years old and unless you have friends or someone volunteers to start an alt with you, you'll be leveling solo. Most people do not want to spend a long time slowly leveling by themselves.

    I've never considered leveling on Tera to be "difficult", not even back then. It was just extremely slow compared to now. It might have seemed difficult to you, but that more so has to do with the lack of experience you had at the time, if you got to go back in time with your current experience you honestly wouldn't find it difficult at all.

    Getting gear quicker at lower levels is just a convenience thing at this point, and nothing to do with much of anything, the game pre-65 has no meaning other than being an introduction to how the game is. Most classes don't even play the same pre 65 and at 65.

    Your other issues more so has to do with the community, and not issues with the game. Nothing can be done to stop people from kicking/rejecting others. It's also not your place to tell people who to play with either. If a group doesn't want someone, they have the right to reject. I've been rejected a million times because I don't have +15, and I honestly don't even see why it matters that it even happens. If they don't want me, that's fine, they are allowed to do that assuming they don't harass me about it.

    As for "fun", that is all opinions. Some people enjoy doing the max damage, some groups enjoy completing a run as quick as they can, etc. Also, not everyone is really social either. For instance, I don't really care of my party is talking or fooling around rather than actually trying, but it will be very rare for me to participate in any of that as I normally don't talk.

    For your last point, that's an exaggeration and you only "win" when you suck if someone carried you. Although, I wouldn't exactly call that individual successful if they heavily relied on others to complete the work.
  • NopiNopi ✭✭✭✭✭
    In my opinion, the level up game could be made meaningful again if a few things happened. A streamline of all quests from 1 to 65 just like they have been doing in recent months. Less quest stops, some meaningful fighting in between, some good story to read or videos to see, to keep lore interesting. Then being able to reach a party dungeon without having to wait or grind levels too much that challenges players just like the old ones. The dungeons would have meaningful mechanics that would force people to party up, learn to teamwork and learn to play their classes. Maybe dungeons that scale in difficulty? Though that wwoud require a new system and a lot of dev work, something I doubt Tera has worth enough in it's age to spent time and resources on. Still, it's an idea. Again, the key here is to not make content too short, too hard, nor too time consuming. Those though, are left to individual opinions on what feels best for them.
  • IdrianIdrian
    edited May 2016
    Anyone else remember farming the mobs that spawned infinite adds near the quest hub just south east from Dragonfall? Or farming the Lokian mobs a bit further down from there? Or farming Argon grizzly's for those last 30% while hoping you're dungeon queue may pop?
    Remember doing so on my Berserker and slayer. Especially with berserker it was fun, IF you had proper crystals, charms AND +9 gear. And of course: no Avatar weapons.
  • Leveling should be easy, it's not fun, and it'll never be fun so the faster we get it over with the better, that said there is an exp event going on right now so you do get overleveled.

    The prologue of a game is not an example of it's difficulty. The hard part about this game is refraining from ganking some BHS employees for making such stupid decisions.
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