[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
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We all see the blame on HEALS in the dungeons runs.
Now multiple it X100000000 on consoles 
but srsly, that is gonna be harder? ppl do it with game pad on PC?
but srsly, that is gonna be harder? ppl do it with game pad on PC?
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If you happen to get a good tank and decent dps, as healer you only need to know the best position to not lose vision of your team mates.
lols, didn't think about this part.
"The one thing I believe that separates good healers from bad healers is mentality. Generally, if a teammate dies, it usually isn’t your fault. However, there is always something that you could’ve done better. If you notice that your team is dying a lot, step back and think about ways you could potentially reduce the number of party deaths. You always want to be proactive about healing, not reactive."
I respect the healers with this kind of mentality. As someone who took a support role that many people avoid (because they like to see high damage numbers and they hate responsibility), you're held to higher standards just like the tanks. Yes, I understand that there isn't anything you can do about people getting killed by one-shot mech and there are brain-dead players out there. But, instead of crying because they "blamed" you for their own incompetency and acting high and mighty, you can take this chance to be better at your class. Let's face it, there are just as many bad healers out there as there are bad DPS/tanks. But, I get it. You can go ahead and keep playing only with good tanks and DPS, so it looks like you're doing a terrific job.
The only diference in all this is that healers and tanks are most likely to be kicked from a party (even if they are doing better than the other party members) before the party kicks a bad dps.
I already know that in party with skilled players things are more balanced (about kicking or not kicking someone from party) but in mid tier or low tier dungeons, new players or unskilled veterans tries to kick healers and tanks most of the times.
All in all, I found it to be a pleasant experience. I wouldn't consider playing with it full time while on PC, but it was not bad at all. The only deal breaker was that you can't really change gear presets, so I couldn't swap to my hurricane wep while on the controller (but soon Hurricane will be useless so it won't matter much). But it may be possible by using programs that map keys to the controller, but I didn't feel like putting in that much effort (but that only applies to PC w/ a controller. Obviously consoles must have some kind of mapping that allows you to change outfits.
Since I grew up with consoles, controller play is far more native to me than mouse/kb, so one could assume the same for anyone who ends up playing TERA on console.
Yeah, you are right, but the thing is specially with priest that it has too many skills, specially when it to goes to PVP, even in PVP a good mystic get to use more skills.
But as I said, prob with cross server, people gonna ask the healer.
Are you from Console?
Healer: YES, (Proudly)
Healer left the party (in other words got kicked)
Hopefully this [filtered] don't happen tho lol
It would happen.
Just so make you know, on kyras event ppl kicked new players from ssnm only becuase they would make them lose 30 seconds on their run.
Do you think they won't make prejudices against controler players?
Many players have prejudices agains berserkers and slayers on IM and LFG and dont let them join and kick them, so that will be the mostlikely thing when Tera start to work on consoles.
Call me a masochist but I like trap runs, it's really fun when you gotta actually sweat a bit when keeping people alive.
And then someone on Global chat goes on cussing controller players (without ever having played on one), that they can't lock stuff, they can't move faster (cause you know, plug in controller and you get a 160% speed debuff right), can't use much skills and everyone dies on your run cause you suck. Yes I know you suck even tho I never ran a dungeon with you. No I don't want to run a dungeon now because I'm sure you suck on controller. ~enters dungeon run with controller healer without knowing~ "wow this heal kicks a$$!"
It's like this. Simple, cancer people gonna be cancer, they don't have arguments, they don't need valid points, they will be cancer. That's something we'll have to deal with when it hits consoles. In fact we, the ones with a working brain, gotta help keep the console players interested in the game, so we have a growing player base.
Same with me, only around 2012 I started to play with a keyboard and mouse (unless you count some occasional random racing and Sim City 3000 on Windows 98), my previous PC was a laptop since 2007, so any action based game was always on controller. TERA feels right at home with this, and to be fair, being controller friendly was part of what made me keep playing it. I do use the D-pad skills so I end up with full extended bar being useful (remove the map binding and change for one skill is also possible).
We'll simply have to keep the controller players interested, incentive them to keep playing and all, I'm not in for a toxic start for new players (of course the ones that arrive toxic are another story), and time will just show the thick skulled ones that yes, PS4 and Xbox One players also can be good, there's no way around it. Until that time comes we just keep them interested instead of kicking them out.
how the console healer will be able to respond with his controller ?
At least Xbox 360 controller had a keyboard attachment that made that easy.
They can always add a virtual keyboard or just keyboard and mouse support in game.