[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
As an after-thought, feel-good event, I am not suggesting that the prizes should be something big like dragons. Think small, like chocolate (hot cocoa and chocolate bars have been prizes before as consumables), limited term archived cosmetic items, with rare drops of enchant/craft items to add some incentive. The point is you should not want to drive people to exclusively pursue the event, but if the elements of the event were ubiquitous (ie, found everywhere in open world) it would incentivize people to find things in the open world to pursue (achievements, old quests, explore places you did not go before) with the ability to find the event waiting for them as they do.
These are just suggestions--I am not really complaining about the event--like I said there is a lot going on this month and next. But, I am not really interested in it either, since a long time ago I got a purple struthio healing account bound mount (it was cheap, I wanted the heals for any new toons I made, and it was purple). And I still don't get the fireworks thing. But that does not mean that no one else likes them --different strokes and all that.
I give you points for trying at least, EME, when it would have been easy to say things were just too busy for another event.
All of this.
Event rewards are pretty worthless IMO, but the event itself is a decent distraction when you're bored out of your mind.
Why don't you take a moment and read what I'm saying? I'm not doing this event, precisely because it isn't enjoyable. No one I know is lining up to do it either, because it's a chore to do with a terrible reward. No one in my guild, or on my buddy list has seemed excited about it either. Nowhere did I say the reward has to be OP. You can quote the guy begging for alkahests if you want to argue that point, but I never said that. I just said the rewards should be something desirable to the player base, otherwise the event will flop. And, well, here we are. No one I know is going out of their way to do this thing that people spent time and energy planning. Like, good on them for trying, but I'll say it again -- if your reward is something nobody wants, then your event will flop. It's so easy to understand this, I'm not even gonna bother replying anymore. The fact that I've had to say it three times and all you've done is straw man says everything.
You too, please read the posts you're criticizing before you start writing next time. I never said the event has to make me rich to make it worthwhile. I just said that the event has to be something the players actually want, otherwise -- real rocket science here -- they won't do it. The top prize for this weekend long event is a heavily RNG guarded walking mount that anyone could buy on the broker for super cheap. There's no reason to go out of your way for that. Like, none. At all. And wouldn't you know it, no one I know is lining up to do this event. I'm not trying to [filtered] on EME's efforts, I'm just saying even an event that gave away untradeable costume accessories or something would've brought more people out than a .18% chance at an aesthetically displeasing walking mount that's been out for years. Even if they'd just replaced the firework things with canephora potions or something, it would've been more worthwhile than this. I never said this had to be some OP mongo event to be worthwhile.
And for what it's worth, I agree on your last point that a fun event is infinitely preferable to a grindy event that makes you super rich if you sell your soul enough. I don't disagree there, I really don't. But this event is neither of those things. Unless you just started playing tera last week, running around an empty overworld looking for yellow dots on your radar isn't enjoyable. And the reward as well, is simply not worth the effort assuming you even get it. From both sides of the spectrum (the event itself, and the reward it gives) this event could have been significantly improved upon.
The virgins are coming.
owww , ok
the number is back to 25 million players O.o now where these virgins
That's the problem though, this event actually sucks because it's the same stale event they've run a million times. However, if we keep asking for stupid events like this to be rewarding, people will actually say it's a "good event" and eme will believe them SIMPLY BECAUSE OF THE REWARD ASPECT. Eme will continue to do low effort events like this (and mongos) in the future because they perceive the feedback as good when people only care about the rewards aspect. Idk about you but to me it's disgusting that killing mobs in 1 hit or finding random boxes spawned in the world should be infinitely more rewarding than most end game content. If people continue to ask for rewarding events that are inherently [filtered] (like this one) that's all we're going to get in the future: [filtered] events that display low effort. Idk about you but I want to see events like this fail so eme starts to realize that they need to put more effort into putting ACTUAL events out.
Actual events like what? The problem with doing events "for fun" is that fun is extremely subjective. I've done some fun events in the past, in other games, but none of them could even work with Tera's base mechanics.
There's also the fact "fun" is impacted by rewards anyways. The majority isn't going to just do something for "fun". In RPGs it's about rewards, in mobas/shooters it's about winning/losing even if it's not a competitive map, etc. The people who ever did things for any other reason were a small number of people and only seemed like a majority when games weren't popular. Just look at what has to be done to get people to interact with the stream, there has to be codes and rewards/events just to get people to even show up in the first place.
Anything is better than what we have now -_- We're really scraping at the bottom of the barrel if we're satisfied with what we've been given these past years....... Fun is subjective but come on are you really going to be satisfied with stuff like this? Don't you want to try to get them to see if they can do something more. Of course if this is all tera is really capable of then at least I'd rather have them do stuff like this maybe 1-2 times a year instead of once a month so at least it'll be somewhat special when they do it instead of "monthly reskinned event farm #22"
Yeah, I guess they should do " anything", sounds like a great idea.
LOL you know what I mean -_-
FWIW, they did not forget about doing a leveling event. It was a conscious decision to not give Double XP this time around, and to focus the rewards just on the new class. Whether people like the decision to do it this way or not... it's obviously debatable. It had some impact on the difficulty of the 24-hour title, obviously.
thanks pal