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Low-Level Dungeon Difficulty

For the Honorbound patch, there were many dungeons updated to increase difficulty. Being someone who has made multiple level 65 characters, and played higher tier dungeons, I can certainly say that the low-level dungeons are harder than many level 65 dungeons at low-mid tier level. I do not think this is healthy for anybody who wishes to join the game, let alone people who want to play the game casually and play with friends. Hopefully these dungeons will be tweaked to make them slightly more manageable in the near future.

Comments

  • It's way too difficult even for me, and it really brings out all of the fun of the game which is really important.
  • HaloistHaloist ✭✭✭
    Welp I made a post similar to this but there are many others who do not share our opinion on this matter. It's all up to BHS to decide if they wanna tweak the dungeons or not.
  • HaloistHaloist ✭✭✭
    edited April 2017
    @Troyzerk
    You state points that I support, but the fact remains that these dungeons are now harder but WITHOUT said points implemented to it, which makes them both frustrating and boring to do at the same time. Players are still entering these dungeons with trash crystals, or are not dodging stuff because of either 1) there's infinite revives, though at a cost, or 2) the bosses keep knocking players down due to constant aggro switches causing them to animation cancel and use turnaround knockdown attacks. Therefore, with low level dungeons in such a state, it is not a good thing, and something needs to be done.
  • KarmaTheAlligatorKarmaTheAlligator ✭✭✭✭✭
    W574DFPFT7 wrote: »
    Hopefully these dungeons will be tweaked to make them slightly more manageable in the near future.

    They will, hopefully soon enough. BHS finally realised that more HP doesn't make a fight more difficult, only longer, so at least the HP of the bosses will be lowered in a future patch.
  • W574DFPFT7 wrote: »
    Hopefully these dungeons will be tweaked to make them slightly more manageable in the near future.

    They will, hopefully soon enough. BHS finally realised that more HP doesn't make a fight more difficult, only longer, so at least the HP of the bosses will be lowered in a future patch.

    Agree. So fkin boring kill that little pedobear miniboss of SM. Take like almost 8 minutes.
  • MagichanMagichan ✭✭✭
    Whats with people complaining leveling dungeons are too hard?

    Im an utter casual, and i found that the improved dungeons to be a lot more fun, especially for tanks (we actually get to tank now!). Almost never saw someone die, even with terrible healers and valks that mostly spacebarred. You just actually have to fight the bosses now. No more perma-stunning them into pulp.

    Heck, theyre still soloable if you know what youre doing.

    If people actually learned how to DPS, these dungeons wouldnt take nearly as long. Git gud i guess?
  • 2015: "Leveling is too grindy" x1000 = faceroll easy leveling
    2016: "Leveling is too easy, new players don't know how to play when they get to endgame" = harder leveling dungeons

    Present day: "Leveling dungeons are too hard."
  • They re not hard. Just the bosses hit harder and have triple Hp than before.
  • mollyyamollyya ✭✭✭
    Low level dungeons would be just fine if BHS remove instant animation cancel when aggro switches and trample damage.
  • edited April 2017
    Magichan wrote: »
    Whats with people complaining leveling dungeons are too hard?

    Im an utter casual, and i found that the improved dungeons to be a lot more fun, especially for tanks (we actually get to tank now!). Almost never saw someone die, even with terrible healers and valks that mostly spacebarred. You just actually have to fight the bosses now. No more perma-stunning them into pulp.

    Heck, theyre still soloable if you know what youre doing.

    If people actually learned how to DPS, these dungeons wouldnt take nearly as long. Git gud i guess?

    I 150% agree.

    Heck its not even just DPS roles that need to git gud if you will. I've seen some pants on head healers and non-commit tanks lately that could use some down and dirty learning from being trampled by bosses.
  • aeee98aeee98 ✭✭✭✭
    If you want me to be honest.

    The actual difficulty (mechanics etc) isn't changed (the bosses only increased in damage by a small amount and mechs are fixed damage now), however due to the increase in the amount of survivability of the bosses, and the fact that many bosses that could be CCchained in the past can't be chained anymore you have to deal with mechanics properly. That is what players should by-right learn to deal with before they reach endgame.

    Right now, ALL new players are actually given crystals based on their class (perfect up-to-date healing dps and tank sets) when clearing dungeons, but this didn't solve the issue of players not knowing which crystals to use for some odd reason. Neophytes didn't help with learning the dungeon either because floormats will just resurrect with their money and complain about the lack of gold while levelling (the old boon system was better imo).

    Players have to realise early in the game that dying in this game is not difficult and it will affect the team adversely. This is how Tera endgame functions. In fact, I would argue that levelling dungeons are still not as difficult as 4 years ago. Casual players or hardcore, the bosses right now are actually on an acceptable difficulty (at least it challenges you instead of being a huge punching bag) for newbies (they are not impossible to handle); they can kill you if you make too many mistakes, but they give you a large window to ensure you aren't shortchanged on retaliation.

    If anything, Channelworks, Kalivan's Challenge (is that even a challenge?), Demokron Factory should be buffed in difficulty rather than the levelling dungeons nerfed.
    mollyya wrote: »
    Low level dungeons would be just fine if BHS remove instant animation cancel when aggro switches and trample damage.

    I am quite sure it is a bug. But yeah they should remove that asap, trample damage shouldn't be this frequent even if aggro switches that much. Apart from that everything now is not too bad.
  • I dunno since the update I've level'd a few chars to 65 and the dungeon difficulty hasn't been an issue. Made me miss some of the old dungeons though, like they're freaking fun and I never get to play them. Wish they like, had some scaled version we could que for at 65 for like sky garden and the other oldies.
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