[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
TERA Theorycraft Compilation
Here is guide i am working about dps theorycrafting. I accept any sugestion
https://docs.google.com/document/d/1kLGN3sPUAaws5s0ECHG8j15fr1Nv5W9NzPMBzT0y-fM/edit?usp=drive_web
And its possible to comment the doc if you found any error
https://docs.google.com/document/d/1kLGN3sPUAaws5s0ECHG8j15fr1Nv5W9NzPMBzT0y-fM/edit?usp=drive_web
And its possible to comment the doc if you found any error
4
Comments
I am just creating this for people have some reference in the future. Is still a work in progress, so I should do some changes in the future.
Actually i already have a manual rotation calculator that i released 6months in the old forums.
https://tera-forums.enmasse.com/forums/player-vs-environment/topics/Gear-calc-and-theorical-dps-spreadsheet
the download link should still work. Yeah i am working on optimizing, but for that I had to switch from excel to matlab. And this will take a while, and only for archer initially.
I wanted to know if you had additional insight into this:
As a Slayer, there are two skills that have the triple crit factor glyph: Heart Thrust and Whirlwind. However, having both glyphed, I've noticed in parses that Heart Thrust has significantly higher crit chance than WW (consistently higher by 15-20% chance - without the carving glyph from Overpower). Does this fall into the BCSM phenomenon?
Other possible could be that
source
inven.co.kr/board/powerbbs.php?come_idx=2152&name=subject&keyword=%C4%A1%B8%ED&l=17127
Damage = Attack ( Skill damage + CharacterLevel ) / Defense
I only tested on random mobs (from lvl 1, to lvl 32, and some lvl 64-65) and all the classes before brawler. According to that source, that 9% works for around level 60~
What really happens is that for every level you are above the level you learned the skill the damage of the skill increase by 3.5% (i just added to the guide), this is not additive, so is true damage increase.
The korean tested used the same gear with the same skills lvls in the same monster, but just increase his level.
How % damage affect skills
https://drive.google.com/open?id=1oDIUbBuAIi0yFFOuyoEqzm3ZiNSNEwJGjkp8fQb6NfQ
Crit Chance Test
https://drive.google.com/open?id=1cskbW113WJpREeQEF25Qn9QUdKy34Itjpxl2oS_LUGA
Endurance Debuff
https://drive.google.com/open?id=1XtrgBY3Q68xbd_OTg7D_aZIE1pgQ8XfaD6g2VeUI7P4
the ss is part of a big program i am still working. It is on MATLAB, so unless you have the software, sharing that code will be useless.
When i finish i will share the code, and possible a .exe if a manage to do without the libraries.
But trying to figure how the 2nd noctenium consumption works is a challenge
edit. i figure it out. will post tomorrow. tip: BHS math operations are crazy