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Un-equalized gear in FWC

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Comments

  • Can't wait for fwc to become great again so i can return
  • Nesque wrote: »
    Can't wait for fwc to become great again so i can return

    Guess you're not returning then.
  • KoikoiKoikoi ✭✭✭
    MeatPatty wrote: »
    Nesque wrote: »
    Can't wait for fwc to become great again so i can return

    Guess you're not returning then.

    They've already said it's in the works, just no set come back date :^)
  • ElinerdElinerd ✭✭
    ElinLove wrote: »
    Elinerd wrote: »
    ElinLove wrote: »
    I can assure you 90% of the players who have Windjammer Title want unequalized FWC back.
    If you have some actual evidence then that's cool but I dunno man I know of dozens of Windjammers who quit years ago because of the [filtered] gear progression and even more who left because of class imbalance. But either way I've outlined most of what would be wrong with a modern un-EQ FWC so I'd rather you refute the points I brought up in other posts than just saying your opinion. I came here to say why removing EQ FWC would be a terrible idea so people that may want it might reconsider.

    I'm all for a updated EQ gear and I'd absolutely love un-EQ IF we got a few new bundles of PVP gear but since this will never happen, I'll cntinue to argue that removing EQ would ruin FWC once again.

    *I didn't say that hehe the quote got messed

    Back in topic: I also think it should just get better balance in the EQ gear and fix the issue with EQ instead of going the lazy route and removing it. I can imagine that the gear difference previous to +15 wasn't such a gigantic valley like after +15. In the beginning of the +15 days it also was less of a problem because it was rare. You could see a handful of Renagade players around there and oooh so awesome, most who were +15 were Generation (PVE set), and these +15 in general weren't common. When it started to get more common, it did become horrible for who wasn't. It was a stupid massacre of masses of players by the +15 guys. I don't know if they got nerfed later on to counter that, but if you nowadays were to make it full non-EQ, for anyone trying it 1st time it's entirely discouraging. Sure they can get that +15 easier than before, but until then they'll just be floormats? There's only so far anyone can bear with this before quitting for good the BG. It would end up as an Elite vs Elite gear battle, and I would predict it would take ages to pop again.
    I personally stopped doing EQ FWC when the BG rules went full tilt in favor of geared players, removing all those old cap and defend road fighting strategies, and that was around when they implemented etchings. It was a blatant push towards encouraging swipes and etchings was a huge blow against balanced gear progression since a lot of people don't even bother with the good ones. It wasn't even the +15 that got to me but that's still notable of course. Hell we even have circlets now, further increasing the gap between full Idoneal new player and vm9 +20 undies gold circlet hero. Circlets alone took a fair amount of grinding if you missed that last Kyra's event, new people don't stand a chance.

    I mean it's bad enough having baddies on your team with all of our gear being equal. How in the world would it be fun when Captain Burrito and his crew are completely and utterly useless in every regard? Makes no sense that anyone would want that. It's easy enough to stomp people with this [filtered] EQ gear.

    Also I'd like to put more emphasis on the actual rules of FWC being poorly balanced for non-EQ. It's not like the gear gap wasn't huge back in VM1 days but the rules still made it possible for shitters to win if they played the game well. Delay and distraction tactics and capping pyres actually meant something back then which was great fun for mostly road fighting players like me. It's a dead art! Un-EQ Zergwind Canyon simply isn't viable for people who are slow to or are uninterested in getting top tier gear. And I think player numbers would plummet if it was made a reality.
  • ElinerdElinerd ✭✭
    ElinLove wrote: »
    Elinerd wrote: »
    ElinLove wrote: »
    I can assure you 90% of the players who have Windjammer Title want unequalized FWC back.
    If you have some actual evidence then that's cool but I dunno man I know of dozens of Windjammers who quit years ago because of the [filtered] gear progression and even more who left because of class imbalance. But either way I've outlined most of what would be wrong with a modern un-EQ FWC so I'd rather you refute the points I brought up in other posts than just saying your opinion. I came here to say why removing EQ FWC would be a terrible idea so people that may want it might reconsider.

    I'm all for a updated EQ gear and I'd absolutely love un-EQ IF we got a few new bundles of PVP gear but since this will never happen, I'll cntinue to argue that removing EQ would ruin FWC once again.

    *I didn't say that hehe the quote got messed

    Back in topic: I also think it should just get better balance in the EQ gear and fix the issue with EQ instead of going the lazy route and removing it. I can imagine that the gear difference previous to +15 wasn't such a gigantic valley like after +15. In the beginning of the +15 days it also was less of a problem because it was rare. You could see a handful of Renagade players around there and oooh so awesome, most who were +15 were Generation (PVE set), and these +15 in general weren't common. When it started to get more common, it did become horrible for who wasn't. It was a stupid massacre of masses of players by the +15 guys. I don't know if they got nerfed later on to counter that, but if you nowadays were to make it full non-EQ, for anyone trying it 1st time it's entirely discouraging. Sure they can get that +15 easier than before, but until then they'll just be floormats? There's only so far anyone can bear with this before quitting for good the BG. It would end up as an Elite vs Elite gear battle, and I would predict it would take ages to pop again.
    I personally stopped doing EQ FWC when the BG rules went full tilt in favor of geared players, removing all those old cap and defend road fighting strategies, and that was around when they implemented etchings. It was a blatant push towards encouraging swipes and etchings was a huge blow against balanced gear progression since a lot of people don't even bother with the good ones. It wasn't even the +15 that got to me but that's still notable of course. Hell we even have circlets now, further increasing the gap between full Idoneal new player and vm9 +20 undies gold circlet hero. Circlets alone took a fair amount of grinding if you missed that last Kyra's event, new people don't stand a chance.

    I mean it's bad enough having baddies on your team with all of our gear being equal. How in the world would it be fun when Captain Burrito and his crew are completely and utterly useless in every regard? Makes no sense that anyone would want that. It's easy enough to stomp people with this [filtered] EQ gear.

    Also I'd like to put more emphasis on the actual rules of FWC being poorly balanced for non-EQ. It's not like the gear gap wasn't huge back in VM1 days but the rules still made it possible for shitters to win if they played the game well. Delay and distraction tactics and capping pyres actually meant something back then which was great fun for mostly road fighting players like me. It's a dead art! Un-EQ Zergwind Canyon simply isn't viable for people who are slow to or are uninterested in getting top tier gear. And I think player numbers would plummet if it was made a reality.
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