[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Except it's a lot easier to optimise for consoles because they don't have as many hardware options (not to mention software) as on PC.
tho we talking about TERA's messy code and old engine. If they fix some of the messes or redo the engine, heck I bet just redoing the interface system, we can get improvements for both systems. Besides the 2 consoles TERA is coming to are basically AMD PCs too.
Well, hopefully they'll include whatever improvements in the PC version, too.
But keep in mind that just because a code is old and messy, it doesn't mean that it'll be easier to redo it from scratch.
Indeed, if it's complex (which I bet it is), at least a big chunk of it has to be reused or tweaked/adapted to anything new.
I would bet that fixing the interface engine, as they're already making a controller optimized one, and changing it to multi-thread intensive, would make the game run flawlessly on both PCs and consoles (PS4 and Xbox One are like 8 core processors if I recall).
I mean the consoles themselves are about mid/high end PC hardware from about the time TERA was released, in an ideal world it would work all fine.
The engine is fine as we all knew back when tera was subbed and not f2p it was a coding issue with the UI which BHS is fixing.
I can also confirm that it runs quite well with mid range hardware of it's time - a 3rd gen i5 and 500 series Nvidia card.
It just needs some tweaks on UI and multithread optimizations for both console and PC, hopefully it's not too hard and I bet it's being worked on.
On the other hand, and to be fair, we don't know for how long they have been working on this. ideas don't get announced from one day to the next. they announced on mid march, but the idea could be one of the new team's so it may originate back when the new people took lead, which i think it was 2015 (maybe i'm wrong on the year).
so yeah. we can speculate as much as we want, but only time will tell.