[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
I feel your pain, a few players and myself who recently came back to Tera (May 2017) are too familiar with these issues which is kind of why we decided to make our own guild so we don't have to depend on skilled players to let us join their grp. I actually have a guild recruiting thread in the recruit section, our guild is called Despicable Wontons if you need some players to play with. We're small with 25 active members currently.
Back when I first started, I took 5 months to really learn the (pre-rework) sorc inside out. That was when Fireblast (now Meteor Strike) could aggro mobs just on the casting animation. We aren't even talking about going into end-game dungeons yet, just learning rotations, getting used to not facetanking anything at all, etc etc.
It then took me 2 extra months (Note that means 7 months) to get my first +15 gear. Granted, I could easily have gotten +15 Lucid back then, but I chose to abstain from runs even when others have invited me. I spent more time on midtier dungeons and Corsair's.
I personally feel that the players nowadays are really spoiled. +15 is a norm. But really you don't need +15, not as a healer. The difference between a +12 and a +15 is really only visible in OWPvP scenarios. I only realise that once I started my 2 year national conscription slightly more than a year back and only had 2-ish days a week to play.
What you really need as a healer is practice and reaction time. If you can successfully healthrough a completely trap party in IMS complete with maintained perfect debuffs and healer mechs, you are ready to try any dungeon in the game with a competent group. In MT it isn't just about the gear but the name. Do well and anyone would let you in. But exactly this is the difficult part of the game.