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Manglemire - need tips for lancer

Hello.

I am rather experienced tank (played on EU from Nexus times up to Sky Cruiser), playing here for a few months so tasted most of 65 content (I am more of casual player than hardcore PvE player). I have some troubles with Manglemire however, especially as it was added during my break from Tera. I read and watched multiple guides on the dungeon and am familiar with its mechanics, rather don't have problems with them. What I have problem with however is the damage done by the boss (didn't feel that bad in other dungeons somehow, tho I didn't touch VS or HH). I have full Misery +12 with Ambush weap +15 and belt, decent HP% innerwear from TB and Heavensboon jewels (not sure if I went for best set, could use guidance here too). My main question is, is the damage in MM supposed to go through block in larger amounts? (40-50k, more if he crits) I could also use general tips on how lancer should be glyphed, what vyrks and crystals to use, which jewels set etc. in current game state. I am used to playing like I used back in WH times (worked so far), but to not drag down my party by sticking to possibly outdated playstyle, I want to improve.

Cheers and thank you in advance for any help for my noob self.

Comments

  • I figure if you're blocking right, you shouldn't be taking damage. I have a VM9 chest, so I could be wrong on this one. There's a couple glyph sets for lancer, but for the ideal amount of DPS this is what it should be like.
    http://imgur.com/a/tRPes

    2 poundings, wrathful and focused.
    CDR on top and bottom line, flat damage, aggro and enraged
    Reroll armor if spring attack isn't your top line this is your main DPS skill

    Get rid of heavensboon jewels, you should have a mixture of Godsbane and Manorborne. Reroll them for 4 crit and 4 power, it's fine if you can get 4 crit 2 crit or 4 power 2 crit. You need max crit, also get rid of your HP% innerwear and replace it with the most expensive crit inner you can afford. Spam ghili if you can't get it.
  • Ideally the only aggro thing you should have on is shield barrage, since you'll be spamming it constantly. That might not be enough however, if your DPS isn't that great or your team has great DPS. Swap out a pounding for a threatening then. If you're still having trouble, turn off lockdown block and get backstep and shield counter aggro. You shouldn't have much trouble managing RE, but if you are switch out Pumped Stand Fast out for 500 RE.

    This'll result in a DPS loss of course, but the point is to complete the DG after all. Your gear is messed up, so you should start doing much better once you fix that up. I see you're on TR, if you ever need help /w Firm or parcel me in game. You could also join my guild Affection! Have a good day, hope some of this helped.
  • HaloistHaloist ✭✭✭
    Regarding damage taken:
    My lancer is in full misery +12 other than ambush +12 armor perfect rolled, rare circlet, 4x non-dyad hardy crystals, with 2x grounding etchings II, and I still get bleed through block when Manglemore gets ~2 stacks of buffs or when he enrages at 10%(?), so it's normal for you to take dmg through block. BUT 40-50k is a little too much bleed if he doesn't have any buff stacks, since even my alt lancer on full guile +12 gear only starts getting that much bleeds when Manglemore starts getting stacks, so maybe you would want to clarify on that.

    Regarding glyphs:
    @Something942 has given you a good glyph setup which should work unless you're unnecessarily dodging too much or spamming block. If you really have no choice but to dodge attacks due to bleed, you can remove the enrage glyph for backstep & standfast RE glyphs.

    Regarding crystals:
    I would recommend focused, wrathful, pounding, carving. Carving instead of another pounding since lancers don't have any crit glyphs other than onslaught, even though spring attack and wallop are your main dps skills.

    Regarding jewellery:
    @Something942 has this covered.

    Regarding weapon rolls:
    I went for 9% atk spd top roll, flat dmg, aggro, enraged (cdr too since vm weapons have an extra roll) bottom roll.
  • StevenAnthonyStevenAnthony ✭✭✭✭
    maybe is because malgemore stacks power ( since him hit hard since a people fails stars mecanics)
  • czczczczczcz ✭✭✭
    With misery and proper rolls, you will start taking damage through block once he gets 2 stacks on certain attacks; 3 stacks and above the regular combos will bleed through. 5 or more and even DW chest will bleed hard, so by then it's basically run around until meter's 100 and hope you clear the star circles mech and reset his buffs.
  • Thank you all for all the help. I'll put that all into motion when I'm back from vacations, review my gear and glyphs and set everything correctly. Truly appreciate your help and hope I'll get better soon :)
  • CassandraTRCassandraTR ✭✭✭✭✭
    streetdog wrote: »
    Not doing this dungeon is the best advice you can get, so maybe bhs will learn once for all to stop releasing SAME content over and over again and present it as new as exciting stuff.

    It's a really really easy dungeon once you understand the mechs, and even more so if your group can use voice chat. One person can carry 4 other random people if you just get them to get on discord or skype. It's an easy way to get designs, and it takes less time than Broken Prison did.

    Yes, it's a re-release, but probably half the people in my guild didn't play TERA the last time it was released, and we have a large guild.
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