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Kumas

How come it doesn't give exp after a loss? I mean that would at least make it more worth queing

Comments

  • If it would give even half-decent exp for losses, ppl would que it and semi-afk or steal mama and throw the match in 30 secs. Even with 20% exp reward it would still be more profitable than spending 10-15 min trying to win with no guarantee.
  • Xandervb wrote: »
    If it would give even half-decent exp for losses, ppl would que it and semi-afk or steal mama and throw the match in 30 secs. Even with 20% exp reward it would still be more profitable than spending 10-15 min trying to win with no guarantee.

    There's a thing called que delays, the system worked fine before. They just need to fix it.
  • Xandervb wrote: »
    If it would give even half-decent exp for losses, ppl would que it and semi-afk or steal mama and throw the match in 30 secs. Even with 20% exp reward it would still be more profitable than spending 10-15 min trying to win with no guarantee.

    There's a thing called que delays, the system worked fine before. They just need to fix it.

    Right, forgot about que limit.
  • Honestly I hate the Bg but I'm doing it because when you win it gives so much exp. Though I've done more losing than win. lol. My issue is it's one of only two ( boring) battlegrounds that lower levels can do. If it's the only available ones for lowbies why not give exp win or lose?
    I understand Pve can be or is faster but I'm not much of a pve person. The last 6 Characters I did lvl I did so with cs which is no longer an option anymore. QQ
  • ElinLoveElinLove ✭✭✭✭✭
    Xandervb wrote: »
    Xandervb wrote: »
    If it would give even half-decent exp for losses, ppl would que it and semi-afk or steal mama and throw the match in 30 secs. Even with 20% exp reward it would still be more profitable than spending 10-15 min trying to win with no guarantee.

    There's a thing called que delays, the system worked fine before. They just need to fix it.

    Right, forgot about que limit.

    queue -> throw -> farm BAMs or whatever during BG cooldown -> repeat.

    I agree there should be some loss XP but balanced enough so people don't literally throw it cause "eh, I'll level so fast anyway".
  • > @6EXTMD3763 said:
    > I don't see how rewarding failure is a good thing.

    i dOnT C hoOw .. stfu
  • There is loss XP though?

    I mean it's not very much it is there . there have many times i've been lingering right on the edge of leveling up, lost in kumas, and ended up going up a level. It's very very small but the xp is there.
  • aeee98aeee98 ✭✭✭✭
    the reason why Kuma losses have no reward can be seen from KTera's perspective.

    1) Levelling dungeons are little to never played compared to Kumas (which are spammed just because of their high exp rates even on losses)

    2) Their intention is to give more incentive to run dungeons, and mind you, levelling dungeons by themselves give you enough gold to level most of your skills, even if you play with a full party, and exp is crazy high.

    3) Kumas serve no purpose in teaching how dungeons work endgame, even though bosses are pretty weak for experienced players, they serve as good training bosses for newbies.

    Therefore, Kuma losses didn't have exp so that it reinforces the fact that BHS wants their players to experience their other content rather than just rush levels with a game mode that doesn't promote anything, yet still give a viable equalised playing field if you want to try their minigame.

    As of now, any experienced player will tell you that if you can constantly do dungeons, you will be levelling wayyyyyy faster than running Kumas, especially so when Exp is doubled in events (contrary to belief, Kuma wins aren't affected as much in double exp events as dungeons would).
  • > @MidokuPasta said:
    > There is loss XP though?
    >
    > I mean it's not very much it is there . there have many times i've been lingering right on the edge of leveling up, lost in kumas, and ended up going up a level. It's very very small but the xp is there.

    That's not possible. I screenshot how much more exp I had left after several matches and it never went up. That's how I noticed we don't get exp.
  • > @aeee98 said:
    > the reason why Kuma losses have no reward can be seen from KTera's perspective.
    >
    > 1) Levelling dungeons are little to never played compared to Kumas (which are spammed just because of their high exp rates even on losses)
    >
    > 2) Their intention is to give more incentive to run dungeons, and mind you, levelling dungeons by themselves give you enough gold to level most of your skills, even if you play with a full party, and exp is crazy high.
    >
    > 3) Kumas serve no purpose in teaching how dungeons work endgame, even though bosses are pretty weak for experienced players, they serve as good training bosses for newbies.
    >
    > Therefore, Kuma losses didn't have exp so that it reinforces the fact that BHS wants their players to experience their other content rather than just rush levels with a game mode that doesn't promote anything, yet still give a viable equalised playing field if you want to try their minigame.
    >
    > As of now, any experienced player will tell you that if you can constantly do dungeons, you will be levelling wayyyyyy faster than running Kumas, especially so when Exp is doubled in events (contrary to belief, Kuma wins aren't affected as much in double exp events as dungeons would).

    Even though they are attempting to make it a pve game this is not the reason most people play tera. I only have the capacity to do one dg a day cause it's just not interesting. I honestly preferred when I could lvl via cs. Literally lvld 6 characters with cs and was still able to clear endgame content.
  • > @MidokuPasta said:
    > There is loss XP though?
    >
    > I mean it's not very much it is there . there have many times i've been lingering right on the edge of leveling up, lost in kumas, and ended up going up a level. It's very very small but the xp is there.

    That's not possible. I screenshot how much more exp I had left after several matches and it never went up. That's how I noticed we don't get exp.

    It is possible because it happens to me every single time I have a loss . Maybe you aren't elite and it's an elite thing no idea but it's there
  • aeee98aeee98 ✭✭✭✭
    > @aeee98 said:
    > the reason why Kuma losses have no reward can be seen from KTera's perspective.
    >
    > 1) Levelling dungeons are little to never played compared to Kumas (which are spammed just because of their high exp rates even on losses)
    >
    > 2) Their intention is to give more incentive to run dungeons, and mind you, levelling dungeons by themselves give you enough gold to level most of your skills, even if you play with a full party, and exp is crazy high.
    >
    > 3) Kumas serve no purpose in teaching how dungeons work endgame, even though bosses are pretty weak for experienced players, they serve as good training bosses for newbies.
    >
    > Therefore, Kuma losses didn't have exp so that it reinforces the fact that BHS wants their players to experience their other content rather than just rush levels with a game mode that doesn't promote anything, yet still give a viable equalised playing field if you want to try their minigame.
    >
    > As of now, any experienced player will tell you that if you can constantly do dungeons, you will be levelling wayyyyyy faster than running Kumas, especially so when Exp is doubled in events (contrary to belief, Kuma wins aren't affected as much in double exp events as dungeons would).

    Even though they are attempting to make it a pve game this is not the reason most people play tera. I only have the capacity to do one dg a day cause it's just not interesting. I honestly preferred when I could lvl via cs. Literally lvld 6 characters with cs and was still able to clear endgame content.

    Well, again look at KR perspective lol. We all know NA had a way bigger PvP community in the past. By adding Kumas Royale to replace a more interesting battleground (Corsair's) when levelling and then adding yet another completely stupid battleground (Iron Battleground), I pretty much stopped trying to pvp.
    > @MidokuPasta said:
    > There is loss XP though?
    >
    > I mean it's not very much it is there . there have many times i've been lingering right on the edge of leveling up, lost in kumas, and ended up going up a level. It's very very small but the xp is there.

    That's not possible. I screenshot how much more exp I had left after several matches and it never went up. That's how I noticed we don't get exp.

    It is possible because it happens to me every single time I have a loss . Maybe you aren't elite and it's an elite thing no idea but it's there

    You actually "do" get exp on loss for Kumas, but it is so low that you don't see it on the bar most of the time, that time is better spent actually soloing mobs prior to bosses in dungeons if you lose frequently. In short, you are as good as not gaining any exp at all.
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