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Regarding Talents and Korean Balancing

During Last stream's Q&A(September 22nd) I posed a question to Spacecats towards the choice of not including talents in the current build of North American TERA.

Spacecats response was that the balance was never really hindered, and BHS does NOT balance using talents what so ever. You even posed the challenge to find a case of which they do so. Typically i would go back in past BHS patch notes and collect evidence, but i would rather show more recent patch notes rather than old ones.

Today (September 27th), BHS released a Patch note which includes a buff to Slayers. Here is the link to that. https://docs.google.com/document/d/1VxPc4od56zS0ZyKUUCv6du3wLTGEYI8N0qhOK1ys0Qc/edit

If you scroll Down for the slayer changes you'll see said talents added.

This was the point i was trying to make asking that question @Spacecats. Bluehole Specially utilizes these talents to add minor balance changes, that in the grand scheme of things impact the entire games atmosphere significantly. For example, on the Korean environment, they could come to the conclusion that Ninja is a very underpowered class, so they add a few talents to bring them up. This change would never come to NA as we dont have talents and thus Ninja will always be underpowered, but BHS would never care for our region.

So i pose the question again. How could you possibly justify not implementing these talents when they pose crucial balance impact on the games health.


The translated Talents added on 9/27 to slayers are:
Destructive Blow -- Whirlwind
Increase Crit factor for 3 seconds after successful 2-hits.

Quick -- Whrilwind
Increase casting speed

Enhance -- Eviscerate
Increase Crit Power on successful Crit damage on target.



Edit: Some are doubting the significance of these talents. So il include the months old Ninja ones.

https://static-cdn.jtvnw.net/jtv_user_pictures/panel-82866773-image-bfed5ca01a5a5bc3-320-320.png
(Courtesy of Story)
-Powerful Attack (+17 Power)
-Combo Attack Vitality (Chi +6 Per hit)
- Skyfall Cdr (1s cdr per crit)
- Double cut (+1 Power per crit up to 24stack 50% Chance)
- Double Cut transcendence ( Stack Uptime increased)
- Burning Heart (2s Cdr per crit)

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Comments

  • the slayers changes arent talents anymore, now it is passive
  • Nibellung wrote: »
    the slayers changes arent talents anymore, now it is passive

    Incorrect, there are passives yes, but also added talents.

    Passives:
    Automatically learned for free at level 16

    - Decrease [Measured Slice] cooldown by 1.5 seconds when [Eviscerate] successfully crits on target

    - Decrease [Measured Slice] cooldown by 1.5 seconds when [Whirlwind] successfully crits on target

    - Decrease [Whirlwind Slice] cooldown by 1.5 seconds when [Overhand Strike] successfully hits target

    - Decrease [Whirlwind Slice] cooldown by 1.5 seconds when [Ultimate Overhand Strike] successfully hits target

    - Decrease [Whirlwind Slice] cooldown by 1.5 seconds when [Eviscerate] successfully hits target


    Talents:
    Destructive Blow -- Whirlwind
    Increase Crit factor for 3 seconds after successful 2-hits.

    Quick -- Whrilwind
    Increase casting speed

    Enhance -- Eviscerate
    Increase Crit Power on successful Crit damage on target.
  • PixelatorPixelator ✭✭✭✭
    edited September 2017
    Those new talents are small fry compared to the ones that just got converted to a passive.

    The old ones easily accounted for 15-20% of slayer dps. New ones, not even 5%. Result is Slayer should be a bit stronger on non-ktera versions from now on.
  • 5% is Significant. I did not even count the insane Ninja talents.
  • PixelatorPixelator ✭✭✭✭
    Psyphur wrote: »
    5% is Significant. I did not even count the insane Ninja talents.
    Yes, but would you rather be 5% weaker relative to KTERA or the 15-20%? They just have to do something similar for Ninja and etc.
  • Pixelator wrote: »
    Psyphur wrote: »
    5% is Significant. I did not even count the insane Ninja talents.
    Yes, but would you rather be 5% weaker relative to KTERA or the 15-20%? They just have to do something similar for Ninja and etc.

    Why not both? Why is this even a debate? Why are we selectively choosing which buffs to take?

    I edited in Ninja talents.
  • VunakVunak ✭✭✭
    edited September 2017
    Unfortunately I don't really think this is an EME decision. Its BHS that doesn't want to release the talent system to other regions even though they know it is a significant difference between regions, even though they deny it publicly.

    There are a lot of changes in the talent system that could and would bring classes closer together. I think I remember someone saying that in PvE (I don't do much PvE so someone else would have to verify) that they had to add a damage boost in instances or something to that effect in other regions to compensate for the damage boosts KTERA has over other regions because of the talents and content actually being balanced around KTERA and not other regions where the talent system doesn't exist.

    I was talking about this tonight and how its a large problem and we will never see a truly balanced or nearly balanced TERA because something this significant that could balance out the classes quite a bit is missing in other regions.
  • PixelatorPixelator ✭✭✭✭
    Psyphur wrote: »
    Pixelator wrote: »
    Psyphur wrote: »
    5% is Significant. I did not even count the insane Ninja talents.
    Yes, but would you rather be 5% weaker relative to KTERA or the 15-20%? They just have to do something similar for Ninja and etc.

    Why not both? Why is this even a debate? Why are we selectively choosing which buffs to take?

    I edited in Ninja talents.
    As the poster above me has said, you're not the first, and won't be the last, to implore EME/BHS to bring the talent system over. BHS is insistent that it never sees the light of day on other regions - because it is "buggy", but they still haven't gotten to fixing it or just scrapping altogether.

    At this point, the best you can hope for is more changes like the recent one - roll the really strong talents into a passive, so that other versions can still use them, and replace them with weaker talents.
  • im dont care ninjas, when my talents for sorcer crit problem eme ? :angry:
  • It's Bluehole who decided not to have talents active for other regions, not enmasse in particular but the point still stands. The talent system is actually in the game, 99% translated, and just not turned on, even today. The balancing issue gap this creates will only widen as time passes. Take the new dungeons optional exteme mode. Initially the 10 minute dps check was pretty hard to reach for koreans before they maxed out their gear WITH the talent system. They will continue designing content with talents in mind at the very least and adjusting passives and talents to compensate. While they could request some of the big talents to be moved to passives, like with slayers recently, i doubt they will do it for all classes.

    Blueholes reason for not including the system as far as i remember was that it was too buggy and didnt pan out how they wanted. I never bought this reasoning as they developed ninja talents right after that statement and valk talents down the road. Some classes play a good bit different just because of some talents ie: slayer, brawler, ninja. It's a shame it isn't turned on while being such a big game changer.
  • just wait for bhs to do this for all classes in the next 1-2 year lul
  • PagesPages ✭✭✭✭
    Even Story, who plays on KTERA, said that he believes the balancing in NA is unfair due to EME's decision to leave talents out of our version.

    Ninja is one of the highest DPS classes on KTERA and it's the worst DPS class on NA, solely because of talents. Will Ninja get buffed? No. It's one of the highest DPS on KTERA, it doesn't need a buff. We just need the talents.
  • edited September 2017
    Pages wrote: »
    Even Story, who plays on KTERA, said that he believes the balancing in NA is unfair due to EME's decision to leave talents out of our version.

    It's not a publisher decision, but a developer decision. They don't provide talents in the build they give to any other market; it's purely K-TERA exclusive.

    My personal belief is that they should eliminate talents in K-TERA just so we can stop this unending debate. No matter how much BHS claims over and over that they perform all their balance without considering talents, it won't matter so long as talents continue to exist at all.
  • PagesPages ✭✭✭✭
    Pages wrote: »
    Even Story, who plays on KTERA, said that he believes the balancing in NA is unfair due to EME's decision to leave talents out of our version.

    It's not a publisher decision, but a developer decision. They don't provide talents in the build they give to any other market; it's purely K-TERA exclusive.

    My personal belief is that they should eliminate talents in K-TERA just so we can stop this unending debate. No matter how much BHS claims over and over that they perform all their balance without considering talents, it won't matter so long as talents continue to exist at all.

    I guess I always thought it was publisher choice to leave it out, with EME & GF always having really similar patches (I never followed TW or JTERA so I know nothing about them) but it does make more sense that BHS just controls the whole thing.

    Considering that though, it's just as bad. They won't "fix" it because it's too buggy for them to release to other regions and they won't stop balancing around it. I would agree that they should just remove it, but I don't think they will.
  • the only way we would get a good balancing would be if:

    1. you win the lottery and make at least 5-6b USD
    2. Buy Bluehole and become CEO
    3. Fire idiots
    4. Let them work on balancing
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