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GPU does not boost or become fully used when in cities or highly populated areas
everytime im in a city, my gpu's clockspeed remains on the base clock. it never boosts like it should. the gpu usage is incredibly low as well when im within a city. However, in dungeons or open world areas like island of dawn and RK/TR/ETC, my gpu starts being used. This also happens in rally. When theres an immense amount of people in one location, my gpu just decides not to do anything. Clock speeds remain at base and usage remains at around 10%. Does anyone else have this issue? Is this maybe why fps in cities is always so low? Is this just bad optimization or outdated game engine?
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Ever notice how your GPU will crank up in the main menu of some games? That's because there's almost nothing for the CPU to process there, so the GPU is never caught up waiting for data from the CPU, and it can just continuously render new frames as fast as possible.
This is a very old question, that has been around since 2012.
https://tera-forums.enmasse.com/forums/general-discussion/topics/Tera-with-low-GPU-usage-has-solution?page=1
The graphical aspects are not the limiting factor here though. This is more similar to the hardware strains of top-down isometric dungeon-crawling RPGs that have tons of monsters on screen causing thousands of calculations per second (especially when you dive into them and the carnage begins). In TERA, you might notice this in situations such as a Brawler using Jackhammer on a large cluster of monsters or Sorcerers casting enhanced Meteor Strike or even Warrior's Traverse Cut.
I understand also that Tera has a very old community as the game has years of history. As a new player, with pretty decent hardware, the days where CPU bottlenecks in a thing of the past.
No matter how bad my FPS drops, my CPU usage NEVER exceeds 40%. It simply just peaks out at 40% and the game refuse to utilize anymore. Dont even bother talking about GPU, my GPU never exceeds 20% load REGARDLESS of how heavy processing power is needed.
This should conclude that its no longer CPU bottlenecking, its just that the game refuses to utilize available resourced available. Its annoying that my GPU runs almost at idle and CPU only at 40% while my game is suffering and stuttering.
Just for reference, my key specs below, it isnt even the best around or latest vs i9 coffee lake series but i believe still a strong performance/core contender around.
i7 7700k (WC)
1080ti
EVO 950s in raid-0
TERA uses one core at 100% and another probably close to 100%, you see 40% cause your CPU has 4 cores + 4 virtual cores (HT) which don't do anything in this context. It doesn't "refuse" to use more than two cores, it's just not designed to because it requires a completely different game design perspective and it uses an old engine.
So many games released pre-Tera runs well with multicores. I would have noticed if one of my core is being "fully" utilized and this post would not have happened, but its not. I don't think its a very complicated engineering on the game's engine. Try it out for yourself and see, don't just conclude with theory, theoratically you are right. But in this game's case, you are not.
RAM bottleneck.
as my screenshot, you can see i am running another emulator on another game, emulator itself does a perfect 60fps on a game like lineage revolution.
And no, not ram. As you can see from my screenshot, RAM space is ample and ram speed is 3200mhz, not like it matters in a intel setup.
**edited with attachment.
Also it's not that it's not "optimized", it's just not designed for multi-cores. Yes, btw, the game is NOT optimized, because two cores should be plenty as-is. The fact that they aren't (especially due to the god-awful flash UI) isn't to say that using 4 cores would be "optimized". It would just run better while still being unoptimized (i.e. using unnecessary resources).
I'm not disagreeing with you about it not being optimized (though not because it doesn't use more cores), but I do get triggered when some people always say % of CPU as if that's what matters and not thread/core utilization. (that's why I assume you don't know)