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Small idea about dungons.

How about we make NM and HM of the dungeon the same just make it faster and hits harder and more of the mechanic not needing learning new stuff. then people won't have to learn new stuff.

Any advance mechanics people could be set by a menu that gives bosses random passive skills for extra reward.

Comments

  • Whatever you're smoking... I want some.
  • voidyvoidy ✭✭✭✭✭
    edited December 2017
    It'd be cool to have more than 2 difficulty settings. RK9 hard mode is a step in the right direction by having different boss modes. Kalivan's dungeon was as well (the challenge mode, the normal mode, and the hard mode), but the hard mode was kinda dull. It'd be cool to have like... three modes? Using rk9 as an example, there could be an easy practice mode like the normal mode we have now, a "normal mode" that's faster and harder hitting like what you're suggesting and gives better rewards than the easy mode but worse rewards than the hard mode, and finally a "hard mode" that is the hard version we currently have. This way people who just want a faster dungeon can have that, and people who enjoy adapting to new mechanics can get what they want as well. :shrug:
  • ElinUsagiElinUsagi ✭✭✭✭✭
    challenge mode for ilvl 420, normal mode for ilvl 431, hard mode for ilvl 439 and extreme mode for ilvl 449.
  • Ok. How about the ability to the choice the boss we wanna do? So you can learn at the rate you want? like a portal room with 3 portals. with all equal bosses in toughness level evenly balance out 2 new mechanics per boss instead of 1 for the first 2 and 4 for the last boss.
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