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Mind over Facts #2

Mind over facts is a series of ideas that cross my mind that doesn't seem to have an answer to them. if you're interested in raising feedback please do comment below.

Anyone else remembers when Sky garden was an endgame paradise dungeon {This was before F2P}. (It would be really cool if they did 6 4min boss fights instead of 3 7-11min boss fights less pain if wiped also give it a light tone fell to the dungeon instead of being in a cave or a building I would love to see something new themed like this. with a choice of an extra boss at the end for even more loot.)

Were is Heaven for you? (Remeber a time you had fun in Tera and when was it?. For me, it was constantly farming SSHM dungeon while it was 5star easy LFGs almost instant parties and it was an extremely straightforward dungeon where you could teach someone in mere moments and it was still challenging. {Before ultra Nerf})


What aren't classes in Tera yet? (Bard would make an interesting class easy mode healing were you just stand still play a song heals 11k per tick and you can only play one song at a time. Making it a balancing act of healing and buffing never both. Also, large Aoes reses but takes 8 secs to play and if you fail to play it you dont res that would be great in 10 player parties. What class you think should be added to tera comment below")

Thank you for reading my mind over facts #2. if your interested in what I have to say here please comment below.

Comments

  • ElinUsagiElinUsagi ✭✭✭✭✭
    VGPlayer wrote: »
    ...

    Were is Heaven for you? (Remeber a time you had fun in Tera and when was it?. For me, it was constantly farming SSHM dungeon while it was 5star easy LFGs almost instant parties and it was an extremely straightforward dungeon where you could teach someone in mere moments and it was still challenging. {Before ultra Nerf})


    What aren't classes in Tera yet? (Bard would make an interesting class easy mode healing were you just stand still play a song heals 11k per tick and you can only play one song at a time. Making it a balancing act of healing and buffing never both. Also, large Aoes reses but takes 8 secs to play and if you fail to play it you dont res that would be great in 10 player parties. What class you think should be added to tera comment below")

    I really hated the SSHM because I had yo do it always with the debuff glitched on my screen, there was the time that I had to make sure to run with the same healer (a friend of mine) so I could get notice about the debuff on me.

    For me the most fun dungeons were Labyrinth of Terror, Kelsaik's Nest, Argon Corpus and Manaya's Core, especially MC, it was an epic dungeon in that time and you got the feelling to be on the most importan fight on the story. Sadly those days won't come back.

    Current classes on Tera covers pretty much everything, bard could be a good adition for an hybrid healer/dps class (yes, many games have bards that are figther/sorc class with some healing and buff skills songs). Another interesting class yo see on Tera would be a Necromancer and maybe a Paladin class.

    A Necromancer on some games makes powerful monsters to fight side by side to them and share both their health, also they use spells to debuff enemies. A Paladin is often the usual Tank on other RPG's and one that give some healing for the party aside from the endurance and resistance buff a lancer gives. Only hard thing to make a Paladin in this game is that there is not but only one kind of damage, meanwhile on other games you have elemental damage, and Tera with the lack of that makes hard to add some interesting classes to their pool.
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