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Where is Overchannel on Sorcerer?

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Comments

  • Vinyltails wrote: »
    ElinLove wrote: »
    miraglyth wrote: »
    > ElinLove said:
    > miraglyth wrote: »
    >
    > The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
    >
    >
    >
    >
    > ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.

    You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.

    Do you do harder end-game content, or not? Thank you.

    Keep your useless trigger to your hard modes then. Yes it's slower to cast and it does more damage and it's your own fault for not wanting to cancel it's cast anyway. It's just that it's not nearly as slow as you make it out to be either, the initial cast is the same for both (if not faster when Overchannel is on, can't confirm/won't bother), just the hits themselves happen for like half a second up to one second more.
    Time your attacks properly and problem solved

    The extra Meteors are just Fluff damage and artificial time extension that aren't wanted that much (Skilled sorcs Warp cancel anyway) and the only damage you care about is the final hit. If the last meteor doesn't crit, you just wasted your time.

    Either pray for the final meteor crit or Warp cancel it to get the bonus damage for the single hit without the extra meteors

    they fixed it. warp cancels out mb effect.
  • VinyltailsVinyltails ✭✭✭✭
    edited January 2018
    Vinyltails wrote: »
    ElinLove wrote: »
    miraglyth wrote: »
    > ElinLove said:
    > miraglyth wrote: »
    >
    > The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
    >
    >
    >
    >
    > ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.

    You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.

    Do you do harder end-game content, or not? Thank you.

    Keep your useless trigger to your hard modes then. Yes it's slower to cast and it does more damage and it's your own fault for not wanting to cancel it's cast anyway. It's just that it's not nearly as slow as you make it out to be either, the initial cast is the same for both (if not faster when Overchannel is on, can't confirm/won't bother), just the hits themselves happen for like half a second up to one second more.
    Time your attacks properly and problem solved

    The extra Meteors are just Fluff damage and artificial time extension that aren't wanted that much (Skilled sorcs Warp cancel anyway) and the only damage you care about is the final hit. If the last meteor doesn't crit, you just wasted your time.

    Either pray for the final meteor crit or Warp cancel it to get the bonus damage for the single hit without the extra meteors

    they fixed it. warp cancels out mb effect.

    That's what im talking about.... Most people call it Warp cancelling cause its cancelling boosts effect for a second to cancel the extra meteors but keeping the damage buff cause Warp falls off before the hit. granting the damage buff
  • > @ElinLove said:
    > miraglyth wrote: »
    >
    > > ElinLove said:
    > > miraglyth wrote: »
    > >
    > > The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
    > >
    > >
    > >
    > >
    > > ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.
    >
    > You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.
    >
    > Do you do harder end-game content, or not? Thank you.
    >
    >
    >
    >
    > Keep your useless trigger to your hard modes then. Yes it's slower to cast and it does more damage and it's your own fault for not wanting to cancel it's cast anyway. It's just that it's not nearly as slow as you make it out to be either, the initial cast is the same for both (if not faster when Overchannel is on, can't confirm/won't bother), just the hits themselves happen for like half a second up to one second more.
    > Time your attacks properly and problem solved

    You sound like you don't play sorc, or has any understanding of 'DPS' at all. Lets say, for example, MS has a cast time of 2 seconds and at 90-100% it crits for 3.5mil. What that means is when using MS, you know for sure that there won't be any other skills that can do more or as much amount of damage during that 2 seconds. This is where priorities come in. Under those two seconds of MS, you could have casted VP and spammed lightning strike off resets, and does more damage than MS would. Meteor shower during Mana boost is dps loss, period. The cast time is simply too long for it to outdps lightning strike resets. That doesn't mean you shouldn't MS during mana boost because if the last hit crits, it's worth it. Hence, LS>MS is a priority. This changes when the bloodlust effect of MS (non mana boost)breaks even. At that point, MS crits for ~6-9 mil, and spamming lightning strike won't compensate for MS cast time. Thus, making MS superior to LS. (Numbers used were not correct, it was meant as an example of the dynamic of Sorc's rotation)
  • aeee98aeee98 ✭✭✭✭
    MForAll wrote: »
    > @ElinLove said:
    > miraglyth wrote: »
    >
    > > ElinLove said:
    > > miraglyth wrote: »
    > >
    > > The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
    > >
    > >
    > >
    > >
    > > ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.
    >
    > You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.
    >
    > Do you do harder end-game content, or not? Thank you.
    >
    >
    >
    >
    > Keep your useless trigger to your hard modes then. Yes it's slower to cast and it does more damage and it's your own fault for not wanting to cancel it's cast anyway. It's just that it's not nearly as slow as you make it out to be either, the initial cast is the same for both (if not faster when Overchannel is on, can't confirm/won't bother), just the hits themselves happen for like half a second up to one second more.
    > Time your attacks properly and problem solved

    You sound like you don't play sorc, or has any understanding of 'DPS' at all. Lets say, for example, MS has a cast time of 2 seconds and at 90-100% it crits for 3.5mil. What that means is when using MS, you know for sure that there won't be any other skills that can do more or as much amount of damage during that 2 seconds. This is where priorities come in. Under those two seconds of MS, you could have casted VP and spammed lightning strike off resets, and does more damage than MS would. Meteor shower during Mana boost is dps loss, period. The cast time is simply too long for it to outdps lightning strike resets. That doesn't mean you shouldn't MS during mana boost because if the last hit crits, it's worth it. Hence, LS>MS is a priority. This changes when the bloodlust effect of MS (non mana boost)breaks even. At that point, MS crits for ~6-9 mil, and spamming lightning strike won't compensate for MS cast time. Thus, making MS superior to LS. (Numbers used were not correct, it was meant as an example of the dynamic of Sorc's rotation)

    To be exact:

    You get more damage off MS at around 24-25% of Boss HP because of bloodlust effect.

    Even then, MS is not a DPS loss if LS is on CD. AP has higher priority though.
  • > @MForAll said:
    > > @ElinLove said:
    > > miraglyth wrote: »
    > >
    > > > ElinLove said:
    > > > miraglyth wrote: »
    > > >
    > > > The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
    > > >
    > > >
    > > >
    > > >
    > > > ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.
    > >
    > > You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.
    > >
    > > Do you do harder end-game content, or not? Thank you.
    > >
    > >
    > >
    > >
    > > Keep your useless trigger to your hard modes then. Yes it's slower to cast and it does more damage and it's your own fault for not wanting to cancel it's cast anyway. It's just that it's not nearly as slow as you make it out to be either, the initial cast is the same for both (if not faster when Overchannel is on, can't confirm/won't bother), just the hits themselves happen for like half a second up to one second more.
    > > Time your attacks properly and problem solved
    >
    > You sound like you don't play sorc, or has any understanding of 'DPS' at all. Lets say, for example, MS has a cast time of 2 seconds and at 90-100% it crits for 3.5mil. What that means is when using MS, you know for sure that there won't be any other skills that can do more or as much amount of damage during that 2 seconds. This is where priorities come in. Under those two seconds of MS, you could have casted VP and spammed lightning strike off resets, and does more damage than MS would. Meteor shower during Mana boost is dps loss, period. The cast time is simply too long for it to outdps lightning strike resets. That doesn't mean you shouldn't MS during mana boost because if the last hit crits, it's worth it. Hence, LS>MS is a priority. This changes when the bloodlust effect of MS (non mana boost)breaks even. At that point, MS crits for ~6-9 mil, and spamming lightning strike won't compensate for MS cast time. Thus, making MS superior to LS. (Numbers used were not correct, it was meant as an example of the dynamic of Sorc's rotation)

    Nah dont reply to that person, I already got proof that this person doesnt know anything about DPS and dodges the question. At least if other Sorcs know what I'm talking understands, then my job here is done.
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