[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Returning player questions.
I used to be obsessed with Tera for about a year and a half before BnS came out and I left. Fast forward to now I just learned Tera was heading to consoles, a good opportunity for a fresh start but it seems there's not much info as to what's all coming to consoles or when. Also I heard there's a beta?
Either way I'm wondering, how's the end-game grind now? I main Brawler, are they still relevant in terms of tanking and damage dealing or have they been nerf/changed? I'm assuming they haven't optimized the game yet, right?
Either way I'm wondering, how's the end-game grind now? I main Brawler, are they still relevant in terms of tanking and damage dealing or have they been nerf/changed? I'm assuming they haven't optimized the game yet, right?
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Current gearing system setup is as follows. Upon reaching lvl 65, you go see Dougal in Highwatch. He will give you a full set of starter gear--weap, body, boots, gloves, belt, rings, earrings, necklace, circlet and brooch. That gear set is Guardian--weap, body, boots, gloves, belt-- and Prospect--rings, earrings, neck, brooch and circlet. The Guardian gear (except belt) you will enchant to +6. Once you get to that level, you will Upgrade the gear pieces to the next level called Twistshard (Twists Hard). The Twistshard gear will be enchanted to +9, then you upgrade it to Frostmetal gear set. Frostmetal enchants to +9, then upgrade to Stormcry, which can then enchant to +9. The process along this path gets progressively more difficult and expensive {more difficult because the mats change and are more difficult to collect, expensive because a) it costs for each attempt to enchant and b) because some of the mats are crafted from lower level mats and THAT costs gold as well}
The accessories (rings, earrings, brooch, neck, circlet and belt) follow a similar growth process, but without the enchanting--that is, you just do upgrades on these items from one level to another
Couple of things to note--after Guardian and Prospect (the starter accessory set), a new thing called "Item XP" comes into play. This item XP is earned on a piece of gear or accessory whenever a Vanguard quest (or now Guardian Legion quest) that awards it is completed with that piece equipped. Item XP matters because there is a target Item XP on each piece that, once you reach it you will have earned the maximum probability of success for enchanting/upgrading that piece. For instance, consider Twistshard--most pieces of Twist start (at 0 Item XP) with a probability of success below 30%. Once that piece acquires the Item XP for that piece at that enchant level, however, the probability has gone up to 100% (though with Tera RNG, even 100% has failed for me a couple of times--go figure). For Frost and Storm gear, the max available prob of success is less than 100%, but still better than where it starts at 0 Item XP. Good news is that each enchant only uses up the amount of Item XP that is the target value--if the target is 500, and you get to 900 before you get around to enchanting, then your item xp will start at 400 for the next enchant level.
Also do I need to use Master Enigmatic Scrolls and Alkahest doing any of these or did that upgrade system get scrapped?
Nope, Item exp won't give you 100% chances of success on Frostmetal and Stormcry, and it seems even 100% chances of success does not garantue you to succeed.
On Stormcry gear and Daylight accesories you will gat 15% extra enchantment success from full item exp.
No.
Failing to enchant gear or Failing to upgrade gear and accesories will give you an aditional 3% chance of success per failure on the item you tried to enchant/upgrade.
Does that also cap at 15% (5 straight failures)? And what about Master Enigmatic Scrolls and Alkahest, do those still serve a purpose in all of this?
There is no cap for the aditional 3% chance of success after failing, you can reach the 100% chance of success after failing continuosly.
Master Enigmatic are used to chose your prefered lines on accesories, there is no more rng over that, but when you get new gear or when you upgrade gear into the next tier you will chose you prefered stat by free so semis are now used when you activate a second set of enchantment on your gear (weapon, armor, gloves, boots) if you want to get a set for PvE and a set for PvP on the same gear. This is recommended when you reach Frostmetal or Stormcry is you do GvG and CU, if you only do Battlegrounds don't bother to pay for a second set of enchantments until you reach item level 449, because at that item level you can use your own gear on Fraywind Cannyon.
Edit: Oh, btw, pass the voice that now FWC is unequalized for those who farmed their BiS at item level 449, some players here said in the past that unequalized would make more lively FWC but we already have 4 months with uneq gear and FWC is more dead than ever has been.