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Returning player questions.

I used to be obsessed with Tera for about a year and a half before BnS came out and I left. Fast forward to now I just learned Tera was heading to consoles, a good opportunity for a fresh start but it seems there's not much info as to what's all coming to consoles or when. Also I heard there's a beta?
Either way I'm wondering, how's the end-game grind now? I main Brawler, are they still relevant in terms of tanking and damage dealing or have they been nerf/changed? I'm assuming they haven't optimized the game yet, right?
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Comments

  • End game is more easy than never before, you have yo work months if you want a super top tier armor, but compared when you have to play a month to reach level 65. Is better. Tank (Brawler) and healer are the most important classes now if wanna play faster. Optimization not happened yet, but tera mobile Marble got milions in profist, may that help to optimize the game one day in the future.
  • Leveling up faster? As far as I remember I followed the story quests very strictly only doing the side quests in the dungeons but never more than twice. Once I get to 30 start spamming Battlegrounds/Kumas for the daily rewards and continue story and by the time I reach around the jungle area fighting gorillas and stuff I'd hit 60.
  • Yeah you can reach level 65 in a day if you play all the day, just doing dugens kumas, and red story quests. Also battlegrounds are level 65 now. Kumas still level 20 , and pops every 5 min but other level 65 battlegrounds only pops in power hours, calendar is avaliable on main page, People who wants harcore style may hit a grindingwall for items, and billions of gold, but if you wanna play the game enjoy it, and dont care to be and epic hardcore player. Is the best time to play tera again.
  • Well I wasn't the type to spend money and sell stuff for gold in game so I opted to make gold by just playing which took too long. Let's say I want end game gear, do I have to grind a difficult dungeon with pugs and hope said gear drops or do I have to craft one or buy it from the auction house?
  • Not anymore you can get basic gear for free at level 65 and convert it in top gear, just playing and getting materials for free via pvp battleground prizes or buying materials for free via metamorphic tokens store, meta tokens are obtaniable via low tier dugens and killing level 65 bams. Hard part is getting diamons and emeralds to enchant top gear. But you can also craft them by yourself. Real grinding comes with gold, you can get gold easy with 3 characters playing low tier dugens can get 10000 k gold per day playing a few hours.or more if you play more time. But each enchanting try for a more powerful weapon cost gold. Tons of gold.
  • Hmm let's say I have 100k gold then, how far can I enchant my weapon assuming I have the strongest weapon already.
  • To answer your question--you will be given a starter set of gear at 65. From that point you will enchant the gear to its max level, then upgrade to the next gear set. Rinse and repeat. Starter gear is Guardian and Prospect (gear and accessories). The next gear sets are Twistshard, Frostmetal, and Stormcry. That is it--from one to the next. Each enchant level and each upgrade costs in mats and gold (and a thing called Item XP for all but Guardian and Prospect). The mats get progressively harder to come by, but the gear is straightforward. More detail is below on the gearing process, which I wrote before this first paragraph, but decided this shorter answer might be more what you were looking for.
    Current gearing system setup is as follows. Upon reaching lvl 65, you go see Dougal in Highwatch. He will give you a full set of starter gear--weap, body, boots, gloves, belt, rings, earrings, necklace, circlet and brooch. That gear set is Guardian--weap, body, boots, gloves, belt-- and Prospect--rings, earrings, neck, brooch and circlet. The Guardian gear (except belt) you will enchant to +6. Once you get to that level, you will Upgrade the gear pieces to the next level called Twistshard (Twists Hard). The Twistshard gear will be enchanted to +9, then you upgrade it to Frostmetal gear set. Frostmetal enchants to +9, then upgrade to Stormcry, which can then enchant to +9. The process along this path gets progressively more difficult and expensive {more difficult because the mats change and are more difficult to collect, expensive because a) it costs for each attempt to enchant and b) because some of the mats are crafted from lower level mats and THAT costs gold as well}
    The accessories (rings, earrings, brooch, neck, circlet and belt) follow a similar growth process, but without the enchanting--that is, you just do upgrades on these items from one level to another
    Couple of things to note--after Guardian and Prospect (the starter accessory set), a new thing called "Item XP" comes into play. This item XP is earned on a piece of gear or accessory whenever a Vanguard quest (or now Guardian Legion quest) that awards it is completed with that piece equipped. Item XP matters because there is a target Item XP on each piece that, once you reach it you will have earned the maximum probability of success for enchanting/upgrading that piece. For instance, consider Twistshard--most pieces of Twist start (at 0 Item XP) with a probability of success below 30%. Once that piece acquires the Item XP for that piece at that enchant level, however, the probability has gone up to 100% (though with Tera RNG, even 100% has failed for me a couple of times--go figure). For Frost and Storm gear, the max available prob of success is less than 100%, but still better than where it starts at 0 Item XP. Good news is that each enchant only uses up the amount of Item XP that is the target value--if the target is 500, and you get to 900 before you get around to enchanting, then your item xp will start at 400 for the next enchant level.
  • Neru619Neru619 ✭✭
    edited February 2018
    Thank you, Doc. So if I understood correctly, Item XP is earned by completing Vanguard Quests which I'm assuming you can only do a set amount a day right? And these XP will boost up the probability of a successful enchantment, like it's possible to make going from +8 to +9 100%, right?

    Also do I need to use Master Enigmatic Scrolls and Alkahest doing any of these or did that upgrade system get scrapped?
  • ElinUsagiElinUsagi ✭✭✭✭✭
    Neru619 wrote: »
    Thank you, Doc. So if I understood correctly, Item XP is earned by completing Vanguard Quests which I'm assuming you can only do a set amount a day right? And these XP will boost up the probability of a successful enchantment, like it's possible to make going from +8 to +9 100%, right?

    Also do I need to use Master Enigmatic Scrolls and Alkahest doing any of these or did that upgrade system get scrapped?

    Nope, Item exp won't give you 100% chances of success on Frostmetal and Stormcry, and it seems even 100% chances of success does not garantue you to succeed.

    On Stormcry gear and Daylight accesories you will gat 15% extra enchantment success from full item exp.
  • Neru619Neru619 ✭✭
    edited February 2018
    Ah I see, does failing an enchantment downgrade the gear?
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited February 2018
    Neru619 wrote: »
    Ah I see, does failing an enchantment still downgrade the gear?

    No.

    Failing to enchant gear or Failing to upgrade gear and accesories will give you an aditional 3% chance of success per failure on the item you tried to enchant/upgrade.
  • ElinUsagi wrote: »
    Neru619 wrote: »
    Ah I see, does failing an enchantment still downgrade the gear?

    No.

    Failing to enchant gear or Failing to upgrade gear and accesories will give you an aditional 3% chance of success per failure on the item you tried to enchant/upgrade.

    Does that also cap at 15% (5 straight failures)? And what about Master Enigmatic Scrolls and Alkahest, do those still serve a purpose in all of this?
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited February 2018
    Neru619 wrote: »
    ElinUsagi wrote: »
    Neru619 wrote: »
    Ah I see, does failing an enchantment still downgrade the gear?

    No.

    Failing to enchant gear or Failing to upgrade gear and accesories will give you an aditional 3% chance of success per failure on the item you tried to enchant/upgrade.

    Does that also cap at 15% (5 straight failures)? And what about Master Enigmatic Scrolls and Alkahest, do those still serve a purpose in all of this?

    There is no cap for the aditional 3% chance of success after failing, you can reach the 100% chance of success after failing continuosly.

    Master Enigmatic are used to chose your prefered lines on accesories, there is no more rng over that, but when you get new gear or when you upgrade gear into the next tier you will chose you prefered stat by free so semis are now used when you activate a second set of enchantment on your gear (weapon, armor, gloves, boots) if you want to get a set for PvE and a set for PvP on the same gear. This is recommended when you reach Frostmetal or Stormcry is you do GvG and CU, if you only do Battlegrounds don't bother to pay for a second set of enchantments until you reach item level 449, because at that item level you can use your own gear on Fraywind Cannyon.

    Edit: Oh, btw, pass the voice that now FWC is unequalized for those who farmed their BiS at item level 449, some players here said in the past that unequalized would make more lively FWC but we already have 4 months with uneq gear and FWC is more dead than ever has been.
  • Well I never done FWC, mostly I stay away from group PVP other than corsair stronghold. I really enjoy doing the dungeons and farming for PvE gear is my first priority. Thanks for all the info, been a great help I look forward to playing again on consoles if that day ever comes.
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