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Feedstock frenzy: going a lil overboard? Whats with these events?
Ok. I recently transferred over to Tera NA from EU. (recent = 5 months) EU is dead. (even velika is empty at peak hours on the high population servers). And so I've noticed something.
Its regarding the scale and frequency of events here in NA.
But for now, I'd like to address a potential issue regarding the new 1 month event: Feedstock frenzy. In short, i think adding 48 extra feedstock to every drop for t8+ feedstock is a lil tooo much.
And before you start raging at me and calling me a noob and saying I dont understand the current issue about feedstock deficiency,
YES.
I agree we need a buff to feedstock drops but i think a WHOLE month of extra feedstock drops would
1. Cause an unprecendented increase in supply
2. Crash the current market for feedstock. (I can see how this is gonna [filtered] soo many ppl off)
3. Enchanting is just a whole lot easier?
This also calls to question the chain of events that have been going around in Tera recently..
New (another too op) class
Month long Double exp
Too many drops events?
And now this.....
I dunno about you guys but somehow it reminds me how how some other game i used to play as a kid tried to save itself before eventually dying out..
what do you guys think? Sort of like a dying breath event bonanza or something else?
Its regarding the scale and frequency of events here in NA.
But for now, I'd like to address a potential issue regarding the new 1 month event: Feedstock frenzy. In short, i think adding 48 extra feedstock to every drop for t8+ feedstock is a lil tooo much.
And before you start raging at me and calling me a noob and saying I dont understand the current issue about feedstock deficiency,
YES.
I agree we need a buff to feedstock drops but i think a WHOLE month of extra feedstock drops would
1. Cause an unprecendented increase in supply
2. Crash the current market for feedstock. (I can see how this is gonna [filtered] soo many ppl off)
3. Enchanting is just a whole lot easier?
This also calls to question the chain of events that have been going around in Tera recently..
New (another too op) class
Month long Double exp
Too many drops events?
And now this.....
I dunno about you guys but somehow it reminds me how how some other game i used to play as a kid tried to save itself before eventually dying out..
what do you guys think? Sort of like a dying breath event bonanza or something else?
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Comments
However new or returning players I can see will have a real issue, I can't really find sympathy for ppl going for +15 because that should be expensive and difficult and as it is now Starfall is by far the easiest to obtain.
New Op class-yep I highly doubt there will ever be a new class that isn't. Which is sad cause it makes old classes redundant. Go farm IoD on my main Sorc or my alt gunner....pretty easy decision.
Month long double XP-Thank god the last thing I want to do is make trudging through the level up process longer on alts.
Too many drop events-Yes this is to make up for the Jan through march debacle where they disappeared for a month and a half and incidentally lost more than 1/2 of the player base (probably more).
Thus this drop event helps a lot at getting gears for running more instances. Spending weeks in just 3 basic instances to get the fod...meh. Especially if you have bad luck with squads. Even KC seems to be impossible to do for some =.='