[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until services are transferred. Our Service Moving Info page is now live here: https://bit.ly/tera_service_moving

2018 New Story?

I read that with Awakening there was going to be the destruction of Velika and some way to go back in time to save it. Has there been any mention of that happening this year or any further details on that? Any and all info you guys and gals can shed would be very much appreciated.

Comments

  • EllexemEllexem ✭✭✭
    That seems to be the general plot of the class awakening quest. You go to Velika, dragons attack and raze the place. You try to counter, chase down the mob, kill some dragons around Elena, and then reach the boss dragon that razed Velia. And it then promptly kills you (and everyone else).

    You then, on some kind of plane of the dead, pick up your awakening skills, bestowed on you by several dead NPCs, or something like that. You kill some mobs to show your mastery, then you go back for round two with the dragon that killed you, this time taking it down.

    The end is a kind of back to the opening scene, only Velika is whole again, no dragon attack. But you now have your new skills.

    This is very much missing some details, but that was what I could understand from watching some Korean stream from when they did a beta test of this back in November.
  • VinyltailsVinyltails ✭✭✭✭
    edited March 2018
    Awakening Patch (The one with the story and stuff) is coming in April

    Too lazy to find Sean's comment

    Above comment's post gives the general rundown of the story
  • KillstyleKillstyle ✭✭✭
    Wow, thanks to the both of you. I appreciate it a lot.
  • PartyblastPartyblast ✭✭✭✭
    Here is our resident translator god Loriri's wall'o'text of the whole quest.

    I'd quote it but again it's a very large wall of text and there are some other posts in that thread .-. Also this story may or may not change when it gets translated for our region, but it'll still involve dragons and Velik getting roasted.
  • Cool hope highwatch and velika get burned and dissapear forever, we need new cities with more beer, bar, pools, rest area, shopping mall, spa, casino, mini games, fashion stores, and more to do while akf like the paradise island, but in a city would be cool.
  • GelosGelos ✭✭
    Equitas wrote: »
    I feel like they missed a great opportunity with this. There could have been an attack on the 3 capital cities, turning them into instances where you had to drive out invaders. Maybe you couldn't defeat them until you went through Awakening. In the meantime, the old Alliance headquarters outside these cities could have been turned into hubs for this "season". It's not like the buildings are currently being used. An alternate solution would have seen Velika razed, and us having to coordinate taking the city back with survivors taking refuge in the Velika Wilds. It would be nice to see the unfinished regions put to use.

    that is too much content for them to handle making
  • KillstyleKillstyle ✭✭✭
    Partyblast wrote: »
    Here is our resident translator god Loriri's wall'o'text of the whole quest.

    I'd quote it but again it's a very large wall of text and there are some other posts in that thread .-. Also this story may or may not change when it gets translated for our region, but it'll still involve dragons and Velik getting roasted.

    Thanks for that.
    Equitas wrote: »
    I feel like they missed a great opportunity with this. There could have been an attack on the 3 capital cities, turning them into instances where you had to drive out invaders. Maybe you couldn't defeat them until you went through Awakening. In the meantime, the old Alliance headquarters outside these cities could have been turned into hubs for this "season". It's not like the buildings are currently being used. An alternate solution would have seen Velika razed, and us having to coordinate taking the city back with survivors taking refuge in the Velika Wilds. It would be nice to see the unfinished regions put to use.

    Good idea though I would've liked to have some kind of rotating attacks. First Velika, then Allemantheia, followed by Kaiator and then High Watch. Gives players a chance to take in some different locations. Would also have been nice if certain, unused towns, got attacked by lesser monsters and players went there to help (i.e. Lumbertown). It may be a bit much to ask of them to do but new content is normally what keeps games going. We need a boat load of content cause Tera gets stale fast from lack of.
  • rexoerexoe ✭✭✭
    edited March 2018
    new lore is you reach velika at x event dragons blah blah blah attack velika cause velik got weak thats why they didnt attack in years dragon alpha kills velik and destroys velika another goddess sends you back in time to prevent velika stuff to happen then you go to this alpha dragon place and you do stuff and get new skills that are meh only gud for berserker
  • DialooniaDialoonia ✭✭✭
    In the end the heroes always wins. Just wait for the day where villians actually are the winner. Atleast for a content or two. The only point where you lose was the prologue story. In the end you got defeated (killed)

    There is a theory that you the "hero" is dead after the events of prolouge IoD. Thus you are just dreaming all the stuff about arborea.
  • PartyblastPartyblast ✭✭✭✭
    Dialoonia wrote: »
    In the end the heroes always wins. Just wait for the day where villians actually are the winner. Atleast for a content or two. The only point where you lose was the prologue story. In the end you got defeated (killed)

    There is a theory that you the "hero" is dead after the events of prolouge IoD. Thus you are just dreaming all the stuff about arborea.

    Arborea is a dream world afterall, created by Shara and Arun, makes sense.
  • KillstyleKillstyle ✭✭✭
    Dialoonia wrote: »
    In the end the heroes always wins. Just wait for the day where villians actually are the winner. Atleast for a content or two. The only point where you lose was the prologue story. In the end you got defeated (killed)

    There is a theory that you the "hero" is dead after the events of prolouge IoD. Thus you are just dreaming all the stuff about arborea.

    I never paid too much attention to the story cause it really wasn't all that good imo. Guess I'll have to pay more attention when I play male brawler tomorrow. And back when it launched you did play a mini board (I believe the only f2p part when it was sub) where you die but that has since been removed. Of course not sure if story changed from launch since they did change starting area and Nexus is gone. Thanks for the story info I never paid much attention too.
Sign In or Register to comment.