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New class for popori: Chloromancer aka plant manipulation
just thought i would share my idea to see what any of you think, i've always liked the popori just for being so darn cute x3. but anyway i thought: what of these guys can do plant manipulation? so here it is
Chloromancer
(Weapon) Whip
(Armor) Robes
(Race Usage) Popori
(Role) DPS/Healer, Plus fast attacker
(Skills) Numbers represent levels for obtainment
1.Whip lash, 6 hit combo-attack, can hit up to 14 meters
1.Enroot, become imobile while healing wounds, while rooted high resistance against knockback and stagger, ends when knocked down
4.Seed of ensnarement, lock on enemies 18m away to fire a seed that slows down they're movement by 20% for 15 seconds
4.Poison Ivy, Shoot a poison tipped spike 18m away that afflicts poison damage once it hits an enemy, enemies poisoned are damaged overtime for 18 seconds
6.Venom Whip, A lash from your whip will afflict poison damage on the enemy, hit does damage but poison doesin't last as long, about 8 seconds
8.Seed of combustion, Plant an explosive seed in the ground that will detonate once an enemy gets close
10.Root shield, Create a wall composed of tree roots that will block melee attacks, damage absorbtion depends on the users weapon
10.Peddle barrier, Create a magical shield that blocks attacks and status effects, more strong then root shield but it only last 60 seconds
14.Seed of illusion, Create a decoy of yourself to deceive enemies, only usable upon a successful block from root shield
18.Seed of disruption, Plant an enchanted seed in the ground that will stun enemies when they get close but it's damage is more weaker
20.Synthesis, Gain sunlight from the atmosphere to increase HP recovery from healing effects and cure status elements on yourself
24.Seed of life, Toss a seed up to 18 meters to create a healing area for you and your allies
24.Black rose, Conjure a rose familliar to aid you in combat
24.Command-attack
24.Command-follow
28.Ent Centurion, Summon an ent that will strike with strong attacks
34.Thorn Armor, Damage any nearby enemy near by the user, last 12 seconds
36.Natures Wrath, call upon a powerful entitie that will strike with thorn tenticles around the caster anything hit by this are knocked back
40.Sun Sphere, Hold the button to charge the attack and hurl a ball of sunlight that will travel up to 20 meters
46.Sunflower Beacon, Plant a sunflower that will heal any ally for 14 seconds up to 16 meters deals damage to enemies when they enter the area
50.Desolate Sun, Create sun rays so intense it slows down enemies by 30%, effect lasts for 10 seconds
54.Frenzy Spines, Create an area of thorns that damages opponents overtime, lasts 20 seconds
58.Cactus Blade, Turn your whip into a sword compose of a cactus following a 4 hit combo, has a 35% chance of afflicting bleeding
60.Trent Centurion, Summon a trent to aid you in battle for even more damage as it strike with melee attacks
63.Sun Blast, grow a sunflower out of the ground to shoot a massive beam of sunlight that will knock down enemies and hit for heavy damage
(Glyphs)
whip lash: 20% more damage, 15% faster attack speed
Enroot: 25% more health restored, Immunity to damage, Lower MP cost
Seed of ensnarement: 30% longer duration, 25% shorter cooldown
Poison Ivy: 20% more poison damage +2 Range
Venom Whip: 25% more damage 20% longer duration
Seed of combustion: 25% more damage, 15% shorter cooldown
Root Shield: regain 10% of your max health upon blocking attacks
Peddle Barrier: 35% longer duration, 20% more damage absorbtion
Seed of illusion: 15% shorter cooldown, Decoy afflicts poison when hit
Seed of disruption: 15% stun duration, 10% shorter cooldown
Synthesis: Cures status effects on other players, lower MP cost
Seed of life: 20% more healing
Black rose: 25% more familiar damage, 20% more health, lower MP cost
Ent Centurion: 25% more damage, Drains health from the enemy to heal itself/20% chance, lower MP cost
Thorn armor: 15% longer duration, Lower MP cost
Natures Wrath: Lower MP cost, Faster Casting speed
Sun Sphere: Movement while charging, Lower MP cost
Desolate Sun: 18% longer duration, Afflicts lingering damage, Lower MP cost
Frenzy Spines: Lower MP cost, 15% more damage
Cactus Blade: +10% chance for bleeding damage, 25% more damage, Lower MP cost
Trent Centurion: 40% longer duration, 25% more damage, Lower MP cost
Sun blast: 35% chance to afflict burning damage, Lower MP cost, 20% more damage
Maybe it's an interesting idea or maybe it sorta isn't but let me know what any of you think of this.
Chloromancer
(Weapon) Whip
(Armor) Robes
(Race Usage) Popori
(Role) DPS/Healer, Plus fast attacker
(Skills) Numbers represent levels for obtainment
1.Whip lash, 6 hit combo-attack, can hit up to 14 meters
1.Enroot, become imobile while healing wounds, while rooted high resistance against knockback and stagger, ends when knocked down
4.Seed of ensnarement, lock on enemies 18m away to fire a seed that slows down they're movement by 20% for 15 seconds
4.Poison Ivy, Shoot a poison tipped spike 18m away that afflicts poison damage once it hits an enemy, enemies poisoned are damaged overtime for 18 seconds
6.Venom Whip, A lash from your whip will afflict poison damage on the enemy, hit does damage but poison doesin't last as long, about 8 seconds
8.Seed of combustion, Plant an explosive seed in the ground that will detonate once an enemy gets close
10.Root shield, Create a wall composed of tree roots that will block melee attacks, damage absorbtion depends on the users weapon
10.Peddle barrier, Create a magical shield that blocks attacks and status effects, more strong then root shield but it only last 60 seconds
14.Seed of illusion, Create a decoy of yourself to deceive enemies, only usable upon a successful block from root shield
18.Seed of disruption, Plant an enchanted seed in the ground that will stun enemies when they get close but it's damage is more weaker
20.Synthesis, Gain sunlight from the atmosphere to increase HP recovery from healing effects and cure status elements on yourself
24.Seed of life, Toss a seed up to 18 meters to create a healing area for you and your allies
24.Black rose, Conjure a rose familliar to aid you in combat
24.Command-attack
24.Command-follow
28.Ent Centurion, Summon an ent that will strike with strong attacks
34.Thorn Armor, Damage any nearby enemy near by the user, last 12 seconds
36.Natures Wrath, call upon a powerful entitie that will strike with thorn tenticles around the caster anything hit by this are knocked back
40.Sun Sphere, Hold the button to charge the attack and hurl a ball of sunlight that will travel up to 20 meters
46.Sunflower Beacon, Plant a sunflower that will heal any ally for 14 seconds up to 16 meters deals damage to enemies when they enter the area
50.Desolate Sun, Create sun rays so intense it slows down enemies by 30%, effect lasts for 10 seconds
54.Frenzy Spines, Create an area of thorns that damages opponents overtime, lasts 20 seconds
58.Cactus Blade, Turn your whip into a sword compose of a cactus following a 4 hit combo, has a 35% chance of afflicting bleeding
60.Trent Centurion, Summon a trent to aid you in battle for even more damage as it strike with melee attacks
63.Sun Blast, grow a sunflower out of the ground to shoot a massive beam of sunlight that will knock down enemies and hit for heavy damage
(Glyphs)
whip lash: 20% more damage, 15% faster attack speed
Enroot: 25% more health restored, Immunity to damage, Lower MP cost
Seed of ensnarement: 30% longer duration, 25% shorter cooldown
Poison Ivy: 20% more poison damage +2 Range
Venom Whip: 25% more damage 20% longer duration
Seed of combustion: 25% more damage, 15% shorter cooldown
Root Shield: regain 10% of your max health upon blocking attacks
Peddle Barrier: 35% longer duration, 20% more damage absorbtion
Seed of illusion: 15% shorter cooldown, Decoy afflicts poison when hit
Seed of disruption: 15% stun duration, 10% shorter cooldown
Synthesis: Cures status effects on other players, lower MP cost
Seed of life: 20% more healing
Black rose: 25% more familiar damage, 20% more health, lower MP cost
Ent Centurion: 25% more damage, Drains health from the enemy to heal itself/20% chance, lower MP cost
Thorn armor: 15% longer duration, Lower MP cost
Natures Wrath: Lower MP cost, Faster Casting speed
Sun Sphere: Movement while charging, Lower MP cost
Desolate Sun: 18% longer duration, Afflicts lingering damage, Lower MP cost
Frenzy Spines: Lower MP cost, 15% more damage
Cactus Blade: +10% chance for bleeding damage, 25% more damage, Lower MP cost
Trent Centurion: 40% longer duration, 25% more damage, Lower MP cost
Sun blast: 35% chance to afflict burning damage, Lower MP cost, 20% more damage
Maybe it's an interesting idea or maybe it sorta isn't but let me know what any of you think of this.
2
Comments
That skill numbering tho.
Whoops.
Popori are animals awakened to be sentient by Elins to help protect nature. Since they're animals, which to my knowledge don't have religion prior to being awakened and live to protect nature once they are, it wouldn't make sense for them to have an exclusive religion-based class.
Personally, I feel human males or Baraka would be more suited to a monk class.
Unlikely since this one was posted two days ago and yours was posted today.
This class will never exist unless you find an animation team that makes the class and beg Blue hole studio to implement it in game , or maybe you could pay them ...
By the way , how in 2016 people still believe suggestion forums matter anything for game developers ?
They only care when people demand something in incredibly scary masses and when the developer fears that if they don't change this thing the game will fail , otherwise anything else will be ignored .