General Class Guide

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Comments

  • OMG! You are an hero! Ty for helping!!
  • haroldz wrote: »
    Your sorc description is incredibly inaccurate. We dont use mana barrier, like ever we use Warp Barrier. It is MANDATORY for sorcs to side/back crit to maintain optimal dps. If anyone really wants to look up sorc how-to's, google Yosha.

    I also disagree with the sorc description as it is lassed as a burst dps and most of it's most damaging skills take time to cast and leave you vulnerable. Mystics mostly rely on the orbs for themselves, not the rest of the party. Their targetted heal is enough to heal entire group if you are wise enough to use the glyph that increases the number of targets. Aside from that this is a very helpful guide for new players trying to choose a first class. Mystic was a no,brainer for me, just read each class description at creation and chose from there. Woulda been nice if there was a guide like this one posted back at launch
  • classed as a burst dps* sorry for the typo
  • When does the ninja,gunner and valkery class is coming out for consol player's?
  • GJJ6PX43LW wrote: »
    When does the ninja,gunner and valkery class is coming out for consol player's?

    would like to see them released soon, i'm looking forwards to running a Valk.


    Nice guide for new players, I went straight to Sorc without checking classes out just because its my go to class in these kind of games and has worked out well, but it has helped me choose my second character cheers pal
  • > @TLX said:
    > I will play a berserker but as dps. Is this class bad at dps?
    >
    > I think the berserker is a semi tank, heavy armor,good health and good damage with moderate resistance. Also it is the only class i played in open beta where i finished 10 enemyes at the same time,used pots but the satisfaction have no words.


    No, the best dps if played precise imo. Until valkyrie comes out at least... Learn the rotation, stay behind the boss, you'll do fine. Crit build. Aim for 330+, do two accessory sets; one power one crit. Use crit when a priest is in party. Use power when you have a mystic using the crit buff.

    Learn to iframe like a champ, that cool down sucks when you need it. Easily the worst downfall of a berserker.
  • TLXTLX ✭✭
    edited April 2018
    > @TLX said:
    > I will play a berserker but as dps. Is this class bad at dps?
    >
    > I think the berserker is a semi tank, heavy armor,good health and good damage with moderate resistance. Also it is the only class i played in open beta where i finished 10 enemyes at the same time,used pots but the satisfaction have no words.


    No, the best dps if played precise imo. Until valkyrie comes out at least... Learn the rotation, stay behind the boss, you'll do fine. Crit build. Aim for 330+, do two accessory sets; one power one crit. Use crit when a priest is in party. Use power when you have a mystic using the crit buff.

    Learn to iframe like a champ, that cool down sucks when you need it. Easily the worst downfall of a berserker.
    Ok.

  • Vifts wrote: »
    Due to console TERA bringing in a lot of newer players I decided to write up a quick summary of the classes in TERA to help give these newer players a better understanding of what separates them from each other. This is a rough draft and most likely will need editing due to the fact that I have not played every class at its fullest potential so feel free to provide your feedback on what needs to be added or changed.


    TANKS

    Lancer:
    class: Utility Tank
    Lancers provide utility for the group and can absorb the most damage overall. They have a self-heal and shielding ability to further ensure their survival. Resolve is generated through attacking and is used for blocking so it is important that they build enough attack speed to be able to get hits on a boss between blocking.

    Brawler:
    class: Damage Tank
    Brawlers provide the least utility to a group however they can offer a damage output similar to having another DPS. In contrast to Lancer and Warrior having Resolve, Brawlers block with the use of Mana and have a rage bar that is used to sustain their Growing Fury. This allows for higher damage and blocking during the use of abilities.

    Warrior:
    class: Evasion Tank
    Warriors provide both utility through endurance debuffs on bosses as well as high damage but requires the most skill or practice getting accustomed to the class. Skilled warrior tanks will often outclass most Brawlers however there will always be an argument that a Lancer provides more for the group.

    Berserker:
    class: Damage Tank
    Berserker tanks are not as popular of a choice for players due to lack of utility like Brawlers however they are much more difficult to play due to having less damage output and few invulnerability frames to dodge. While weaker, Berserker tanking can be quite fun and unique and is definitely an option for players who wish to play the class as it can function as both a DPS or a Tank depending on the situation.


    DPS

    Warrior:
    class: Melee DPS
    Warriors output a consistent stream of DPS due to their ability to easily stick to the back a boss through an arsenal of mobility skills. They are the most challenging class to learn with the highest skill cap but can be very rewarding as a skilled warrior will often always be a top DPS class capable of keeping up with newer classes on release. Warriors deal damage by generating up to 10 Edge stacks and using Scythe to consume the stacks for a massive crit. ~45% of a Warrior's total DPS comes from Scythe so the faster you are at accumulating edge, the more damage you are doing.

    Slayer:
    class: Melee DPS
    Slayers are similar to warrior in the sense that their damage revolves around an ability resetting its cooldown. They are considered more of a burst DPS class somewhere in the middle between a warrior and a berserker as they offer the mobility of a warrior however their damage comes from bursts of powerful overhand strikes.

    Berserker:
    class: Melee DPS
    Berserkers have 2 core charge-up abilities that deal massive damage and use filler skills in between those main cooldowns. Slow moving at first, but as they progress they become quite fast. The main challenge for Berserkers is their lack of invulnerability frames so movement and positioning is important for survival. Berserkers have a Block that can be used to tank some damage however their block is noticeably weaker than a tank and can often be killed through it.

    Ninja [NOT YET AVAILABLE]
    class: Melee DPS
    Ninjas have the most consistent DPS similar to warrior in that they have a lot of rapid attacks and have an easy time sticking to the back of a boss due to lots of high mobility skills. They are also the only class that makes use of their auto attack in a rotation aside from the gunner. Ninjas have a simple rotation that is easy to learn however they are punished very easily if you make mistakes as they are a cloth armor DPS class so they can't take a hit and rely entirely on their mobility to avoid damage.

    Valkyrie: [NOT YET AVAILABLE]
    class: Melee DPS
    Valkyrie is the most recent class added to TERA so it is no mystery that their damage is among the best currently. Similar to Slayers, the Valkyrie class is very mobile yet bursty. Most of Valkyries skills rely on using skills that reset Leaping Slash cooldown which chains into Ground Bash and Glaive Strike. Valkyries also have Ragnarok which is a rage mechanic that is essentially a combination of a Brawler's Growing Fury, Lancer's Adrenaline Rush, and Reaper's Shadow Reaping. Shining Crescent is a Valkyries core DPS skill as it yields 30-50% of their overall dps. Valkyrie is essentially a hybrid between a Warrior and a Slayer with a fun rage mechanic further increasing damage potential.

    Reaper:
    class: Melee / Mid Range DPS
    Reapers have a consistent DPS output like Warrior relying on Grim Strike cooldown resets and attack from both melee range and at a distance due to the long range of their skills. In order to create a Reaper you must have another character on the same server of at least level 40 due to Reapers entering the world at level 58 near end game. Certain notable mechanics in dungeons can be avoided completely by the use of a Reaper’s well timed Retribution skill. Extremely low endurance is made up for by having high mobility and fast attacks.

    Gunner: [NOT YET AVAILABLE]
    class: Ranged DPS
    Gunners are a ranged DPS class that deals consistent damage by resetting the cooldown of Arcane Barrage and using Burst Fire with their adrenaline once its full. Gunners are the most capable at “burning” a shield phase due to both Bombardment and Balder’s Vengeance being able to unload massive damage in a short period of time at the cost of Adrenaline and have the most burst in that regard.

    Archer:
    class: Ranged DPS
    Archers are capable of both consistent damage and burst damage because they do not have a set rotation. Instead, they use mostly priority to decide what ability to use next which makes them an easy class to learn. When given a clean opportunity for back crit damage, Archers prioritize skills like Thunderbolt and Rain of Arrows and focus on using Rapid Fire when those skills are on cooldown. Radiant Arrow can be used while moving to reposition if necessary as it is a charge ability with high burst damage and should be used when Rapid Fire is on cooldown. On top of this versatility, Archers feature a reasonable amount of Area of Effect from Rain of Arrows and their traps which can be a serious threat in PvP battlegrounds like Corsair’s Stronghold.

    Sorcerer:
    class: Ranged DPS
    Sorcerers are sustain DPS oriented as they have a lot of fast casting abilities like the Warrior. Sorcerers have a lot of Area of Effect abilities which make them incredibly good at clearing mobs or in mass PvP such as Corsair’s Stronghold Battleground. A well placed hailstorm from a Sorcerer can prevent melee DPS classes from attacking or defending a location such as the gates. Sorcerers also have a fair amount of utility such as a targeted “Sleep” which can immobilize players and monsters alike on top of great defensive abilities like Mana Barrier and Stone Skin. Warp Barrier is an additional invulnerability frame given to Sorcerers to help reposition behind bosses as well as restore some mana. This skill allows for Sorcerers to be much more mobile than the other ranged classes.

    HEALERS / SUPPORT

    Priest:
    Priests are considered the support class with the most healing. Priests have several large Area of Effect healing abilities as well as a targeted heal. Kaia’s Shield allows for Priests to grant their party a massive shield to protect them from a boss mechanic or during PvP. Cleansing debuffs is also significantly easier on Priest because it is a wide AoE that cleanses everyone inside the circle. While they are focused on big heals, the Priest still comes with abilities such as Mana Charge with provides the party with mana and Energy Stars which grants the party Attack Speed and Damage buffs while attacking a boss. Triple Nemesis debuffs a bosses endurance further increasing party DPS. Before combat or after resurrecting a party member Priests can give buffs that grant movement speed, endurance, and hp recovery.

    Mystic:
    Mystics are the support class with a more unique kit which includes the use of motes which are orbs thrown out on the ground that depending on the color, blue or red, will restore mana or health. Mystics have a targeted cleanse and cannot cleanse themselves so they need to pick up their own motes to cleanse themselves. In terms of healing, Mystics have a targeted heal like Priests but otherwise rely on their party to pick up their healing motes themselves or if they are positioned well they can use their Boomerang Pulse and heal a large amount. Mystics also differ from Priests because they have Auras instead of Buffs that only work if you are in the same area as them and don’t have a time limit as they drain the Mystic’s mana instead. The most important Mystic auras are the mana regeneration and crit factor auras which grants the party a lot of mana regen and doubles their crit factor which is an immense damage increase. When paired with a Priest, the Mystic aura can often provide more overall DPS than if an actual DPS were in their place. Mystics focus mostly on debuffing targets and can deal additional damage with corruption ring to restore even more of your party’s mana. Solo play as a Mystic is also much easier than a Priest due to their natural damage output and on top of this they can summon thralls which aid them in combat and can even tank BAMs by holding aggro.


    For more in-depth guides or analysis go to EssentialMana

    Your description for berserker tank is inaccurate. Berserker tanks have the least amount of damage output of the four tanks. Berserker tank is not a utility tank because berserker tank has no party support. Berserker tank is not an evasion tank because berserker tank cannot hop around like warrior tank. Berserker tank is not a damage tank because berserker tank cannot do a lot of damage.

    Berserker tank is a backup tank. Berserker tank is a tank which has solid tank fundamentals but berserker tank is inferior to all other tanks. Berserker tank is equal to the other three tanks in terms of viability---there is no content that a berserker tank cannot clear when the other three tanks can. However, in terms of party support, which is one of the main responsibilities of a tank, the berserker tank falls short.
  • UltemeciaUltemecia ✭✭✭
    To chime in about zerks, they do not have a lack of iframes. You technically have 3 different iframes, albeit one, is incredibly difficult to time without tons of practice. Zerks being low mobility also just feels wrong to me when you have lethal, leaping, and overwhelm to move you around. Evasive and dodge roll can also be used to reposition at the sacrifice of an iframe.
  • As for the Reaper, you need a lvl 65 toon on a server.
  • we habe noe the 03. May. when comes this class ninja? because i dont play it anymore.. just waiting now.
  • H7DD6HN9PJH7DD6HN9PJ ✭✭
    edited May 2018
    Funny i got the feeling my zerk tank do more dmg then my lancer... I crit less but when i crit it crit hard lol. Also zerk tank look like more of a CC tank, like farming BAM whit my zerk tank is so much faster from when i just go zerk dps. Got to agree we got no buff for party and it suck, dont think they gone change zerk tank. But they still fun to play when you understand how to play them. Good OT to stun add and small dps burst. Pretty Much that all they can do for now. :( I love my zerk want more love from DEV. Lol
  • TLXTLX ✭✭
    Felwinter wrote: »
    Vifts wrote: »
    Due to console TERA bringing in a lot of newer players I decided to write up a quick summary of the classes in TERA to help give these newer players a better understanding of what separates them from each other. This is a rough draft and most likely will need editing due to the fact that I have not played every class at its fullest potential so feel free to provide your feedback on what needs to be added or changed.


    TANKS

    Lancer:
    class: Utility Tank
    Lancers provide utility for the group and can absorb the most damage overall. They have a self-heal and shielding ability to further ensure their survival. Resolve is generated through attacking and is used for blocking so it is important that they build enough attack speed to be able to get hits on a boss between blocking.

    Brawler:
    class: Damage Tank
    Brawlers provide the least utility to a group however they can offer a damage output similar to having another DPS. In contrast to Lancer and Warrior having Resolve, Brawlers block with the use of Mana and have a rage bar that is used to sustain their Growing Fury. This allows for higher damage and blocking during the use of abilities.

    Warrior:
    class: Evasion Tank
    Warriors provide both utility through endurance debuffs on bosses as well as high damage but requires the most skill or practice getting accustomed to the class. Skilled warrior tanks will often outclass most Brawlers however there will always be an argument that a Lancer provides more for the group.

    Berserker:
    class: Damage Tank
    Berserker tanks are not as popular of a choice for players due to lack of utility like Brawlers however they are much more difficult to play due to having less damage output and few invulnerability frames to dodge. While weaker, Berserker tanking can be quite fun and unique and is definitely an option for players who wish to play the class as it can function as both a DPS or a Tank depending on the situation.


    DPS

    Warrior:
    class: Melee DPS
    Warriors output a consistent stream of DPS due to their ability to easily stick to the back a boss through an arsenal of mobility skills. They are the most challenging class to learn with the highest skill cap but can be very rewarding as a skilled warrior will often always be a top DPS class capable of keeping up with newer classes on release. Warriors deal damage by generating up to 10 Edge stacks and using Scythe to consume the stacks for a massive crit. ~45% of a Warrior's total DPS comes from Scythe so the faster you are at accumulating edge, the more damage you are doing.

    Slayer:
    class: Melee DPS
    Slayers are similar to warrior in the sense that their damage revolves around an ability resetting its cooldown. They are considered more of a burst DPS class somewhere in the middle between a warrior and a berserker as they offer the mobility of a warrior however their damage comes from bursts of powerful overhand strikes.

    Berserker:
    class: Melee DPS
    Berserkers have 2 core charge-up abilities that deal massive damage and use filler skills in between those main cooldowns. Slow moving at first, but as they progress they become quite fast. The main challenge for Berserkers is their lack of invulnerability frames so movement and positioning is important for survival. Berserkers have a Block that can be used to tank some damage however their block is noticeably weaker than a tank and can often be killed through it.

    Ninja [NOT YET AVAILABLE]
    class: Melee DPS
    Ninjas have the most consistent DPS similar to warrior in that they have a lot of rapid attacks and have an easy time sticking to the back of a boss due to lots of high mobility skills. They are also the only class that makes use of their auto attack in a rotation aside from the gunner. Ninjas have a simple rotation that is easy to learn however they are punished very easily if you make mistakes as they are a cloth armor DPS class so they can't take a hit and rely entirely on their mobility to avoid damage.

    Valkyrie: [NOT YET AVAILABLE]
    class: Melee DPS
    Valkyrie is the most recent class added to TERA so it is no mystery that their damage is among the best currently. Similar to Slayers, the Valkyrie class is very mobile yet bursty. Most of Valkyries skills rely on using skills that reset Leaping Slash cooldown which chains into Ground Bash and Glaive Strike. Valkyries also have Ragnarok which is a rage mechanic that is essentially a combination of a Brawler's Growing Fury, Lancer's Adrenaline Rush, and Reaper's Shadow Reaping. Shining Crescent is a Valkyries core DPS skill as it yields 30-50% of their overall dps. Valkyrie is essentially a hybrid between a Warrior and a Slayer with a fun rage mechanic further increasing damage potential.

    Reaper:
    class: Melee / Mid Range DPS
    Reapers have a consistent DPS output like Warrior relying on Grim Strike cooldown resets and attack from both melee range and at a distance due to the long range of their skills. In order to create a Reaper you must have another character on the same server of at least level 40 due to Reapers entering the world at level 58 near end game. Certain notable mechanics in dungeons can be avoided completely by the use of a Reaper’s well timed Retribution skill. Extremely low endurance is made up for by having high mobility and fast attacks.

    Gunner: [NOT YET AVAILABLE]
    class: Ranged DPS
    Gunners are a ranged DPS class that deals consistent damage by resetting the cooldown of Arcane Barrage and using Burst Fire with their adrenaline once its full. Gunners are the most capable at “burning” a shield phase due to both Bombardment and Balder’s Vengeance being able to unload massive damage in a short period of time at the cost of Adrenaline and have the most burst in that regard.

    Archer:
    class: Ranged DPS
    Archers are capable of both consistent damage and burst damage because they do not have a set rotation. Instead, they use mostly priority to decide what ability to use next which makes them an easy class to learn. When given a clean opportunity for back crit damage, Archers prioritize skills like Thunderbolt and Rain of Arrows and focus on using Rapid Fire when those skills are on cooldown. Radiant Arrow can be used while moving to reposition if necessary as it is a charge ability with high burst damage and should be used when Rapid Fire is on cooldown. On top of this versatility, Archers feature a reasonable amount of Area of Effect from Rain of Arrows and their traps which can be a serious threat in PvP battlegrounds like Corsair’s Stronghold.

    Sorcerer:
    class: Ranged DPS
    Sorcerers are sustain DPS oriented as they have a lot of fast casting abilities like the Warrior. Sorcerers have a lot of Area of Effect abilities which make them incredibly good at clearing mobs or in mass PvP such as Corsair’s Stronghold Battleground. A well placed hailstorm from a Sorcerer can prevent melee DPS classes from attacking or defending a location such as the gates. Sorcerers also have a fair amount of utility such as a targeted “Sleep” which can immobilize players and monsters alike on top of great defensive abilities like Mana Barrier and Stone Skin. Warp Barrier is an additional invulnerability frame given to Sorcerers to help reposition behind bosses as well as restore some mana. This skill allows for Sorcerers to be much more mobile than the other ranged classes.

    HEALERS / SUPPORT

    Priest:
    Priests are considered the support class with the most healing. Priests have several large Area of Effect healing abilities as well as a targeted heal. Kaia’s Shield allows for Priests to grant their party a massive shield to protect them from a boss mechanic or during PvP. Cleansing debuffs is also significantly easier on Priest because it is a wide AoE that cleanses everyone inside the circle. While they are focused on big heals, the Priest still comes with abilities such as Mana Charge with provides the party with mana and Energy Stars which grants the party Attack Speed and Damage buffs while attacking a boss. Triple Nemesis debuffs a bosses endurance further increasing party DPS. Before combat or after resurrecting a party member Priests can give buffs that grant movement speed, endurance, and hp recovery.

    Mystic:
    Mystics are the support class with a more unique kit which includes the use of motes which are orbs thrown out on the ground that depending on the color, blue or red, will restore mana or health. Mystics have a targeted cleanse and cannot cleanse themselves so they need to pick up their own motes to cleanse themselves. In terms of healing, Mystics have a targeted heal like Priests but otherwise rely on their party to pick up their healing motes themselves or if they are positioned well they can use their Boomerang Pulse and heal a large amount. Mystics also differ from Priests because they have Auras instead of Buffs that only work if you are in the same area as them and don’t have a time limit as they drain the Mystic’s mana instead. The most important Mystic auras are the mana regeneration and crit factor auras which grants the party a lot of mana regen and doubles their crit factor which is an immense damage increase. When paired with a Priest, the Mystic aura can often provide more overall DPS than if an actual DPS were in their place. Mystics focus mostly on debuffing targets and can deal additional damage with corruption ring to restore even more of your party’s mana. Solo play as a Mystic is also much easier than a Priest due to their natural damage output and on top of this they can summon thralls which aid them in combat and can even tank BAMs by holding aggro.


    For more in-depth guides or analysis go to EssentialMana

    Your description for berserker tank is inaccurate. Berserker tanks have the least amount of damage output of the four tanks. Berserker tank is not a utility tank because berserker tank has no party support. Berserker tank is not an evasion tank because berserker tank cannot hop around like warrior tank. Berserker tank is not a damage tank because berserker tank cannot do a lot of damage.

    Berserker tank is a backup tank. Berserker tank is a tank which has solid tank fundamentals but berserker tank is inferior to all other tanks. Berserker tank is equal to the other three tanks in terms of viability---there is no content that a berserker tank cannot clear when the other three tanks can. However, in terms of party support, which is one of the main responsibilities of a tank, the berserker tank falls short.
    So, if i join with my serker in a 410 dungeon,can the instance matching consider me as a tank or dps if i use intimidation?

  • FooJabiFooJabi ✭✭
    Seeker will never be considered a tank in a dungeon just as brawler is not a dps. As well warriors don’t have the option to que A’s tank right now
  • FooJabiFooJabi ✭✭
    Zerker ****
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