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Priest armor rolls - HP vs. frontal dmg
Hi! My rolls on slaughter armor are dmg reduction, enraged dmg reduction and bonus hp. Today I have read a guide that recommended getting frontal dmg reduction instead on HP one. I do not understand why is it considered better?
- there is a lot of deadly flat dmg mechanics but not that many frontal dmg mechanics for priest
- that 8% may not be exactly 8% because it diminishes with other +%HP rolls, but I still doubt it's lower (or significantly lower) than 6.9%
- I can get back to 100% health in one-two castings, doesn't matter if I need to heal 100k or 110k
- maybe for slaying niveots? but I'm not using these inside dungeons...
- there is a lot of deadly flat dmg mechanics but not that many frontal dmg mechanics for priest
- that 8% may not be exactly 8% because it diminishes with other +%HP rolls, but I still doubt it's lower (or significantly lower) than 6.9%
- I can get back to 100% health in one-two castings, doesn't matter if I need to heal 100k or 110k
- maybe for slaying niveots? but I'm not using these inside dungeons...
0
Comments
You still can get 120k~130k HP without 8% HP on armor.
On an unenraged boss, assuming you have 4x Hardy Niveots and 2x 6% reduce damage rolls, you will be at 44.4% damage reduction (i.e. take 55.6% damage). Add the 6.9% frontal reduction and you only take 48.7%. This increases your "effective health" by 14%. If the boss is enraged and you have 2x enraged damage reduction rolls, the effect is even larger (24%).
The hp increase, on the other hand, is less than what it says on the label. You'll have 8% from chest top line and should have 15% from earrings. Another 8% only increases your effective health by 6.5%.
8% HP roll is good for archer, slayer to against FIX damage.
+HP is certainly very important, but in this case, I don't think the bonus is high enough to be worth more.
In PvP I would take the HP, though, because so little of your damage is from the front.