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This aniv year event.

I didnt participate as much on this years aniv event since i was new..grinding characters and busy on leveling gears..since i heard after aniv it would be more difficult to gather mats.

Just curious as i stumbled upon 2 topics forgot to get the links..

That this years aniv event is disastrous since drop rate were the lowest.

And they tried fixing it on its last week?
And didnt even anounce it publicly?

Thats some serious miscommunication there.

But meh im still new and hope that their next event wouldnt be as salty as ive heard from this aniv event..

And one more thing...i got some letters from dungeons...after the event what would happen to those? Thanks for the answer.

Comments

  • metagamemetagame ✭✭✭✭
    do more searching
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited May 2018
    The rates about letter drops were fair in the first two weeks, we got told after a thread point it out that drops were lowered but in the last week get rised even higher than it got it in the first 2 weeks.

    So it is almost as if we got the same drop rate all the month.

    After the event they will be removed from players inventory and bank.

    It would be recommended to spend them before next tuesday I think.
  • ZoknahalZoknahal ✭✭✭✭✭
    Drop rates were bad only for those who didn't did effort. The majority of complains came from ppl who tried looking for letters for 5 mins and gave up.

    I personally never had an issue with letters, and only became better the moment the titans started to spawn. Since no one farmed them, I was able to farm em all myself until the last week with the addition of the fiery blue halo, that made all thef lazy buns stand up and farm.
  • StitchedSoulStitchedSoul ✭✭✭✭
    The only trouble that there is nothing i could spend my piles of tokens onto.
  • CassandraTRCassandraTR ✭✭✭✭✭
    The only trouble that there is nothing i could spend my piles of tokens onto.

    This. The token event was very sub par. Last years was 1000x better.

    However, all of the tangential things around it made the event very good overall. 50% more gold all month, constant jackpots in new dungeons, Double VG rewards (this should be on permanently by the way...) etc. The month was great, the token shop was bleh.

    Overall it was good. I wish I wouldn't have missed 75% of it due to class and work lol.
  • DXMDXM ✭✭
    This. The token event was very sub par. Last years was 1000x better.

    I think overall this year had a better token shop. 5 items that were never released before. I did enjoy grinding for e-line coupes last year too.
  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    The only trouble that there is nothing i could spend my piles of tokens onto.

    This. The token event was very sub par. Last years was 1000x better.

    However, all of the tangential things around it made the event very good overall. 50% more gold all month, constant jackpots in new dungeons, Double VG rewards (this should be on permanently by the way...) etc. The month was great, the token shop was bleh.

    Overall it was good. I wish I wouldn't have missed 75% of it due to class and work lol.

    Agreed. A few hiccups here and there (and I'll keep to myself my opinion about the new scarves), but overall, not bad at all.

    Leagues better than last year, where we basically had to remind EME if there was going to be one and it looked like it was added at the last minute to keep us from saying anything more about it.
  • ChristinChristin ✭✭✭✭
    SingleBear wrote: »
    I'm glad we get the original letter drop rate. However, I feel that the nerf to the letter drop rate was unnecessary as the rate was already low enough that in order to get the mount at 75 token you had to play hours upon hours of BAM IOD farming.

    I hear you. We don't talk percentages, but I will break that rule this one time. Just this one time.

    The percent for each letter was .05. It dropped to .03. I am changing it to .075 for each letter. I did not say it was returning to "the original letter drop rate". I said "a bit better than the previous drop rate".

    So the old BAM drop rate was 5%. I gather that is what he must have meant as .05% would have been way too low. That means that you'd get one letter from 20 BAM kills. The problem is that you need 4 letters to make up the TERA. That means you'd have to kill 80 BAMs for one token. Now, partner that with the fact that most of us were getting around 2 letters that spawned more than the rest. I think it would be fair to say one would need to kill at least 100 BAM's to get one token to use in the shop. Granted, you could kill less or more to get that token, but either way, that is an extreme amount of work for one anniversary token.

    For those saying those of us complaining about the drop rates were lazy, you're wrong. Sure, some people were having good luck, but others could have hunted without much luck at all. Plus, don't forget that some take longer to kill BAMs than others. Sure, some might be able to knock out 100 BAMs in a few minutes, but there are many players that can't.

    There were lots of people farming the pinatas before the halo was added. I saw people all over and on different channels.

    All I know is the BAM pinatas and creepy trees saved the token shop for me.
  • edited May 2018
    Christin wrote: »
    So the old BAM drop rate was 5%. I gather that is what he must have meant as .05% would have been way too low. That means that you'd get one letter from 20 BAM kills. The problem is that you need 4 letters to make up the TERA. That means you'd have to kill 80 BAMs for one token. Now, partner that with the fact that most of us were getting around 2 letters that spawned more than the rest. I think it would be fair to say one would need to kill at least 100 BAM's to get one token to use in the shop. Granted, you could kill less or more to get that token, but either way, that is an extreme amount of work for one anniversary token.

    For those saying those of us complaining about the drop rates were lazy, you're wrong.

    I think part of the issue with the rate here is that it was a month-long event, and a lot of people do rounds of IoD BAMs every day. So if you look at it as average BAMs killed over the entire 31-day period, you'd end up with a good number of tokens even at 5%. If this were a weekend event, on the other hand, that'd be a totally different story.

    Plus, not to mention:
    Christin wrote: »
    Sure, some might be able to knock out 100 BAMs in a few minutes, but there are many players that can't.

    The fact that it's "unlimited farmability" for 31 days, plus some people are very quick at doing it also impacts the balance. You can't have something that drops this way for a very long time, but also make it so that the average casual player will end up with a dozen tokens in 10 minutes, or else the hardcore people will end up with thousands and all the rewards are instantly devalued.


    So anyway, all this is basically why I'm more in favor of event structures that offer a big untradeable "one-time prize" for some reasonable level of participation, and then some smaller incidental after that. It's the only way where a casual player can somehow get a worthy reward from an event, while hardcore players and dedicated farmers still have something to grind that isn't totally worthless (but doesn't get completely devalued either).
  • StitchedSoulStitchedSoul ✭✭✭✭
    I was amused how in one day I started get piles of T letter but stopped receive R at all. I had to delete over 35 T, A, E just because of this.
    But yeah...all letters have same rate ofc *nods*
  • CatservantCatservant ✭✭✭✭
    I was amused how in one day I started get piles of T letter but stopped receive R at all. I had to delete over 35 T, A, E just because of this.
    But yeah...all letters have same rate ofc *nods*

    They were. In other threads people were posting pictures--and there was absolutely no agreement about which letter was coming up short. Every letter had its cadre of people who couldn't find it and had stocks of the other letters.

    So while your luck stank at finding "R", that seems to be all it was. Luck.

    My condolences though.
  • ChristinChristin ✭✭✭✭
    I was amused how in one day I started get piles of T letter but stopped receive R at all. I had to delete over 35 T, A, E just because of this.
    But yeah...all letters have same rate ofc *nods*

    I ended up with over 200 letters that I couldn't use. Lowest were the E's for me.

    That's really another problem to, because for a game to simply assume everyone is going to sit on it all month long is sad. There was nothing in the store that was sellable, so what if people went crazy on it? Who is it really affecting? It's like with the terrons. Well, we gotta make it really rare, so you'll spend hours and hours each day and maybe find a couple of them. Really? That mindset just blows me away. Heaven forbid we go crazy on the riding mounts or a blue halo. I'd rather they had the terrons just for a week and increased the droprate. Make stuff fun and not a relentless grind.

    Yeah, if people can knock BAMs out super fast, then let them go crazy. They've probably put a lot of time already on gear. Why punish casual players to make sure you don't over reward daily players? That mindset needs to change.

    I hope next year, everything just drops tokens, because this whole letter deal was frustrating for sure. If you're worried about over-farming, put limits. So, the token store would have a limit of 500 tokens you can spend or whatever. There really must be a better way.

    Again, the BAM pinatas and creepy trees saved the token event. I wasn't going crazy farming either. However, it seemed like once those were added, we could get a decent amount of tokens for our time. Maybe the trees put it over the top, but they sure were fun to find and kill. I'm glad they were there, because I wasn't able to farm nearly as much as I wanted. May is so hectic with school ending, the weather warming up and spring cleaning. However, I was still able to get a decent haul and a few paddies for my coppers. Now, my coppers won't get laughed at, because they're riding a piggy.
  • Christin wrote: »
    Why punish casual players to make sure you don't over reward daily players? That mindset needs to change.

    I hope next year, everything just drops tokens, because this whole letter deal was frustrating for sure. If you're worried about over-farming, put limits. So, the token store would have a limit of 500 tokens you can spend or whatever. There really must be a better way.
    The problem is that it has to be a way that they have available with their tools. If anything were on the table and you had developer time to do it, there are tons of ideas. But for this game, that'd require support from BHS to program new things, and they already have their own plan of what to do that isn't this. So it has to be something that can be achieved with what's there in one way or another.

    The closest they've come to a solution so far is what they did for the Journals last month, where you get one item delivered by parcel per server, and then you farm a certain number of items in-game until you reach the limit, and that gets transformed into the prize (which is untradeable). So this way, everyone who wants to play can earn the prize with a certain fixed amount of effort. You could probably combine that idea with a token merchant somehow so that you have both a "one-time prize" and also a "residual prize" for people who keep on farming.

    The other idea I thought of was something like Kyra's Catalyst, and you had the webpage implement the caps or control the prizes. When it's web-based, they have a bit more potential to do stuff... but it still requires their web development team to work on it, and they obviously have their own priorities too.

    Anyway, it's definitely a constant problem in need of a more perfect solution.
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