Dungeon Buffs (50.03 and 50.03.HF1)

Hey all,

We hope you’re enjoying this update and your new gunner characters.

You’ll no doubt have noticed some buffs applied to you upon entry to select dungeons in this update. These weren’t listed among the patch notes, so I want to explain a bit about the motivations behind their inclusion in this build.

The full list dungeons in which these buffs are applied are listed below:

Vault of Kaprima
Shadow Sanguinary
Demokron Factory
Lilith's Keep
Sky Cruiser Endeavor (Hard)
Shadow Sanguinary (Hard)
Lilith's Keep (Hard)
Ruinous Manor
Ruinous Manor (Hard)

And these are the buffs:

Bravery—Increases skill damage and Attack Speed. Reduces damage received.
Divine Grace—Increases Power and Endurance.
Divine Grace II (High iLvL Dungeons)—Further increases Power and Endurance.

What we’ve observed so far is that dungeon completion rates and, by extension, gear attach rates are below where we’d expect them to be when comparing with the same version on PC. There are many potential reasons for this, including the newness of TERA on these platforms, the percentage of new players that make up the current audience vs. PC, the quantity of end-game players, and the general difficulty of these instances.

These buffs were implemented as a quick way to try and improve dungeon completion rates and end-game dungeon participation on consoles. They’re not intended as a permanent solution. They may stick around, but probably not, so enjoy them while they’re here.

The teams at Bluehole and En Masse are exploring other ways to better balance dungeons and improve dungeon completion rates on console. These range from simple things like events that encourage dungeon participation with increased rewards, all the way to full-on re-balancing of boss monsters in the console versions.

We’re monitoring the effects of these buffs closely, but we also want to hear your feedback, so let’s have it! Like ‘em? Hate ‘em? Tell us why and how they’ve impacted your play experience in this patch vs. the previous one. We look forward to hearing from you.

--
Denommenator
TERA Team @ En Masse
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Comments

  • IppikiIppiki ✭✭
    The reason there are less clears on console is not because console players suck.

    IT IS BECAUSE THERE IS NO WAY TO ORGANIZE INGAME.

    There is no guild chat tab.

    There is no LFG function.

    The PC version DOES NOT operate via IM, it operates via people organizing groups in chat.

    I played PC for three years and that’s how it worked.

    If you cripple a crucial aspect needed to organize groups that can clear dungeons, you will see less clears.

    IT IS SIMPLE LOGIC.

    We are not scrubs, stop pandering to us.
  • VellumVellum ✭✭
    There are no more players on my server to organize. Those that are left I don't care to associate with.

    Buffs don't matter. If I'm forced to play with what's left for rewards that will soon be obsolete, what's the point?
  • IppikiIppiki ✭✭
    Please will you listen to me? Seriously I know this stuff, I know this game.

    I know how the community works. Nobody on PC uses IM for hard mode dungeons. This has never been the case. And 95% of the PC version back in the day, had not cleared MCHM. It was too hard. The game is easier now. It;s easier already. It does not need a nerf.

    Those who regularly cleared hard modes on pc, outside of their guild did it by advertising their clear ability.

    You already cleared? You’d be invited for pug groupups.

    Now there were thousands of pc players who couldn’t clear HMs. Do you know what I did? I made a guild that taught everyone HMs.

    I’m not singularly responsible for more clears on pc, but many, many people like me were able to advertise their guild, advertise their clear tab (others can see it, a factor that’s also missing from console.) We could organize guild runs via the fact that you could make a dedicated guild tab. I taught dozens of people how to clear HMs.

    I haven’t even tried this on console. It would be like wading through treacle. The chat function is horribly, horribly crippled and you can barely use guild chat for all the spam.

    I have had the tremendous luck of finding a guild that does HMs on console (I haven’t started my own guild for reasons I;ve outlined, it’s too much work on console) and I think I only managed that by virtue of the fact I already knew how to play the game. I had all the correct gear and gear rolls and crystals and even though they cannot see my clear tab it’s obvious to any idiot that I know the game.

    I’m pretty sure that on my first 3 months on pc, I barely knew what the heck I was doing.

    Which is another factor you are missing. Most of the players left on pc version have played the game *for years.*

    Why compare their clears in these dungeons to the clears on console?

    Do you have any idea about how your game works? It’s very challenging at endgame, for HMs especially. It always has been. It requires learning. It requires dedication. It requires people who are willing to mentor others. And for that...

    We need functional chat. I cannot believe the game was nerfed before this functional chat was even added.
  • Maybe you should be comparing the clears more with FOKHM and BTHM from NA's pc launch. For NA's pc launch and console launch we were thrown into a patch that was balanced for people to have gear from previous patches, for there to be a backlog of materials from previous patches. The first patch is basically always going to be a wash. What can be done to help? Increase drops, preferably with things like double drop weekends to help people on less populated servers be on at the same time(until you do the merge that you know you will need to do, same as PC). But for the love of god don't remove the one thing that separates TERA from other MMOs: difficulty
  • I don't mind them its only a minor buff helps the farm a little bit. I think population is a bigger factor to clears than anything. The average person probably has trouble learning the mechanics and things as well due too the limitations on runs. If you try do an Im the group wipes for whatever reason and have that happen one or twice people leaving you are done for the day. If instance reset scrolls or something reset all of the dungeons and had say a 12 hour cd or something. This could help those gearing up more or those learning. The learning curve is also huge and the jumps are quite large. Rmhm is our hardest thing we once you have it down the game begins to get much easier. The jump from 355 to 410 to 417 to 422 are all big leaps and a lot of people are either intimidated, have time constraints, just don't find the investment worth the rewards, or have a bad experience and don't retry it.
  • IppikiIppiki ✭✭
    edited June 2018
    “The teams at Bluehole and En Masse are exploring other ways to better balance dungeons and improve dungeon completion rates on console. These range from simple things like events that encourage dungeon participation with increased rewards, all the way to full-on re-balancing of boss monsters in the console versions.”

    If you re-balance, ie make easier, boss monsters in the console versions you are going to lose, and I guarantee you this, the entire hardcore playerbase. I told my guild last night and nobody is happy about the buffs or basically being told that we suck compared to pc. In fact 90% of my guild have not *played* pc, they are solely console gamers.

    You are probably thinking this doesn’t matter and we don’t matter. We’re just a small percentage of the game (hint: we always have been.) oh and we’re terrible and we mock other players (our guild does not, we actually teach people because we care about progression and can recognize that alienating people means you end up in a dead game.)

    How much money do we spend on this game though?

    How long do we play this game?

    Seriously you can check my account, go ahead and check it. Go ahead and check my account on PC Tera, I quit years ago because my husband quit but I played for years. Check his account, check the accounts of people in the guild we’re in on our mains.

    Bear in mind we teach other people, that our guild teaches dungeons to new members who want to beat the hard mode dungeons.

    If you are hoping to make the game easier for casuals, PLEASE BEAR IN MIND that casuals never stick to any game. They hop from game to game to game. They might spend some money but they are not going to stick with your game when some new one comes out. They might come back to your game when new content comes out but they will still not play optimally.

    Dungeon buffs and rebalances are not going to do much at all when backcrit is *so* important, having crystals equipped is *so* important, rolls on weapons is *so important.* Very few people it seems are aware of the fact that the *base damage* on a weapon is the *least important* factor in clearing. There is too much emphasis on ilvl. Oh, increase your ilvl, you can do this stuff! Nobody’s aware of this fact: if you use correct crystals, correct rolls, decent etchings, you can clear *every dungeon in the game right now,* buffs or no buffs with all +12 slaughter. Something that’s *not* hard to get.

    Yes, there are plenty of non-casuals struggling too. Due to a complete lack of information. I try to inform people but I really don’t know what to do about the fact that I, for example encountered multiple people while leveling who had not equipped the crystals they are sent as they level.

    Who did not enchant their weapon.

    Who were using some story quest tier weapon because it had higher ilvl than the avatar weapon that they did not enchant.

    Who can not keep aggro.
    Who don’t know that a mystic is a healer.

    The pc version suffered from this too in the early days. Now there’s basically nobody left on pc aside from diehards.

    What’s going to happen if you use this game as an experiment to make an easy mode version is you’re going to lose everybody eventually.
  • Listen to your players they are 100% right.
  • No need for buffs or nerfs. Just work on the guild and group text chat working like on PC. You can designate a chat to be in and that's all that will pop up. Much easier to follow and respond. This will help with communication while in a dungeon. It'll also help with members explaining things to people who may have question to ask and it doesn't get back buried behind a wall of ability spams and other actions.

    Another alternative but I doubt will have it. Is making a guild voice channel available in the game. You have right now a group voice / raid channel which is great ( when people use it lol ) but also having a guild voice chat would be beneficial. I use keyboard so not a problem for me when it comes to text chat, however most don't use keyboard. Having an in game guild voice chat would do wonders.

    Ultimate I say work on having both implemented in the game asap. Some don't have keyboards while some don't got mics either.

    Also work on getting the guild features that we have on PC included on consoles. These features are a great way to get passive buffs also from working on leveling up the guild.
  • I'd like to also add. I was just on my PC account yesterday and noticed something I thought was very interesting. Our console versions is not only expansions behind but we are playing a totally different version of the game itself. Now I know the Arsenal Update was awesome and it changed a lot of how gear and stuff works. But one thing that stood out the most was the dungeons and requirements to get in them.

    Kalivan on console is something like IL388 to enter. Um....on PC its IL412.


    Liliths keep normal is IL410 on console. IL431 on PC.

    That's a big difference in my opinion as far as comparing the difference in versions between PC and consoles.
  • IppikiIppiki ✭✭
    I'd like to also add. I was just on my PC account yesterday and noticed something I thought was very interesting. Our console versions is not only expansions behind but we are playing a totally different version of the game itself. Now I know the Arsenal Update was awesome and it changed a lot of how gear and stuff works. But one thing that stood out the most was the dungeons and requirements to get in them.

    Kalivan on console is something like IL388 to enter. Um....on PC its IL412.


    Liliths keep normal is IL410 on console. IL431 on PC.

    That's a big difference in my opinion as far as comparing the difference in versions between PC and consoles.


    This is just dungeons being tiered up for current content.

    Ie, difficulty setting is levelled up and ilvl req is also levelled up,


  • AbunaiLakshmiAbunaiLakshmi ✭✭
    edited June 2018
    Ippiki wrote: »
    I'd like to also add. I was just on my PC account yesterday and noticed something I thought was very interesting. Our console versions is not only expansions behind but we are playing a totally different version of the game itself. Now I know the Arsenal Update was awesome and it changed a lot of how gear and stuff works. But one thing that stood out the most was the dungeons and requirements to get in them.

    Kalivan on console is something like IL388 to enter. Um....on PC its IL412.


    Liliths keep normal is IL410 on console. IL431 on PC.

    That's a big difference in my opinion as far as comparing the difference in versions between PC and consoles.


    This is just dungeons being tiered up for current content.

    Ie, difficulty setting is levelled up and ilvl req is also levelled up,


    I get that but I was in shock lol. I'm IL425 and couldn't even que up for Lilith's Keep. Was like...um...I'm IL423 on console and have then LK before lol.

    But that's also a factor I believe. I've always said that console versions will be completely different from our PC versions. I was hoping for the same versions but so far it's looking like they are building the console version from the ground up while still trying to keep it similar to PC. Not sure if that's a good thing or a bad thing though.
  • IppikiIppiki ✭✭
    No we seriously have the dungeons that were on pc when Lilith;s was first introduced.

    It’s an old patch with some minor differences - we don't have all the same classes.

    Except now they added these buffs. At E3 they stated they were going to do this because they felt console players were not as capable, maybe due to controller etc. It’s just pc bias. I’d expect it from a random nerd but this is a company. They don’t play their own game. They have no idea how the pc version works, it organizes around chat and lfg. We lack functional chat in console version and you can not defer to voice chat on this. We lack lfg altogether and we lack dedicated guild and party chat. It doesn’t take a genius to realize that this is going to harm dungeon completion, but they are deferring to pc supremacy “console players suck” [filtered].
  • IppikiIppiki ✭✭
    Seriously though if I, with serious brain damage due to a cyst I was born with wrecking my brain pre-development of surgery required to fix it, can play with controller because I have limited ability to use a keyboard ‘(typing this on two damn fingers)

    If I can clear RMHM pre buff any damn person with organization of a party to do this can clear RMHM.

    I was playing pc with controller since pc launch and I;m in the top 1% of players.

    Literally cannot use a keyboard to play, my brain won’t map it out right.

    I don’t understand how just anyone cannot learn with the right direction. I don't understand why the game needs a nerf for bloody neurotypicals with normal brain function.

    Sorry, I;m just getting angry at this point.
  • Yeah it's the same dungeons but the item level to enter is different. To get into Liliths on PC now is IL431...that's just for a normal Liliths.

    Console liliths right now is IL410 that's a big difference.
This discussion has been closed.