Are you thinking about merging servers EME ?

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  • ElinUsagiElinUsagi ✭✭✭✭✭
    Y7XMMFLF5R wrote: »
    Philore wrote: »
    Idon't think they will touch CH. they will merge FF and Av into Ch prob.

    if they merge AV, FF and CH together, I don't think it will make much difference, remember what happened to FF, 3 dead servers = still dead :v

    The mistake from that time is merging PvE server with more population with two PvP servers with less population and then make it into a PvP server.

    That made many PvEers to quit playing and others transfering and not to AV (free transfer) but to TR, casually.

    FF would have been the bigger server before making the merge but the mistake was that, EME made a mayor offense to PvEers when they changed their server into a PvP server.
  • vkobevkobe ✭✭✭✭✭
    CornishRex wrote: »
    voidy wrote: »
    voidy wrote: »
    Pages wrote: »
    ElinLove wrote: »
    News this fall eh? As long as the issues are solved, then I'm fine with it. AS LONG AS.

    They won't be. Server merges solve 0 issues and create infinite.

    Not even just talking about "muh names" but rather the fact that it doesn't increase player retention (as evidenced by Fey Forest) and just makes the game look even more dead when there's 3 servers that struggle to fill as opposed to 5.

    There were a lot of possible solutions and this was the worst one. You can't indefinitely merge servers. Eventually you only have 1 server left, and if that one dies, the game is in maintenance mode.

    I do agree that Tera has a lot of things that stop people from playing, but the whole Fey Forest merge only failed because it was EME merging multiple dead servers after people bled out when the steam release hype died down. Merge multiple dead servers and you get one megadeadserver.

    As for player retention, I'd say in this case a server merge would help quite a bit. People leave a multiplayer game when it feels dead. Some server transfer, but most leave. They stay when it feels alive and has people for them to play with. Merging everyone into one or two servers would cover all of the population complaints discussed in this thread and would drive people to play more because they finally feel like their feedback is heard and it's been addressed in a way that covers their concerns. Hell, I know some people who would come back because of something like this. For actual examples of it working in other games, just look at games like BDO, where the megaserver setup makes the game feel super packed, even as the game empties out because of its own separate management issues.

    >Eventually you only have 1 server left, and if that one dies, the game is in maintenance mode
    Game's already in decline except for one (maybe two) thriving server, so I don't see your point here. There's really no point in having a bunch of dead "backup" worlds. If the game dies when everyone's merged into one server, you can bet it would've happened even faster if people were spread out among 5.

    >There were a lot of possible solutions
    Like what? A shared LFG? A shared brokerage? At that point, you might as well merge the servers anyway.

    KitTeaCup wrote: »

    Thank you for starting on this; it's something most people have wanted for a long time.

    So, if we're talking dead servers, and they plan to merge the dead servers, we're just going to get mega dead servers, right? I mean, you said it yourself, so all this will do is cost some/a lot of players a lot of money for no net gain. Guess it'll be a done deal soon enough, so it's a good thing I put my wallet away before I got too heavily invested, and now I know there's no reason to get heavily invested.

    We don't know what they're planning to merge yet, since they haven't released that information yet. I'd assume they'd condense everything down to 2 megaservers, 1 pve and 1 pvp, but again, I have no way of knowing. But yeah, obviously if all they do is merge FF/AV/CH, it'll be a disaster. My post obviously assumes that they aren't going to do something that stupid.

    Reading through the two threads that have been "featured" on the first page since I've been here, we're talking 5 dead servers of 5 servers, so the only solution is to merge them all into one? Two if they hold on to PvP and PvE distinctions? We're still left with, according to these threads, dead servers all around, so any merge would be merging dead servers together, to create mega dead servers. In so far as LFG issues go, the end result is going to be another thread asking for a merge, if there's anything left to merge, likely within a month of the actual merge, maybe a bit longer. I've seen it happen in weeks, when the miracle cure-all of a merge didn't correct grouping queue type issues.

    Most of the talk about dead servers here has been about FF, AV and CH. TR and MT are healthy, I don't think I saw anyone here state otherwise.
    I wish all the other servers just merged into TR and MT tbqh.

    is long time tr is not healty anymore, i dont know for mt, but in tr velika and hw are often empty in week end or evening at week, so yes they are healtier than ch, av and ff

    but i fear than tr has less people than 2016 av :worried:
  • vkobevkobe ✭✭✭✭✭
    SysnoeS wrote: »
    tbh, I'd like see only one server.

    MT + TR + FF + CH + AV = "probably Tera great again.."




    forget tera great again, tera is as a old dude in geriatrics house
  • ElinUsagi wrote: »
    CornishRex wrote: »
    Most of the talk about dead servers here has been about FF, AV and CH. TR and MT are healthy, I don't think I saw anyone here state otherwise.
    I wish all the other servers just merged into TR and MT tbqh.

    Not sure what is the metric about healty but thanks to CU I can see or at least have an idea how much player activity they have.

    XxjQfMZ.jpg AV

    tVQMLlV.jpg CH

    CUBMYyh.jpg FF

    ahst8Lv.jpg TR

    QlNTgvz.jpg MT

    For TR and MT being servers feeding on transfers from other servers they are not that big on activity compared to those "dead servers", if anything I can tell MT and TR havent died thanks to server transfers and if not for that they would have been on worse situation by now. At least at MT people I most people I have found are transfers from other servers, especially from FF.

    mt is not as alive as before, it still has people but sometimes it is impossible to do lfg
    The cu are just towers to feed
  • ElinUsagiElinUsagi ✭✭✭✭✭
    Jarecks wrote: »
    ElinUsagi wrote: »
    CornishRex wrote: »
    Most of the talk about dead servers here has been about FF, AV and CH. TR and MT are healthy, I don't think I saw anyone here state otherwise.
    I wish all the other servers just merged into TR and MT tbqh.

    Not sure what is the metric about healty but thanks to CU I can see or at least have an idea how much player activity they have.

    XxjQfMZ.jpg AV

    tVQMLlV.jpg CH

    CUBMYyh.jpg FF

    ahst8Lv.jpg TR

    QlNTgvz.jpg MT

    For TR and MT being servers feeding on transfers from other servers they are not that big on activity compared to those "dead servers", if anything I can tell MT and TR havent died thanks to server transfers and if not for that they would have been on worse situation by now. At least at MT people I most people I have found are transfers from other servers, especially from FF.

    mt is not as alive as before, it still has people but sometimes it is impossible to do lfg
    The cu are just towers to feed

    I think you didnt get what I mean whit that.

    The gold stacked for CU is from players taxes from Broker, Teleports, Parcels and Guild funds distribution. It is not for certain but a server with more gold from taxes can be a sign of a server with more active population and even you can say it is at the ratio it is shown there.
  • and what about those of us with 20 character slots on some servers (yes filled with alts)
    im not gunna be loosing characters esp since they have costumes and expensives ones at that @KitTeaCup
  • voidyvoidy ✭✭✭✭✭
    edited July 2018
    OPride wrote: »
    Do we think that CH be left alone because it's the Role Playing server? Or would that just be ditched?
    If they merged everything and left CH to rot, I'm pretty sure the few active people I play with here would just hang it up and quit tbh.

    There are no roleplaying amenities here. We don't get special roleplaying privileges that other regular servers don't get; it's all the same. Nobody is banned here for having a name like "Shelf," or "Salt" or something that isn't RP friendly. GMs don't do events centered around the game's lore specifically for us. Player driven events consist of one guild doing Casino Night once a week, and then trolls show up anyway, despite it being on the RP server; it might as well be hosted on MT if you're gonna have trolls no matter where you go.

    To whoever's working this: Please stop leaving CH out of server merges to appease the 20 RPers left on this server. They can easily just do it on another channel in the big server if they're so afraid of having their safe space violated. They lose nothing at all from this, especially now that Velika has 10 channels anyway, and from an objective standpoint they actually gain more people to meet and potentially RP with. Or, if you must keep CH intact and alone, give the rest of us trapped here a way to opt into the merged server, please. I guarantee you 99% of the players would jump ship, because CH is the most redundant "RP" server I've ever seen in an MMO. If it didn't have 'roleplay' slapped over the name, I'd assume the players just arbitrarily settled here and the developers had no official stance on the matter. There is nothing RP related that you can do here that you can't do somewhere else, and the vast majority of the community is full of terrible writers whose idea of RP is [filtered] like *glomps ur leg xD u moan* literally just have a channel for RP and you're done, good to go, the two dozen or so people can just go there and everyone else can enjoy playing on a living server.
  • EllexemEllexem ✭✭✭
    MyuuMew wrote: »
    and what about those of us with 20 character slots on some servers (yes filled with alts)
    im not gunna be loosing characters esp since they have costumes and expensives ones at that @KitTeaCup

    Going by the various threads on the topic, anyone in that position is seemingly deemed an acceptable bit of collateral damage or sacrifice in the quest for a lively server, as well as being perceived as a negligible minority of the player base. So expect to get either dismissed or utterly ignored with your concerns.

    If they stay true to previous merges, expect to have to delete characters until you're at the cap before you can even enter the game. Goodness knows I'm already stuck planning that. (The news also has just about killed my motivation to bother with August's leveling event, since I already have two priests and likely will have to delete one. No sense in adding a third that will just have to get deleted as well. Pity, I actually like lore, but actually making a character just to delete it is only going to make me salty, so I'm not going to invite that much negative emotions for something that is supposed to be fun.)

    Really though, what could they even offer as options?
    • Increase the potential max character slots to 40/60/100, depending on how many servers gets merged? Right, like they'd do that, given that they are only slowly handing out increases when they add something new that they want people to make who are at the cap.
    • Just let you keep access to everything, no matter how much over the cap, but block you from making new characters? Well, that is the end of you making any new alts then. You'd likely need to delete your way down to the cap anyway to even be able to make anything new, even when they increase the max slots.
    • Let you keep access but have the excess characters not count towards the max? That might work, but it's a bit of logistical challenge, since they'd need to tag them and show you where things are from. And if you delete anything from a merged group that is going to take away a slot you payed for in the past. To say nothing about how that would lead to an uneven playing field in terms of how many characters someone can have. (No matter how crazy it would be to run something like 40 or 60 characters through vanguard requests each day, it would still be an option that they'd have to consider if they'd allow that.)
    • Let you 'activate' characters so that you can have 20 (or whatever the max ends up being or you had) active and available for play? The rest can stay in a storage pool that you can draw them from, say with a full day cooldown to switch one out (the cooldown to make it so that you can't quickly switch to farm something, it having to be a deliberate choice to pull one out of storage in exchange for an already active character). Or some EMP item to switch them out, or whatever.

    Given all of their concerns about us farming things too much, likely only that last idea is likely to offer anything they could live with while also giving us the option to not having to delete characters.

    The more I think about it, the more I'd actually like that option. Pick your characters, have the limits of whatever max slots you have available for what can be active. Retain access to your excess characters in a storage pool. Be able to switch them out when you want to play them again. A cooldown to avoid any abuses of vanguard requests, dungeon entries, or whatever else they might be concerned about.
  • MeningitisMeningitis ✭✭✭✭
    edited July 2018
    Personally I think the best way to help people with over 20 some characters would be to give them the option to unbind every costume and piece of gear they have on deleted characters (and give them back every pet and mount they had used on deleted chars), so that their efforts aren't lost.

    Worried about the economy? Make sure their things are untradeable so they can use them on their own account only but not lose them.
  • ElinLoveElinLove ✭✭✭✭✭
    The more I see reasonable player input, the more I feel like they'll do FF all over again, or worse.

    That one bit of optimist in me still wants to see the max character count removed entirely (or up to something like 255 to give that nice 8 bit integer), and we all retaining stuff as-is.
    To begin with, the server cap is something arbitrary anyway. There's absolutely no technical explanation for a number like 20, and that number increasing by 1 each new/unlocked class release. There's a LOT they can do, and we just keep here expecting they'll not screw up.

    It feels funny to keep fingers crossed thinking "don't screw it all up please!", tell me about low expectations....
  • KoikoiKoikoi ✭✭✭
    I hope we get 1 mega server so the game can feel like an MMO again.
  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    Well, congratulations. You got your server merge. Maybe the population will pick up.

    But, of course, this begs the question as to why the population was dropping in the first place. Just yelling "lol ded server fam xd" 20 times a day doesn't explain but so much...
  • ElinUsagiElinUsagi ✭✭✭✭✭
    SageWindu wrote: »
    Well, congratulations. You got your server merge. Maybe the population will pick up.

    But, of course, this begs the question as to why the population was dropping in the first place. Just yelling "lol ded server fam xd" 20 times a day doesn't explain but so much...

    The single server population will go up but the overall population on TERA will go down, and by a lot as happened on the last merge if EME doesnt hand this carefully.

    MT and FF must be merged togeter.

    AV and CH should be merged togeter and maybe TR can be added to the equation.

    PvP with PvP and PvE with PvE.

    If EME does once again an idiotic move like merging PvP servers with PvE servers then they are only inviting people to quit again the game.
  • CornishRexCornishRex ✭✭✭✭✭
    SageWindu wrote: »
    Well, congratulations. You got your server merge. Maybe the population will pick up.

    But, of course, this begs the question as to why the population was dropping in the first place. Just yelling "lol ded server fam xd" 20 times a day doesn't explain but so much...

    Personally I believe a big problem lies in how eme is managing (or more like, lack of managing) the game. They're doing the bare minimum to keep it alive, especially after console release.

    And so many region related decisions made by eme have been just plain dumb. Maintenances extending to ridiculous times especially when we take gameforge into account, shop decisions, lame events, cutting of vg's to force us to grind more, no more race changing costumes (seriously, they lost money from me this way, I would've race changed at least twice since that happened), sneakily installing xigncode etc.

    So many things that used to make eme special and better compared to their only direct competitor gameforge (since there's a decent portion of eu players here and due to 3rd party programs ping doesn't make much of a difference, you could definitely say there's competition) are now gone, all we're left with is one of the most incompetent publishers I've ever witnessed.

    Their priorities feel all messed up, everything is so messy and lackluster for the last year. I don't know man I don't get it, I feel like they're trying to sabotage themselves for whatever reason.

    If we ignore the usual optimization issues that will never be fixed, I feel like the game is in an okayish state now. Content isn't getting removed, awakening part 2 is coming, there's a decent amount of challenging content, gearing isn't exactly too terrible, even pvpers can get mats etc. If eme knew how to manage stuff better I feel like we wouldn't have such terrible population issues. Obviously there would be some since this is an old mmo.
  • allofspaceandtimeallofspaceandtime ✭✭✭✭✭
    I don't think we should have to pay emp again to be able to play our characters. we already paid for the character slots don't make us have to pay again for the usage or more slots in the new server. make it where there is an unlimited amount of character slots, if you have 80 characters going into the server due to merging, then we should be able to use all our 80 characters and make new ones if we have the character slots.
    without any info from eme staff, we are at a standstill. we don't want to buy anything in fear of losing the items, we don't know if we need to go through and pick and choose the ones we don't want to live without and delete them and their items, we don't know what to do or expect. we can only assume that we are going to get screwed due to the way past mergers were done. maybe its going to be a secret or huge surprise(like the way we were going to get the dragon mounts) and they will let us know the night before like xigncode.
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