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Tera run better on HDD than on an SSD. Why?

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Comments

  • Nopi wrote: »
    Another thing about your SSD, it it fills up to a certain capacity, it will actually read much slowly. This happens to Evo SSDs with Over Provisioning disabled, and can actually shorten their usable life.

    Also, you do not defrag an SSD. Not in part, not in whole.

    As for Windows 10, it will reactivate AV indeed if it gets disabled. That OS is not bad, but it wants you to relinquish way too much control over your computer. I assume it's because of so many I-can't-computer peoples who like to delete System32 because a page on 4chan told them so.

    Over Provisioning is enabled.
    I know you don't defrag an SSD, if you try you get a warning
    And yeah it's annoying, if I think I don't need protection, they should let me do what I want, but I think the majority of people need a big brother, sadly
  • WRaeRWy.jpg

    And my CPU and GPU are i5 2400 and HD 5870
    But I run tera on setting 1, and lowest possible anything costume settings and legal tweaks (30-40 FPS crowded areas)
  • Elin123Elin123
    edited June 2016
    I noticed an improvement when I ran both Tera and Win7 on SSD together. I moved Tera onto a HDD because it takes up too much space. Loads become noticeable longer when I did, but I can live with it. But yea, loads should definitely be faster on SDD, if not, then well something is wrong. Defragging, lowering settings, holding your breathe, standing on your head, etc probably won't make a difference in load times.
  • NopiNopi ✭✭✭✭✭
    Could probably be something about SSDs and Windows 10. I have not noticed before but after reading this thread, I also see that other characters do take their sweet time to load. Everything else loads fine, but other player characters. I have Windows 10 and I also have my tera folder excluded on my AV scan, my SSD is well maintained and all that. So I don't think it's anything to do with what we do with our setup, BUT something between the game and our setups. I don't do pvp so it doesn't bother me, but I assume it could be vexing to be attacked by a shadow and not even knowing what class is hitting you until it's too late.

    I'll test by running the game in different window/full screen configurations and one or two ini tweaks to see if anything speeds these loading times up.
  • looks like what is going on is windows has its superfetch and disk read and write caching enabled giving you inflated numbers for your disk speed tests.

    i may be wrong on that, not 100% as of yet, need to wake up the ol' brain a lil more. i don't wanna post advice that might be detrimental.

    but then i've noticed similar when i DID have an actual rotating drive in my computer. now i have just two SSDs. but yeah when i put tera onto my 3tb seagate before that drive just failed horribly, it loaded quicker and streamed in textures and objects quicker. i really believe it has something to do with how the unreal engine 3 is set up in block size and disk caching and memory allocation values for assets.
  • NopiNopi ✭✭✭✭✭
    edited June 2016
    Just to note, also, my page file is in another drive. Not on my SSD. Also the thing may or may not be solely about textures. It depends on how the game decides to load the character for others to see. Does it have to wait for everything to load to switch it from static T pose model shadow to animated character?

    One can see, mostly on elins, that the client first loads a dark grey shadow of a standard model, but that model seems to represent a basic shape of the gender and race of the actual character. A sort of prime model where all other models for the gender/race are derived from, I suppose. In elins, you can kind of see a squirrel elin model as a shadow, even if the character has a different ears/tail model in the end, which loads all at the same time with textures applied and all that. So we'd have to see where everything is pausing.
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