[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
They already said they were separating edge and Velik's Mark for warriors and archers. We just don't know how yet, especially for the edge bit. They'll probably make it a personal pool like brawler/ninja/gunner have, and maybe Velik's a self-buff rather than a mob buff. Too early to tell yet, though.
And yes, it looks like there's going to be some difference in how skills work depending on what skill you use beforehand, but you really can't tell any specifics from the blurry video that's been floating around. I did notice that during one FB, it only hit once, whereas in the second and third ones it hit multiple times, differing each time iirc. I do hope they keep the class semi-complicated - not because I play one, but because that's part of the challenge that a lot of people like about sorc. It's the same reason I love my war, and I wouldn't want that to change either. It would be a sad day in TERA if they made it faceroll like the newer classes.
Why does it matter if it's whipsaw or Sundering or Grim? I remember Redstrike saying that whipsaw was the top damage skill for reaper so I went with that, if you really needed an explanation and couldn't get the point without it.
I've been playing this game since CBT and have neither heard anyone tell others to hold a skill that wasn't a buff on a long cooldown, I've never seen it in a guide, mentioned as something people do. But I'm sure warriors were holding scythe and BD all the time, zerks were holding cyclone(I don't zerk, I don't care what the exact equivalent would be, it's not the point) etc all the time.
Key word "if". That argument is on the same level as "I do HS during BoC because maybe I'll get 1 more HS in the fight than you" used to be. A Sr "rotation" is good 2min total. A BoC "rotation"is, what, 20sec. Which one do you think you are more like to have more of in a fight?
I'm also sorry. Do I need a disclaimer that I'm talking to you and not to the God of Absolute, Provable Truths? Or do you believe that, as long as it's your perspective, nobody has the right to challenge it?
What gave you the impression that I don't believe sorc is centred around BoC and warrior is vastly centred around edge and Scythe? Was it me comparing both of them and calling them core mechanics of the classes? The point was that they can boh be seen as both core mechanics and as broken stupid that needs fixing and it comes down to
Pretty much every change I can remember happening to classes in this game was a simplification. Whether it's an OK one or not comes down to personal preference. I'd, personally, rate the BoC change above half(or more) the healer changes we've had when it comes to being needed. Not because it makes it easier, but because I think it'd make sorc more flexible and consistent. Gameplay won't revolve around uptime-downtime-strict rotation mechanics and will be closer to the priority-based gameplay of other classes. Honestly, I find priority-based gameplay to be more interesting than repeatedly pressing the same buttons in the same order for however long it takes for things to die.
This will be a good change for the class as BoC was limiting the Sorcerers ability to perform in PvE and its been a limiting factor in PvP though not as much. You can dredge up some posts from me on the older forums stating that they should have removed BoC long ago, but I didn't think it was a plausible change based on development since it would require a complete class rebalance/rework. But here we are today.
I really enjoy the Sorcerer class because of its very high skill ceiling, its one of the main reasons I have played it for so many years. So I will be the last person to advocate any changes to the class that will dumb down its difficulty.
You also have to consider the new "Overchannel" skill that seems to be pushing more into the BoC territory. The new overchannel didn't remove itself after one skill in the video. That could of just been for the demo, but more than likely it wasn't. Its going to do what it sounds like and actually overcharge your magic spells for a duration.
I mean, the skill everyone seems to think is Arcane/Void Pulse (The two thrown spheres after the Lightning skill, then overcharged to four spheres). The wind up animation for that was not the Arcane/VoidPulse wind up. It was the wind up animation Elins use for their lock-on skills. More than likely that is Flame Barrage being reworked from a lock-on into a more targeted ability.
There are all kinds of possibilities with this change.
BoC wasn't making the class difficult, it was making it clunky and holding it back quite a bit. The people that couldn't stay on a bosses back, couldn't do the optimal rotations, and couldn't survive in the boss fight itself will still have the same issues with or without BoC. The people that could do the rotations, that could stay on the bosses back for DPS uptime, and could survive the mechanics are going to only do more DPS because they aren't being limited artificially by a single skill.
Sorcerer just revolves to much around BoC. If you took all the classes and told them to not use a single buff ability, they would all have less DPS, but not so low as to be nonexistent like Sorcerer would be without BoC.
That said. I do share the OPs concerns about them dumbing the class down. Not because of BoC, but because of BoC and other changes they may end up making on top of the BoC removal. I won't shout doom and gloom though until I see it in action and/or get my hands on it myself.
This has been my core point, and instead of rehashing the arguments ad nauseum I will simply end it on this. 1. I have said that nearly every change has simplified the game, 2. that I view most of these changes as bad because they simply remove instead of add or rework, 3. that I do not have faith in BHS' ability to change parts of the game without simply reducing them and 4. that the first person's post I responded to had a poor reason for calling BoC a faulty skill.
1. This is a fact.
2. Opinion based upon facts in the form of past game patches and changes. Does not mean my opinion is correct, but that it is logically sound.
3. Opinion based upon facts in the form of past game patches and changes. Does not mean my opinion is correct, but that it is logically sound.
4. A little bit longer of an explanation, and though I said I don't want to completely rehash the arguement, this is pretty much the catalyst to it, so I will focus back on this (sorry). In the past, it has been factual that someone, somewhere, has held skills off because of burns, Sorcs and other classes. These burns come from the knowledge of the mechanics, and this knowledge includes the fact that scripts are run at certain intervals of time or monster health percentage. It is also a fact that sometimes a monster has to complete a certain sequence of scripts or attacks before it will execute the script; knowledge of this fact is also, while not identical, a part of knowing about the fact that these scripts take place.
Claiming that a skill is faulty because it must be, in the posters opinion, held off for these scripts is not factually correct. This claim also implies that any skill that is held off because of this is also faulty, or else it wouldn't make sense logically. Unless the game does not allow you to use a skill at a certain point of time, it can be used. What you decide to do or not does not make the skill faulty.
Why is this different Velika's Mark, which many people believe to be faulty? Because of the fact (and others) that VM only affects the Archer that applied it, and the application of VM will override any previous VM. However, since the game's design/mechanics does this for buffs and debuffs, you could make an argument that it is acceptable that this happens. For example, you wouldn't want three Warriors stacking Traverse and Combative, and have them all apply to the boss, because it wouldn't make sense unless the mechanics were balanced around it working like that. But at the same time, you can make a more than resonable arguement that what is designed doesn't always fit the mechanics (not the meta) and the... implied design of the game; VM is an example of that because it was designed as a part of all Archer's gameplay, but when used with multiple Archers will only affect one at a time. Compare this, once again to Warrior and TC/CS, and you have TC/CS affecting all Warriors even if only one Warrior applies it.
Now, as simply an opinion against opinion, without any real evidence, I don't believe removing BoC would work out how you think it does. Claiming that a priority system is better, and kind of implying that Sorc doesn't have priorities, I don't know about that. First of all, typically a priority system relies on having many variables, but it also doesn't change rotations as much as you seem to believe it does. What I actually believe is that Sorc's rotation is simply a case of having a good handle on priorities and having certain periods where you, well, drop the bombs. For example, you don't have to use FB during BoC, but the cool downs, advantages and variables match up. Yes, in a sense it limits what a Sorc can do, but in another it is no different than laughing at a Warrior who uses Rising Fury over (even with BD up) a ten edge Scythe. What I believe is that while simply reducing the skill to a passive buff in attack speed or somthing similar, and removing the skill, would at first give you the impression of a more dynamic rotation, but in reality the rotation will probably be either exactly or very similar. In essence, removing any real thought or discretion on the use of your skills. I can ackoweledge the sentiment that this may seem confining, but I feel that if you look more closely at the skill, the Sorc class and the other classes and their skills, that they are all more or less confined to certain rotations and skills in certain time periods. To use another example, Dean (Red Strike), even in his guide he basically sets limitations on when certain rotations should be used and how, and they really don't differ too much from each other, it is mostly a case of which skills to open or close with.
I also feel that this is really only an issue because Sorc is the weakest DPS in most fights, at the moment, and is compared to other classes that fill the exact same role but better and, quite honestly, easier. If Sorc was doing top damage I really, honeslty believe that this rotation and strict use of BoC would be what people claim as a positive reason and a good arguement for Sorc's high DPS. Basically, I believe that it is just an example of the tables being flipped. As to a specific point made by the above poster, that there have been complaints about BoC in the past, that can be said about almost any skill or class mechanic. Typically, these complaints are caused or reasoned by comparisions to other classes. An example would be like how people were comparing Scythe to Measured Slice simply because (at the time) they had some similarities, yet they ignored the fact that the two classes are significantly different and that it should be about parity, not sameness.
Hokay, that was a bit longer than I intended to write, but I hope it at least dispells some of the hostility and acts as a sort of apology for my own.
Sorry dude...., actually BHS devs have run out of ideas and just copy/pasting other games skills and animations:
Watch skill animation here (in 720p preferable) at around 0:10 sec:
Because, pyro-like skills aren't a staple in any form or way from any game in the past.
I mean, one could also say that every RPG, MMO, MMORPG, etc, copied said skill/mechanics from another. :awesome: